Saturday, October 31, 2020

Anne Theft Auto / Breakout Star - (Amphibia Season 1 Episode 5) - 'Toon Reviews 43

If you like this review and want to stay updated for what else I have in store, become a follower of this blog, click here to like the official Facebook page, and click here to follow me on TwitterNow on with today's review:

Anne Theft Auto

There’s a lot of promise for fun when the subject of a story is going out for a drive, especially when the drive itself goes the extreme route, figuratively and literally.  A thrill-seeking nonconformist like Anne is sure to bring such a ride when given the chance, which is what this cartoon is all about.  

As it turns out, Hop Pop does believe that she’s the most capable of driving the Plantar’s snail which functions as their mode of transport, Bessie.  However, he insists that Anne needs to read up on the snail before she even attempts it, and reading up on it comes with an overly extensive manual on this creature.  Just from the look at the manual, Anne is instantly not keen on research, believing that all she needs to learn all there is to driving Bessie is experience.  

On that note, she sets out to go about experience by taking Bessie for a joy ride while Hop Pop is busy.  The idea of driving a creature as strange as a giant snail, as well as the fact that Anne is only 13, are enough reasons to see this as a bad idea.  That makes it hard to fully go along with Anne coaxing Sprig to go along with this forbidden drive.  Still, there’s solid fun throughout the joy ride from Sprig’s sudden burst of road rage when they pass elder frog, Sadie Croaker, and the adrenaline rush when taking Bessie off-roading.  This is the most exciting the drive gets, and it only lasts about a minute, for when Anne decides it’s time to go back to on-roading, Bessie goes into her shell and refuses to move.  That there is the consequence for Anne not doing proper research as nothing she thinks up is able to solve the problem.  

While what happens next isn’t as fun as a wild ride, it’s still rewarding on both Anne and Sprig’s ends.  Sprig gets more humor driven moments as he has Mrs. Croaker drive him home to get Hop Pop, and he stressfully deals with her dawdling, maybe deliberately from his road rage.  As for Anne, she gets a major step in maturity while staying with Bessie.  Without anything to do to keep herself busy, she lets her stubborn guard down and reads her manual.  Over time, she grows to understand Bessie’s history, connection with Hop Pop, and how noble the snail truly is.  It’s debatable if one can take it completely seriously considering how over-the-top her crying over the history is, but you can’t deny the benefits from her actually reading.  

She finds the solutions to the issue by reading up on why Bessie hid in her shell, how to escape her hedgehog predators, and how to get her to really speed up.  Ultimately, Anne turns out to be a really accomplished snail driver from both experience and research.  She even takes to Bessie’s manual so much that she stays up all night reading the rest of it, and she never has to tell Hop Pop what she did.  That said, staying up all night reading does make her close the cartoon in a crazed manner with Hop Pop’s only response being a single blunt statement that he doesn’t feel safe.  That statement, by the way, is actually a very good way to describe the year of this written review, 2020.  

While this cartoon about a drive might not be the most exciting, it stands out for the few bits of fun it does have, and how much the featured characters grow from it.

A-

Breakout Star

Strange exotic creatures living in a world of a completely different species is often bound to come with uncertainty and struggle of acceptance.  With Anne being a human in a world of frogs, as you can tell, she’s the one who has to deal with these things in this case.  However, this cartoon is about her getting past the disdain of the world around her with something as frivolous as her appearance.  

She wakes up one morning to discover that she has pimples, and it may just be how the show’s designed, but they’re very profound in appearance.  As what is expected from a teen, Anne is outraged by these marks of puberty, and worries that it will only worsen the town’s perception of her, as they already consider her a monster.  However, since her pimples are like warts which are very common to frogs, everyone suddenly loves her and showers her with praise because of her appearance.  

I could call out Anne’s sudden rise to fame for being based on something so petty and meaningless which is certainly not good for the main environment, but somehow it works.  As frivolous as this turn of events is, there’s a lot of satisfaction from Anne being hailed as a celebrity at all given the discourse she’s had to put up with for being different.  She’s even considerate enough to share her affluent gifts with the Plantars.  

