Tuesday, March 29, 2022

Hunting Palismen - (The Owl House Season 2 Episode 6) - 'Toon Reviews 48

If you like this review and want to stay updated for what else I have in store, become a follower of this blog, click here to like the official Facebook page, and click here to follow me on TwitterNow on with today's review:

Hunting Palismen

Lore-driven shows tend to get more attention among animation fans these days, mainly compared to episodic ones.  It’s easy to see why since they tend to be bigger on creativity to make the worlds more interesting, helping in getting the audience to keep watching and learn more about them.  No matter how deep or imaginative the lore is though, it’s basically nothing of real interest if it’s not tied into a good story or especially if the characters being followed don’t work.  As the characters are the biggest strength of this show, it’s easy to see that they do their part to make the lore so appealing.  With this episode, both elements practically go hand-in-hand.

The central lore element to the episode, as one can probably tell from the title, is palismen, little creatures that fit on witches’ staffs who serve as their companions.  They’ve mostly shown strong visual appeal and intrigue, though the one mainly seen has been Eda’s palisman, Owlbert.  It’s also known that there are several palismen out there who don’t have an owner, leaving one to wonder what could possibly become of them.  The central story for this episode features a very clever solution that reveals more interesting details to the nature of these magical beings and insight on featured characters.  At Hexside, Eda, Principal Bump, and the Bat Queen have banded together to form a new event for the student body, Palisman Adoption Day.  The Bat Queen presents a nest of palismen for the students to choose, or rather the palismen choose their students.  It’s revealed that they seek conviction in potential hosts, which to be specific is students knowing what their future is and how dedicated they are to it.  As students approach the nest and explain their plans for their futures, it’s interesting to see how specific they are with their end goals.  This in turn makes for a contrast with Luz which brings to light a very relatable dilemma.  When it comes to her future, all she says is that she wants to be a witch, which in hindsight is very vague and baseless.  Not only does this mean that none of the palismen can seek any conviction from her, but Luz is confronted with heavy truths about what she’s been doing all this time.  She enjoys learning magic and trying to be a witch, but she’s also trying to get back to her mom in the human world where magic doesn’t even work.  It’s like there’s no point to her interests, and with no clear way to balance them with another big part of her life, there’s no clear answer for what Luz can make of herself.  In other words, Luz not being able to get a palismen of her own shows she has no idea what she wants her future to be, something many people can relate to.

Another lore element that gets significant focus in this episode gets its biggest development since the Season 1 finale.  The biggest antagonist of the series, Emperor Belos, has unsurprisingly raised a lot of questions behind his menace and dark practices.  As this season has been on a roll with knowing what its audience wants to see, it’s very fortunate that this episode expands upon some Belos’ goals.  The Day of Unity, which he has constantly brought up, is shown some basis to exactly what it is during a meeting of all the nine coven heads.  Visually, a sequence of the corpse the Boiling Isles being transported to what looks like a cityscape in the human world serving as a sneak peek of the day gives good ideas.  While it’s not outright stated, it feels like Belos wants to merge the realms into one single entity.  Think of it like the ending of Star vs the Forces of Evil, but much better built up and with clear implications that this isn’t a good thing.  Apparently, this course of action is to purify magic and create a world free of wild magic, the very thing Belos has outlawed.  These feelings on wild magic become complicated with a major reveal of Belos.  

