Thursday, April 6, 2023

The House of the Lucky Gander - (DuckTales 2017 Season 1 Episode 6) - 'Toon Reviews 51

If you like this review and want to stay updated for what else I have in store, become a follower of this blog, click here to like the official Facebook page, and click here to follow me on TwitterNow on with today's review:

The House of the Lucky Gander

With the nature of this reboot established where it uses elements of the original series and shapes it into its own appealing adventure, this episode’s potential for fun is made clear.  The final result more than lives up to that potential, coming off as a creative experience with a strong use of character.  

One of the Duck family’s adventures leads them to a lavish expensive hotel located in the exotic city of Macaw.  It’s here where a tie to an element of the original series is made when another uncle, Gladstone Gander, approaches the family for help.  He turns out to be an interesting center for the adventure making good use of what the world of DuckTales has to offer considering his sparse appearances in the original series.  

One advantage Gladstone’s appearance in this reboot has over the original is a look at his dynamic with other characters.  Being an uncle, one can’t help but wonder what his relationship with Donald was like.  Since Donald is featured more prominently in this reboot, this is the place to get that answer.  There’s a major contrast with luck between the two with Gladstone always getting lucky enough, particularly through always finding $20, while Donald is always stuck with bad luck.  For that it’s easy to see some tension between the two, and it seems unbelievable that Gladstone is the one who needs help.  

As the family explores the hotel, it becomes even harder to believe with the many cool things it has to offer.  There’s an enticing floor show with elaborate water effects; Dewey bonds with a jade tiger; the buffet temple is tempting and sumptuous; and Louie gets high class bonding time with his uncle Gladstone.  Even Scrooge, who constantly belittles the amenities is partially swayed to stay at the hotel.  

Then there’s consideration of Donald, the one Gladstone actually needs the help of.  Apparently, Gladstone’s luck is so good, he can’t lose at any game or offer, and by extension, it means he can’t leave the hotel.  This is further proven by mystical shackle holding him to the hotel.  Naturally, if Donald is unlucky, this should mean he can actually allow Gladstone to lose and be able to leave.  In other words, Gladstone’s good luck is actually more of a curse than a blessing, and it’s all a work of a seemingly friendly hotel manager, Liu Hai.  In reality, Liu Hai is actually an ancient spirit who takes advantage of Gladstone’s luck by using his good fortune for his own gain.  

To free Gladstone, someone must beat him in the ultimate challenge, an obstacle course made from the material that makes up the hotel (which creatively turns out to be playing cards).  Scrooge offers to do it, but ultimately Donald is chosen because he is a sure loser.  Though it seems like all hope is lost, a point is made by the nephews that Donald’s biggest strength is that he never gives up no matter what’s against him.  As it turns out, this accurate statement is what’s needed for Donald to win the course.  However, Gladstone still turns out lucky because while he’s ultimately set free, Donald must stay in his place.  Even so, Donald being unlucky is actually the better outcome because his bad luck ends up getting the casino destroyed, and he’s set free by default.  

By the end, this whole escapade is more or less something that just happens, especially since Gladstone rarely shows up again (still more than in the original series though).  Still, with great atmosphere, creative challenges, memorable character moments, and interesting twists on concepts, it all comes together as a strong adventure.

A+

Series Ranking

1.      The House of the Lucky Gander

2.      The Beagle Birthday Breakout

3.      The Impossible Summit of Mt. Neverrest

4.      Daytrip of Doom

5.      The Great Dime Chase

6.      Escape To/From Atlantis

7.      Woo-oo

The next review shows the boys compete for the position of an internship with tech wizard Mark Beaks.

Next time, all reviews are on hold so this blog can cover the series finale of The Owl House.

If you would like to check out other DuckTales reviews on this blog, click here for the guide made especially for them.

Wednesday, April 5, 2023

Metal Attraction - (DuckTales Vol 4 Part 6) - 'Toon Reviews 50

If you like this review and want to stay updated for what else I have in store, become a follower of this blog, click here to like the official Facebook page, and click here to follow me on TwitterNow on with today's review:

Metal Attraction

As the spotlight remains on Fenton Crackshell, this episode develops his love life.  The good intentions are clear, but the execution isn’t the best.  