However, her adoptive frog family ends up unfairly getting the shaft when Anne is appointed by Mayor Toadstool.  He plans on allowing her even more gifts and special treatment all in the name of boosting his own public image for the upcoming election, typical for corrupt politicians.  All the while, the Plantars prepare themselves for the expected outcome of Anne’s newfound fame changing her into a big shot who’s too good to be with commoners like them.  They later find Anne in a luxurious room in town hall following a long list of celebrity assignments, and as they fear, she does seem to be far too involved with her high life.  Still, she does appear to be on friendly terms with them, and her reasons for pushing them out are fair, but there is a bit of a point to the Plantars' disappointment.  Nevertheless, they agree that it’s best to support Anne no matter how the fame is changing her.  

However, her cause for fame soon disappears when she later discovers her face is all cleared up, and she’s doomed to lose what she’s gained because of this.  While there’s promise for even more harm to this setup, what’s endearing is Anne’s ties to the frogs who really matter to her.  The Plantars are quick to come help her, and Hop Pop is even willing to take the heat of a mob as he distracts them with Anne’s only shoe.  The moment’s staged as a big sacrifice, but he’s clearly fine and did what he did to allow time for Sprig and Polly to use berries in place of Anne’s pimples.  Anne’s heart wins out in all this too, for when told that siding with the mayor from now on means she can never be seen with the Plantars again, she reveals her face to be cleared.  As expected, the town is no longer impressed with her due to this frivolous reason, but the overall ending is satisfying anyway.  They show more disdain at a bigger insult with the mayor calling them idiots, and Anne and the Plantars, the frogs that actually matter, get a little more time to enjoy Anne’s riches.  

So while this story is fueled by unfortunate tones and expected story beats, there’s good heart from where things really count to keep it enjoyable.

B-

The Ranking

1.      The Domino Effect

2.      Best Fronds

3.      Anne or Beast?

4.      Stakeout

5.      Taking Charge

6.      Flood, Sweat, and Tears

7.      Anne Theft Auto

8.      Hop Luck

9.      Breakout Star

10.  Cane Crazy


Next time on MC Toon Reviews looks into "Chip's Damage" from OK K.O.
If you would like to check out other Amphibia reviews on this blog, click here for the guide made especially for them.
The next Amphibia review features what it would be like if Sprig ran the Plantar family, and Anne gives Polly girl time with all the feminine stereotypes.

Friday, October 30, 2020

Covention - (The Owl House Season 1 Episode 5) - 'Toon Reviews 42

If you like this review and want to stay updated for what else I have in store, become a follower of this blog, click here to like the official Facebook page, and click here to follow me on TwitterNow on with today's review:

Covention

At this point, you can’t help but feel that this show has really hit its stride following an episode as great as “The Intruder.”  It seems to realize where its strengths lie, and they all come together in this following episode specializing in creative world-building while keeping the heart within its characters.  In fact, the episode introduces character dynamics that are complex, yet very fascinating.

For the world-building element, a lot is revealed about how witch magic works in the show when Luz hears about a current covention.  That is to say, it’s a convention where various covens of witches get together to promote their trade to other witches to get them to join.  The convention atmosphere of the event perfectly sells the variety of the various covens, may they feature clever illusions or special magical items.  Each one has different things to explore and witches to meet, the very things Luz could benefit from.  However, to keep the concept intriguing, there’s a major catch.  When witches join any coven, their magic becomes severely limited, only set to do the type of magic their chosen coven specializes in.  This is why Eda resents the very idea of them as well as why she never joined a coven, freeing her up to do every kind of magic.  With this fact, there’s another point of appeal for Eda, for in not tying herself down to one group, she can be her own witch using her powers her way.  That said, this makes her status as the most powerful witch on the Boiling Isles full of unfair advantages. As a result of that, there’s a plausible reason for why she's a wanted criminal.