During his meeting with the coven heads, he abruptly calls it off when he feels an unpleasant sensation.  This is because of an ailment where he transforms into what appears to be a violent muddy creature sure to tamper with his regal image he must show off to the Isles.  To counteract this, he is given a palisman which he severs in order to absorb the magic within it and get back to his normal form.  Such a dark gesture was presented before, but now there’s a clearer reason behind it, though it certainly doesn’t justify anything with lives needing to be taken.  Anyhow, it’s easy to tell that with the efficacy of this practice, Belos needs a lot of palismen to keep his condition under control.  In addition to taking lives though, it’s also causing for a depletion or resources, not just of palismen in reserves, but the disappearance of the wood that used to be used to make palismen.  The latter reason is why most young witches have to adopt palismen now.  One of Belos’ trusted advisors, the Golden Guard seems to have an idea for wild magic that could help him for good, but that idea is aggressively rebuffed.  This instance, his general disdain towards wild magic, and a claim that his ancestors are gone because of it develops yet raises more questions to why Belos is so against it.  In any case, this serves as compelling background for the Golden Guard’s role in the episode.

Sharing a connection with the subject of palismen, both subplots come together to form an insightful, atmospheric, character-building whole.  In fact, one particular palisman, a small cardinal with a scar on its eye, is principle in tying the parts of the story together.  As Luz laments over a lack of knowledge of her future and feeling like all she’s done has no purpose, she finds that the cardinal has followed her home.  Since it still doesn’t decide to be her palisman, Luz takes it back to the nest with the others. She also stays there herself to think of her potential future until one of them chooses to go with her.  Even if nothing comes from this, it still feels like Luz is at least making an endearing connection with these little creatures at least as a friend, demonstrating her great appeal.  

This is especially good when the nest is suddenly abducted by a ship, prompting Luz to take action to protect the palismen.  The Golden Guard is controlling the ship, and Luz’s confrontation with him is a great show of resourcefulness as she comes up with clever strategies to outwit him.  Even when she’s captured, she finds the Golden Guard’s weakness in how he can’t do magic without his artificial staff.  She also discovers ways to work glyph magic on the floor of the ship, and as a result, she’s able to save herself.  In the process, something else aids in her escape as the Golden Guard’s ship is attacked by a mysterious yet creatively designed steed.  This in turn reveals interesting yet disturbing sides to certain character dynamics.

In addition to the Golden Guard, one other being very close to Emperor Belos is a demon called Kikimora.  Before, she was mostly present as his stern, no-nonsense secretary without much entertaining traits that really stood out.  This episode adds some standout elements to the character that don’t make her likable, but are worthy of mention anyhow.  In fact, they can be downright sadistic from some perspectives.  After striking down the Golden Guard’s ship, his mask comes off and there’s no trace of the body.  Kikimora acts like she’s sympathetic of this apparent demise, but when her crew’s gone, she has her steed take the scent of his mask, intending to really finish him off herself.  It’s believable that highly regarded members of the Emperor’s Coven would be competitive, but Kikimora actually wanting to kill him takes things to a whole new level.  There are a lot of implications with how things must be for them on a regular basis, none of them good.

It’s not too big a shock that the Golden Guard is in fact alive, as a humorous subversion of the ‘true love’s kiss’ trope soon proves.  Though he is an enemy to Luz, she’s too good-hearted to leave him in his current condition, especially with Kikimora after him the way she is.  Without his mask, the Golden Guard looks very young and troubled, striking scars all over his face.  Even if he is in the enemy coven, this appearance and implications of violent treatment from peers is enough to successfully make him sympathetic.  He’s even revealed to have a real name, Hunter.  All these qualities and elements of his appearance give a big shred of humanity to this character, which is remarkable given how huge he is to the Boiling Isles populace.  

Really selling this feel is how he goes about the town he and Luz have crashed into, Latissa, a moody atmospheric break from the main town of the series.  He tries to assert his authority as the Golden Guard, but without a clear indication of his coven-related status, he’s just seen as a young teen out past curfew.  

A more interesting demonstration of this appearance comes from his interactions with Luz.  Much of them feature her just plain messing with him and treating him like a nuisance of a sibling.  In addition to slapping him awake in the aforementioned ‘true love’s kiss’ subversion, she takes his staff, makes him chase her, and taunts him all the way.  His annoyed and pestered reactions to Luz’s behavior really makes him come off as a poor troubled child longing for respect and worth.