It starts with an impression that Scrooge and his family will be the main focus when matters call for the eccentric genius of Gyro Gearloose.  He invents a robot maid, Robotica, to help Mrs. Beakley when keeping house becomes too much for her.  After Robotica proves too frightening, Gyro installs a chip to make her more emotional.  When it comes to emotions, Robotica takes it to an overwhelmingly flirtatious degree.  This shows when she becomes infatuated with another duck-based robot, Gizmoduck, the superhero alter ego of Fenton.  

When expressing affection, Robotica is very unhealthy.  She smothers Gizmoduck with extreme shows of love causing a lot of discomfort, but she never lets up.  It is clear that this is meant to be seen as unhealthy, but it doesn’t make it any more comfortable from an audience perspective.  The sad fact is that Fenton doesn’t seem to be much different from Robotica.  He too goes very affectionate to his own love interest, Gandra Dee, through elaborate gestures.  Granted, it isn’t anything overly physical like with Robotica, but he is still oblivious to how she feels.  Still, he’s a lot easier to sympathize with as his gestures don’t bring the same discomfort.  

As Fenton tries to get out of this forced relationship, the story takes a contrived route.  Gandra goes to a salon that also has mechanical work for robots like Robotica.  It’s very unbelievable that a place would function to serve both ducks and robots and feels like this place was only set up for these two to meet.  They surprisingly form a solid friendship bonding over their boyfriends and agree they should go on a double date, unknowingly complicating things for Fenton.  

Since Robotica is dating Gizmoduck and Gandra is dating Fenton, it’s a problem since Fenton is both personas.  This leads to such a double date at a duck-themed amusement park where anything fun about the setting is undercut by excessive awkwardness.  Fenton has to switch identities to please both girlfriends, but it simply can’t work since he’s two alter egos at once, so he pleases no one.  It’s going for a humorous approach, but his attempts never really become funny.  

In the process, there’s a lot exposed about the weaknesses of Gandra Dee’s character, revealing she’s basically nothing more than a pretty woman drawn as a duck.  Her reactions to Fenton’s antics are very standard annoyance, and also kind of fickle.  She shows remorse over not getting enough attention after getting too much of it, and when Fenton goes back to giving her a lot to make up for the park, she rejects it.  What even is her deal?  

As for Robotica, Fenton’s attempts at pleasing both dates makes her think she’s being dumped, and like a toxic partner, she sets out to blow up Gandra.  With her friendship with Gandra proven toxic as well, Fenton protects Gandra from a missile blow as Gizmoduck, making Robotica see she’s about to blow up her love too.  She ends up taking the hit and is rebuilt to a more suitable persona.  She may be a robot, but it’s still concerning that she has to literally be rebuilt to come to a healthier conclusion instead of doing so herself.  At least Fenton learns something from this by being more humble with his affection for Gandra.  

While there is solid moral value throughout this story, the discomfort and awkwardness keep it from being as engaging and entertaining as it could be.

C+

The Ranking

1.      My Mother the Psychic

2.      Allowance Day

3.      The Land of Trala La

4.      The Good Muddahs

5.      Metal Attraction

6.      Bubbeo and Juliet

The next review teaches everyone a good lesson about inflation when the boys use a device to duplicate their money.

Next time from the reboot is "The House of the Lucky Gander."

If you would like to check out other DuckTales reviews on this blog, click here for the guide made especially for them.


 

Saturday, April 1, 2023

The Three Armies / The Beginning of the End - (Amphibia Season 3 Episode 16) - 'Toon Reviews 53

If you like this review and want to stay updated for what else I have in store, become a follower of this blog, click here to like the official Facebook page, and click here to follow me on TwitterNow on with today's review:

The Three Armies

The political undertones of the show have certainly given it an identity all its own.  The tensions and unrest between frogs, newts, and toads has been clear through some amphibians having bigger status and better wealth than others.  Much of the series has shown the harsh results of this inequality, but now with this resistance, they have a chance to come together and fight for a common cause.  However, just as the long in-development resistance is finally about to actually take action, there’s a whole cartoon of how the political unrest is still a major issue.  