Now, these reveals are fascinating and all, but after this, the world-building takes a backseat after being at the forefront for just a couple of minutes.  However, it works out because what the focus shifts to helps make the world-building that’s available all the more endearing.  In a presentation for the most revered coven that actually allows the use of all magic, the Emperor’s Coven, there’s an introduction to a major player, its leader Lilith.  Her demeanor, posture, and appearance suggest a major focus on elegance and order all presented coldly and menacingly.  It contrasts majorly with Eda’s nature which is much more free-spirited and against all sorts of order.  Speaking of which, if differences aren’t enough, Eda and Lilith are soon revealed to be sisters, and them meeting up in the same place means an inevitable clash of personalities.  Their sisterly connection makes their meeting stand out enough, but Lilith proves to be more complex than her first appearance suggests.  When considering the possibility that Eda’s here to join the Emperor’s Coven, she lets her uptight disposition down and is genuinely excited about it.  Of course, Eda wants nothing to do with covens which makes things tense between these witch sisters again, but still.

Luz, on the other hand, is given a possibly more fascinating dynamic when she accidentally runs into Amity.  Considering Amity’s last appearance portraying her as a mean character with a lust for high status, what’s done with her in this episode is very impressive.  After Luz meets up with her though, Amity is just as uptight and unfriendly as she was before, rubbing it in that Luz has no reason to be at this covention as humans can’t do magic. Nevertheless, it’s undeniable that Amity is very devoted to the hard work that goes into becoming a witch.  Basically, as mean as she is, all that she’s accomplished feels earned, and it also feels unfortunate that Luz’s antics unintentionally took them away.  Still, she does go too far when she ruins some of the ‘offerings’ King obtains from other covens after hearing he’s one of the beings Luz is taking magic lessons from.  Then one of the major things Luz needs to work through takes the forefront.  She once again tries to tie the nature of her Azura books to real life, and uses what Amity did to King’s offerings as a catalyst for a witches duel.  This move ends up putting Luz’s ambitions totally on the line when Amity makes her take a magical oath that if she loses, she must give up learning magic forever.  Add in the reveal that overachieving Amity is elegant Lilith’s star pupil, and it’s no doubt that Luz is in real trouble for failing to separate fantasy from reality.

As the witches duel draws near, the tone is full of uncertainty on Luz’s part, as so far, Eda hasn’t been too productive with teaching her spells.  That said, Luz proves to be very honorable when she hears the strategy Eda has in mind.  She’s rigged the arena so that Amity and her famed abomination will set off a series of traps when taking certain steps, and all Luz has to do is act like she’s casting spells.  Luz is displeased with these arrangements knowing that this means she won’t actually be proving herself to be skilled with magic.  That goes to show how seriously devoted she is to her goals to the point of wanting to achieve them honestly, which are telling signs of true passion devotion.  So while the traps seem to gain Luz an advantage in the duel, it’s clear that she doesn’t want to go through with this, and having them even go off feels accidental.  Still, the-ever skeptical Amity discovers what’s going on, and all seems lost for Luz, but then there’s a twist.  Through her expected sneaky deduction, Eda discovers that Amity had a magical artifact placed on her to make her abomination powers duel-worthy, and Lilith is the culprit behind this.  If losing a simple badge wasn’t enough to ruin Amity’s reputation, her strength being revealed to be a sham in front of a huge crowd is an even bigger blow.  When she runs away in tears upon realizing this, all her previous moments instantly start being repainted in a new perspective.