Even with their instances of animosity towards each other however, Hunter’s interactions with Luz do bring out strong humanity in each other, which is really good for Hunter.  For one thing, once they find out that Kikimora is now after the stolen palismen, they bond over the common goal of retrieving them for themselves.  Of course, Luz is the nobler one for wanting to get them to safety while Hunter is trying to catch them for Belos who will no doubt consume them.  Nevertheless, this one instance of teaming up gives Luz some impressions that even if Hunter is part of the Emperor’s Coven, there’s so much more to him.  She learns that Hunter came from a family of witches who were born without magic, a fascinating bit of depth to the nature of witches in this entire world.  Belos took him in with a purpose, and so that’s what Hunter’s spent his whole life following.  Luz laments that he has a future while she has nothing, but Hunter also gives her some encouragement by saying she can still figure her own future out.  Not only is Luz’s central concern for this episode relatable, it’s also compellingly complex in how it can be a legit benefit as much as it is a burden.  

Out of Luz’s and Hunter’s bond is a decent sense of compatibility where they come up with a plan to stop Kikimora’s steed and retrieve the palismen.  Putting the newly formed glyph combo system to good use, Luz’s fire and ice glyphs create a mist that combine with the scent of flowers to make one drowsy.  It also further demonstrates Hunter’s interest in the forbidden art of wild magic, as this same practice apparently came from a book on the subject.  While the plan goes well, Hunter’s true loyalty ends up being questioned.  

As Luz continues to be adorably nurturing to the rescued palismen, Hunter still wants to catch them and use them for Belos’ dark purposes.  Luz starts doubting there being any good in him after all out of this, but this just brings the complexities of Hunter to light.  Despite still aiming to serve Belos, when a dazed Kikimora attacks, he’s quick to protect Luz as she escapes with the palismen.  However, this act doesn’t immediately get Luz to find that there was good in Hunter after all.  She’s left feeling conflicted on how to view him which only adds to the stress the matters of the day have brought her.  To the audience though, what’s shown of Hunter from his time with Luz to the mysteries behind his moral compass bring a fascinating character to follow.

The shared subject of palismen both this episode’s plot points followed leads to interesting places for them to leave off for now.  It all relates to that red cardinal who stuck with Luz and Hunter for the whole adventure.  Having found someone to be with, there’s intrigue over who it will choose.  Considering that Luz was good to it and had the right intentions all that night, it’s easy to think it will choose her.  

Well, to make Luz’s plight over her future more relatable, it shows that it will take more than one big adventure for her to decide what her future will be.  This in turn leaves something to be said about Eda’s role here.  Having already shown great parental qualities in noticing how downtrodden Luz was over not being able to get a palisman, what she offers her is very encouraging.  As Luz is still without her own palisman and unsure what to do, Eda appears with as good a fix as she can offer.  Like witches of the past including herself, she and King reveal to have obtained wood that can be carved into a palisman.  Luz says she needs more time to figure out what she wants before getting started carving, including how she’d have a better idea of her future if she could talk with her mom.  Even so, how moved she is by this thoughtful gesture is big on heart that shows that even with what she’s going through, she’s in a very healthy place of unconditional love.  

As for Hunter, like his general character, his position is very complex.  He arrives back to Belos empty-handed and while the Emperor seems encouraging by saying he could do better, the berating tone indicates nothing heartfelt to walk away with.  Not helping matters is Kikimora acting surprised to see Hunter alive, but it’s clear to him that he’s not being viewed favorably.  The only thing in this scene that can be viewed as reassuring is what becomes of the cardinal.  Shockingly, the person it found to be with was Hunter, only this is the worst place for it to be on account of what Belos does with palismen.  Still, since palismen seek conviction, this is a telling sign that in spite of who Hunter tries to be loyal to, deep inside him is a personal desire, possibly for something different.  The thing is, it’s something he can’t even admit to himself.  Where things leave off for him is both reassuring, but also mysterious.