Despite it being known for a while that all amphibians were coming together to take down King Andrias, the frogs, newts, and toads still aren’t keen on being a team.  The fact that the resistance has been in the works for a long time makes everyone’s prejudices rather unreasonable, especially given what’s at stake.  True, the best the others could do is tolerate each other and working together is a bit much for mindsets such as this, but it should be obvious what matters more.  Things get even more hectic when Beatrix of the toads and Tritonio of the newts arrive and while they agreed to fight with frogs, they’re not inclusive to more amphibians.  

With these matters getting out of hand, Anne steps in to get frogs, toads, and newts to put their differences aside and work together.  All through the process, she shows strong heart and consideration to everyone all while guiding them to focus on the task at hand.  For all of Anne’s efforts though, the long prejudice between amphibians has very lasting effects.  All that happens through all of Anne’s strategies is that Beatrix and Tritonio argue about their strategies, and when Hop Pop of the frogs tries to intervene, they belittle and ignore him.  Then Anne suggests more physical team-building exercises like amphibian knots, trust falls, and three-legged races to work off the tensions.  While there is merit in these strategies, the different amphibian classes’ own stubbornness keeps them from making any progress.  If anything, they end up wasting all their energy and fighting resources on a battle over nothing.  

Frustrations abound after this, but luckily, Anne finally snaps from all this and unleashes her glowing blue powers which is the only thing to get everyone to listen.  Her overall message is that instead of relying on her to settle things between them, they have to do that themselves while she no longer bothers with them until they do.  With how dense everyone has been acting in such a dire situation, this show of emotions is easily earned for all amphibians.  

However, Anne is understandably left upset that she lost her cool and failed to bring everyone together.  Luckily, Sasha proves to be an understanding friend as she consoles her, demonstrating great growth on her part, and that’s not all.  The leaders of the frog, toad, and newt armies did manage to come up with a plan by following Anne’s advice of settling things themselves, mostly from listening to Hop Pop’s plan for once.  Everyone works out a strategy that factors in the strengths of every group, and it gets the full approval.  They also get a quick opportunity to put it to use with the ending featuring Mother Olm appearing to tell the resistance that Andrias is going to start his Earth invasion tonight.  At this point, the build up is finally over, and the audience knows that from here on, it’s nothing but grandness in scope to bring an end to the series.  

As for this part of the whole thing, there is a lot of tension to sit through, and it’s hard to tell if it actually makes sense after all that’s happened.  However, it’s all made watchable thanks to the exciting payoff it leads to, and one that will continue into the remainder of the season.

A-

The Beginning of the End

The process of forming the resistance against King Andrias was long and not always great, but from here, it’s nothing but grandness and excitement as it’s all put into action at last.  Along the way are just about all of this show’s greatest strengths in building character, atmosphere, tone, and basically setting up huge and memorable events.  It’s clear that this final stretch has the most heart and passion put into it out of everything in this season, and it gets off to a very strong start.

Just before the resistance takes off is a welcome dose of character insight to provide the audience with an integral background detail to the friendship of Anne, Sasha, and Marcy.  It’s shown in a seemingly simple flashback of them watching a movie at a sleepover, specifically a favorite fantasy action film of Marcy’s.  While she’s shown to be really passionate about this several hours-long movie, Anne and Sasha couldn’t really care less and promptly fall asleep when Marcy’s favorite part comes.  This might not seem like a huge deal since that’s very common when watching a long movie, but it’s apparent how Marcy feels about occurrences like this.  Her two best friends in the whole world don’t share the same interests as her, and never even seemed to attempt to properly understand and connect with them.  She was always left to experience them alone even when her friends with her.  Looks into the past like this are integral in really understanding the motives and personalities of the characters, and this flashback is very simple and effective.