This leads to the true climax of both character dynamics that really delivers with differences in complexities.  With Eda and Lilith, it’s already clear that their differences don’t stop them from thinking alike as Lilith is as guilty of rigging things for her protégé as Eda is.  Still, give Eda credit; at least she was honest with Luz about the plan unlike Lilith who did it all behind Amity's back.  This goes even further as Eda taunting her sister’s actions reveals a crack in Lilith’s elegance as she snaps, and initiates a true witch’s duel.  The duel itself is a visual highlight for the episode, particularly with how Eda’s powers of manipulating owl faces comes off much smoother than the other animations.  Following this worthy bit of eye candy, Lilith proves to be even more multi-layered.  As Eda laments about her curse and believing she has very little time left, Lilith is genuinely concerned and sorry for her sister.  This turns out to be a ploy for Eda to attack and escape, but how Lilith approaches the act still says a lot on how her heart really isn’t as cold as it seems. 

However, even more heart is found between Luz and Amity via a scene where the latter showcases even more proof of her being more than just a mean girl.  Luz tries to comfort Amity after what just happened, and Amity just vents about how hard she worked to be the best, and how her hopes of joining the Emperor's Coven seem ruined now.  This goes to show that Amity’s philosophies and behavior have deep roots to them, and come from a clear place of devotion to passion.  The distress in her line deliveries is very telling of how much what she’s tried to achieve mean to her, and suggest a lot of pressure she’s been under to make it happen.  The fact that her mentor placed something on her to win a duel must also bring the idea that others don't really have much faith in her.  All of this brings sympathy towards Amity that feels completely earned despite everything.  

Bringing some form of relief to her though is Luz proving that she understands where Amity’s coming from, by showing her the light spell she learned in the last episode.  Amity’s reaction is complicated though as her tone is still cold and she claims that a light spell is not that impressive.  However, she is impressed with ‘how’ Luz did the spell by drawing a symbol, and moreover, she unbounds the oath on her own terms without asking Luz for anything more.  To cap off her show of character for this episode, Amity exits with a poignant statement on Luz’s goals, “Humans have no magical abilities, but I doubt that’ll stop you.”  I don’t know about you, but I find that statement to be very inspirational and truly able to reach out to absolutely everyone.  Not to mention, if you’re as into entertainment history as I am, it’s especially meaningful that this comes from a Disney production. The episode officially ends with a lot of fascination to take in from the featured character dynamics. That said, there’s also foreboding foreshadowing with Lilith getting a message about a figure called Emperor Belos, and promising that Eda’s days of hiding are numbered.

When I say that the series has hit its stride at this point, it relates to how it has everything in place to pull off true packages of greatness with its episodes.  This one is no exception with pleasing environments, creative liberties taken with its magical nature, and interesting multi-layered characters driving everything.  There’s overall a lot to take in here, and just about all of it resonates and inspires.

A+

The Ranking

1.      The Intruder

2.      Covention

3.      I Was a Teenage Abomination

4.      Witches Before Wizards

5.      A Lying Witch and a Warden

Next time on MC Toon Reviews is "Anne Theft Auto" and "Breakout Star" from Amphibia. 
If you would like to check out other Owl House reviews on this blog, click here for the guide made especially for them.
The next Owl House review gives an idea of what antics you can expect to unfold from the pairing of Luz, Willow, and Gus during a moonlight conjuring.

T.K.O. Rules (OK K.O.! Let's Be Heroes Season 3 Episode 3) - 'Toon Reviews 40

If you like this review and want to stay updated for what else I have in store, become a follower of this blog, click here to like the official Facebook page, and click here to follow me on TwitterNow on with today's review:

T.K.O. Rules

With how beneficial the powers of T.K.O. have proven to be in the finales of both Seasons 1 and 2 and how K.O. has easily been able to utilize them, one would think all is good with him.  You probably couldn’t even blame K.O. for thinking all is good with him too.  However, as there is more to tell of this series, it’s fitting to get cartoons like this to show there is more to tell with dealing with negative emotions.  At the same time, it’s a very strong showing of different tones, which make the experience feel better-rounded.  

It starts off perfectly innocent with K.O. coming home and going through his after school routine, showing great respect for his mother, Carol’s, rules all throughout.  It’s cute stuff, and it even allows K.O. at a new level at life skills as Carol decides that he’s ready to stay home alone while she’s out.  This is relatable enough to people eager to grow up, and it gets even more so when K.O. is all alone to contemplate on a few things.  The biggest one shown is how he wishes his after school snack could consist of more cookies instead of just one.  He’s able to resist the temptation and figures out another way to make the most of his time home alone.  