With this episode, the show further proves to know how to take advantage of what it’s built up for itself.  The lore is given strong development, some of the most universal themes ever are explored, and the characters at the center are very relatable and complex.  It really shows that even if you don’t have all the answers, if you have the right mindset, you can eventually come to a good beneficial place.

A+

Fan Art



Series Ranking

1.      Enchanting Grom Fright

2.      Agony of a Witch

3.      Hunting Palismen

4.      Echoes of the Past

5.      Escaping Expulsion

6.      Understanding Willow

7.      Lost in Language

8.      Adventures in the Elements

9.      The Intruder

10.  Covention

11.  Keeping Up A-Fear-Ances

12.  Through the Looking Glass Ruins

13.  Young Blood Old Souls

14.  Separate Tides

15.  Escape of the Palisman

16.  Wing it Like Witches

17.  The First Day

18.  I Was a Teenage Abomination

19.  Witches Before Wizards

20.  Something Ventured, Someone Framed

21.  A Lying Witch and a Warden

22.  Sense and Insensitivity

23.  Hooty’s Moving Hassle

24.  Really Small Problems

25.  Once Upon a Swap

The next Owl House review follows Eda lamenting on the idea of her found family leaving her while also reconnecting with her former love interest.

Next time on MC Toon Reviews, we officially meet "Marcy at the Gates" in Amphibia.

If you would like to check out other Owl House reviews on this blog, click here for the guide made especially for them. 

Friday, March 25, 2022

Swamp and Sensibility / Wax Museum - (Amphibia Season 2 Episode 5) - 'Toon Reviews 49

If you like this review and want to stay updated for what else I have in store, become a follower of this blog, click here to like the official Facebook page, and click here to follow me on TwitterNow on with today's review:

Swamp and Sensibility

The trip to Newtopia has certainly brought a wide variety of adventures as long journeys expectedly would.  However, there’s something special about this adventure as it also has the benefit of developing a familiar supporting character from Wartwood.  

The tone of the story establishes itself with a mishap of broken snail reins, and a showing of Anne’s fascination with movies about acceptance among families.  These instances lead to the Plantars having to stop in the lavish and rich town of Ribbitvale.  Among the high class citizens of the populace are the Ribbitons who are able to provide the Plantars with the reins they need.  The son of the owner though is the aforementioned familiar supporting character, One-Eyed Wally.  Though the Plantars can easily recognize him, it’s clear that his eccentric free-spirited wanderer persona is something he’s trying to repress here.  He’s trying to fit a mold built up by his father’s claims that he has a rich job in Wartwood and that the Plantars are basically his servants.  

While Wally going along with the fabrications get the Plantars a chance to experience mansion life, which is a very welcome change for them, Anne can tell this isn’t the true Wally.  When she’s alone with him, she confronts the issue of his true feelings about hiding his identity.  Wally explains the pressures of having to keep up a proper appearance within the life that he leads, and that being a bum in Wartwood is his own escapism.  It’s instances like these that showcase this show’s ability in crafting its characters through adding depth to even the wildest souls.  There’s also something to be said about the growth to Anne’s bond with Wally.  Initially starting out at odds with Wally being the first to brand her as a monster when she arrived, it’s nice to see how they’ve grown to respect each other and help each other out.  Anne even remembers a past instance of Wally telling her not to worry about what other people think.  Wally has a reasonable excuse for hesitation as this is his family he’s dealing with, and he can’t just disappoint them.  Anne still has faith that honesty is the way to go, though it’s partially concerning that she’s also acting based on what she saw in a movie.  It should be obvious that movies are not always right.  

Anyhow, she showcases the real Wally to his father at a dinner, confident that he’ll be accepted for who he is instantly.  Rather unsurprisingly, from his uptight attitude, Wally’s father is not only appalled by the truth, but his punishment for Wally is that he’s forbidden to leave Ribbitvale.  Not wanting to stand for this, Wally uses an elaborate ribbon dance to challenge his father to a match where if he wins, he’ll be free to leave and live as he chooses.  