This memory is also a vital piece for a major matter on Anne and Sasha’s mind as the resistance takes off.  The sheer size of it brings promise for grand action almost half a season in the making. It’s all classes of amphibians as well as other creatures like olms, mushroom zombies, and flying moths coming together to achieve a common goal and are ready to bring justice at last.  The grand potential is easy to see, but for all its physical strength, the matters of the relationship of the three human girls gives this epic display believable weight.  

In addition to defeating King Andrias, Anne and Sasha’s big matter at hand is saving Marcy, although there is something big to consider regarding their friend.  Sasha points out how messed it is that Marcy got them stuck in Amphibia on purpose.  Because of that, even if they are able to save her, Sasha isn’t sure if their friendship can be saved as well, being too affected by WHAT she did.  Being as heartfelt as she is, Anne takes a far more mature and understanding directive when it comes to Marcy and her past actions.  She chooses not to be bothered by what Marcy did and instead be mindful of WHY she did it.  After all, they’ve all made a fair share of mistakes, and the wise thing to do is accept that it’s part of life to choose the wrong thing.  Among the mistakes Anne and Sasha made is being neglectful of Marcy by not paying any attention to things that mean a lot to her as shown in the earlier sleepover flashback.  It might not excuse what she did, but having the reasons for that in mind is key in understanding her, which is the healthy way to go in life.  It also helps that Anne knows from experience that it’s worth forgiving others for their mistakes even if they can hurt sometimes.  

While it’s nice that Sasha ultimately sees the value of Anne’s wisdom, her feelings on Marcy, while making sense, contradict her stance on making mistakes a while back.  Is it really legit that she could vouch for two olms she didn’t even know before, but not do the same for one of her best friends?  Not to mention that Sasha has a history of also lying and doing things behind the backs of her friends and therefore should be seen almost as messed up as Marcy.  It kind of questions Sasha’s morals, but her overall feelings do make general sense given the magnitude of exactly what Marcy did.  Furthermore, it doesn’t make Anne’s push to understand her any less impactful.

With that notable character-driven layer at the center, the ensuing force of resistance is at its most engaging.  This is especially shown when even Andrias himself is somewhat intimidated by the size of the army.  It isn’t long before everyone is at the shores of Newtopia and it’s remarkable to see how everyone puts up a good fight.  They take down many robot forces through their own power, and it also helps to have the originator of the mind control mushrooms on their side.  Some characters even get major closure in some regards, particularly Wally who’s finally able to prove the existence of the Moss Man.  

Of course, Anne, Sasha, the Plantars, and Grime are the main players in all this as they break into Andrias’ castle to save Marcy and retrieve the calamity box.  Along the way, there’s a reveal of what became of Lady Olivia and General Yunan who are both fitted with mind control mushrooms and are turned against this group.  However, their in-sync fight moves are counteracted by an exciting work of animation as Anne and Sasha take them out via their own in-sync routine of dancing.  Their high-energy utilization of their favorite pastime allows them to dodge all of Olivia and Yunan’s attacks and free them from their mind control.  After that exciting showcase, all seems well, at least from Anne and Sasha’s perspective, but there is one thing they’re unaware of.

The reveal of the hard truths is very effectively dark.  They find the calamity box on a pedestal and it looks like they’re all set to take it and end Andrias’ reign.  Then, like a cruel joke, they’re suddenly stopped by Marcy possessed by The Core, or Darcy.  Effortlessly, the multi-minded entity catches Anne, Sasha, and all their comrades in their clutches, and just like that, the resistance is defeated.  Everyone else is officially basically out of commission for the rest of the finale, not allowed to have the grandeur and pristine the main protagonists will get.  At least they provided a strong show of force to get the main protagonists here.  All the while, The Core delights in being cold and calculating, as well as charismatic, which is to be expected coming from the body of someone like Marcy.  As a result, it’s both despicable and kind of fun to watch as it belittles Anne and Sasha for being poor friends to Marcy having picked up her memories after possessing her.  It really drives home Anne’s points about how much her and Sasha’s neglect over Marcy led to their major situation, further showing consideration that all three girls are to blame.  