This is where his trust for T.K.O. is at the forefront as through a little meditation, he visits him in the house he made for him in his mind.  As was previously mentioned, it makes sense that K.O. would see T.K.O. as a friend now after how compatible they’ve proven to be.  That said, the story makes a point that T.K.O. is still an amalgam of K.O.’s negative emotions, and he lets them be known.  He elaborates on K.O.’s slight disdain for his mom’s rules, saying that they should be allowed to more freedoms, in one case more cookies, now that they’re a higher leveled hero.  Although K.O. has solid counterarguments, it doesn’t change T.K.O. still having a point.  Nevertheless, K.O. trusts T.K.O. enough to take full control of their body while he hangs out in the mind.  

It’s here where the extent of T.K.O.’s negativity not shown for a while makes itself known.  He goes completely berserk making a mess of the house for the fun of it, relentlessly condemning all of Carol’s rules and making the domicile unhospitable.  These moments are juxtaposed with how K.O. functions as he spends most of the time cleaning T.K.O.’s messy house.  Just as T.K.O. gets really out of line, using equipment from a construction site to mess up the house, K.O. sees this on a TV viewing the physical world, and calls T.K.O. back.  There’s a tense confrontation confirming that T.K.O.’s dark destructive ways are still intact as he attacks K.O. before the fighting is settled and K.O. goes back to deal with the mess.  He cleans it up before Carol gets home, and even gets to share his true feelings about her rules, at least the one-cookie rule.  Carol is understanding and commends her son for being honest, suggesting all is well.  

However, the sweetness is followed by major ambiance.  Because of this one incident, K.O. calls T.K.O. into an elevator that takes him down to his subconscious to put T.K.O. back where he came from.  It seems that as a hero, K.O. is doing everything he can to make sure no negative emotions run his life. However since they’re a natural part of everyone, one can assume something bad will come of this, and since T.K.O.’s negativity had some point, you feel how betrayed he is.  Really any human being would naturally feel betrayed when being punished so harshly after one bad action, especially when everything works out.  This is just a big way this cartoon effectively mixes the innocent with the heavy, astounding with its personifications of how life can be perceived.

A+

Season 2 Rankings

1.      Your World is an Illusion

2.      T.K.O.’s House

3.      Final Exams

4.      CarolQuest

5.      All in the Villainy

6.      Dark Plaza

7.      GarQuest

8.      Dendy’s Power

9.      Crossover Nexus

10.  Lord Cowboy Darrell

11.  Bittersweet Rivals

12.  Beach Episode

13.  Red Action to the Future

14.  My Fair Carol

15.  K.O.’s Health Week

16.  Are You Ready for Some Megafootball?!

17.  Boxman Crashes

18.  Wisdom Strength and Charisma

19.  Gar Trains Punching Judy

20.  I Am Jethro

21.  Mystery Sleepover

22.  Super Black Friday

23.  Point to the Plaza

24.  Project Ray Way

25.  Special Delivery

26.  Seasons Change

27.  The So-Bad-Ical

28.  Monster Party

29.  Sidekick Scouts

30.  Whacky Jaxxyz

31.  Rad’s Alien Sickness

32.  Plaza Film Festival

33.  OK A.U.! Alternate Universe

34.  Let’s Watch the Boxmore Show

35.  Be a Team

36.  Plaza Alone

37.  Soda Genie

Season 3 Ranking

1.      T.K.O. Rules

2.      We Are Heroes

3.      K.O., Rad, and Enid!

The next OK K.O. review gives closure to K.O.'s complicated feelings on Chip Damage.
Next time on MC Toon Reviews, we attend a "Covention" in The Owl House.
If you would like to check out other OK K.O.! reviews on this blog, click here for the guide made especially for them.