With all the darkness unfolding, it’s impressive that Anne does show notable cleverness to have things work somewhat in her favor.  The Core insists on killing her, thinking that it will get the glowing blue powers she absorbed to go back to the box, but Anne makes the strong point that this isn’t known for sure.  Maybe killing her will just cause the power to disappear altogether.  This successfully prevents The Core from taking her life, but it still remains a powerful entity.  For that, this part of the finale ends on a dramatic note as the music box creates a portal to Earth, and all of Los Angeles witnesses the beginning of Andrias’ invasion.  The audience, meanwhile, is left with great suspense in how everything is to unfold.

The overall title is the best way to describe this part of the finale where everything gets off to a very strong passionate start.  The action is exciting, the atmosphere is well-realized, and the character conflicts are at their high point and already make for an endearing relatable center.  And the big part about all this is that this final adventure has just gotten started…

A+

Fan Art

Series Ranking

1.      True Colors

2.      Hopping Mall

3.      Reunion

4.      Marcy at the Gates

5.      The Core and the King

6.      The Beginning of the End

7.      Anne-sterminator

8.      Olivia and Yunan

9.      Toad Tax

10.  The First Temple

11.  Froggy Little Christmas

12.  Turning Point

13.  Battle of the Bands

14.  Barrel’s Warhammer

15.  Escape to Amphibia

16.  Anne vs Wild

17.  The Domino Effect

18.  The Third Temple

19.  Toadcatcher

20.  Prison Break

21.  The Second Temple

22.  Temple Frogs

23.  A Day at the Aquarium

24.  Mr. X

25.  Anne of the Year

26.  Contagi-Anne

27.  The Shut-In

28.  Best Fronds

29.  After the Rain

30.  Family Shrub

31.  Fixing Frobo

32.  If You Give a Frog a Cookie

33.  Commander Anne

34.  The New Normal

35.  The Dinner

36.  Hop-Popular

37.  Anne Hunter

38.  Fight or Flight

39.  Wally and Anne

40.  Children of the Spore

41.  Fight at the Museum

42.  Friend or Frobo

43.  The Root of Evil

44.  Grime’s Pupil

45.  Sprig’s Birthday

46.  A Night at the Inn

47.  Bessie and MicroAngelo

48.  Handy Anne

49.  Scavenger Hunt

50.  Lily Pad Thai

51.  Dating Season

52.  Anne or Beast?

53.  Combat Camp

54.  Little Frogtown

55.  Cursed!

56.  Thai Feud

57.  Newts in Tights

58.  The Three Armies

59.  Snow Day

60.  Civil Wart

61.  Maddie and Marcy

62.  Stakeout

63.  Croak and Punishment

64.  Taking Charge

65.  Flood, Sweat, and Tears

66.  Bizarre Bazaar

67.  The Plantars Check In

68.  The Sleepover to End All Sleepovers

69.  Wax Museum

70.  Return to Wartwood

71.  Sprig Gets Schooled

72.  Swamp and Sensibility

73.  Trip to the Archives

74.  Sasha’s Angels

75.  Toad to Redemption

76.  Anne Theft Auto

77.  Adventures in Catsitting

78.  Hop Luck

79.  New Wartwood

80.  Ivy on the Run

81.  Night Drivers

82.  Quarreler’s Pass

83.  Hop Pop and Lock

84.  Plantar’s Last Stand

85.  Fort in the Road

86.  A Caravan Named Desire

87.  The Big Bugball Game

88.  Fiddle Me This

89.  Hollywood Hop Pop

90.  Truck Stop Polly

91.  Family Fishing Trip

92.  Mother of Olms

93.  Olm Town Road

94.  Hop ‘Til You Drop

95.  Spider-Sprig

96.  The Ballad of Hoppediah Plantar

97.  Girl Time

98.  Breakout Star

99.  Grubhog Day

100.    Cane Crazy

101. Sprivy

102. Lost in Newtopia

103. Sprig vs Hop Pop

104. Cracking Mrs. Croaker


The next review is nearly an hour of action and character turning points on Earth in "All In."

Next time is more reviews of DuckTales.

If you would like to check out other Amphibia reviews on this blog, click here for the guide made especially for them.