This in turn leads to an exciting high-class climax of a croquet game.  The energy and competitive spirt keeps the affair fun, Anne as Wally’s steed in the game is cool to see, and there’s classy commentary from a frog modeled after the famed Kermit the Frog.  It’s exciting moments and interesting references all around, as well as a good way to bring on the resolution.  Wally wins, and his father shows some humanity, lamenting that now his son will never want to see him again, to which Wally admits that the Ribbiton family is a part of him too.  This is heartfelt and all, though it is kind of contrived that the father is into traits of a traveling bum too; what hints to that were shown?  

There are a few setbacks in the storytelling, but this cartoon is ultimately a good clash of old and new concepts and life approaches.

A-


Wax Museum

At times, you have to appreciate how much this show, as well as The Owl House, owes a lot to another major Disney TV show, Gravity Falls.  That series about strange occurrences and mysteries in a small town was where the creators of these shows got their first big animated breakthroughs.  In a way, one can look at that show as a start of a cycle where certain crew members branch off and create their own shows with similar strengths in story, character, and imagination.  It’s fitting that Amphibia would go on to create somewhat of a tribute to Gravity Falls as a way of returning to familiar roots while staying true to its own unique ways.  

There’s a theme of oddities for this cartoon, fitting for Gravity Falls, and being a human in a frog world, Anne can be seen as an oddity herself.  While this has been a burden for her in the past, here she uses it to her advantage by earning good money.  Then the references to the past show kick in with a reveal of town attraction, the Curiosity Hut, a notable spoof on the Mystery Shack.  Inside is all there is to the place with long lines of strange exotic creatures apparently made of wax.  The biggest reference is the frog running the Curiosity Hut simply known simply as the Curator.  He’s a direct reference to key Gravity Falls character, Grunkle Stan right down to a similar design, personality, and voice by that show’s creator, Alex Hirsch.  

As his persona and humor delight just as much as the real Grunkle Stan, Anne takes interest in what his Hut has to offer, mainly human world objects apparently obtained in Newtopia.  The thing to catch Anne’s interest is a portable CD player her parents had back home, and she’s convinced she must have it.  She makes a deal with the Curator that if she poses as a Curiosity Hut attraction for a day, he’ll give her the CD player.  This raises concern as it draws negative attention to Anne, something the Plantars advised against earlier.  Sadly, through ignoring their warnings and sneaking back to the hut, Anne regresses as a character.  It’s just unfortunate that she’d be as reckless as she was in the early part of the show after showing legit maturity throughout this season.  

The warnings of drawing attention and the shadiness of the Curator prove correct. The deal was a scam to encase Anne in wax and use her as a permanent exhibit.  Despite one casual remark of the Curator sympathizing with Anne falling for an obvious trap, it’s unfortunate that this Grunkle Stan caricature turns out to be so villainous.  The real one may have been into scams too, but he also had plenty of heart.  

Speaking of heart, it at least shines from the Plantars who hurry to save Anne as she’s being encased in wax.  In the process is a tie to the twisted side of Gravity Falls as earlier paranoia from Polly about the wax figures saves the day.  Like Anne, they’re live creatures encased in wax, so the wax can be melted, setting them free.  They drag the Curator into a room, with a splash of a red substance begging questions about what was done.  He says that it’s just wax, but everyone later says that he’s dead, so what’s right?  As for the overall resolution, the cartoon ends expectedly with Anne learning her lesson while also managing to obtain that CD player after all.  Where it came from actually is followed up on in a cartoon in the following season, but for now its existence makes sense upon arrival in Newtopia come next time.  

This stop on the Plantars’ journey doesn’t have the best character moments or strongest ties to the overall narrative, but attributing where the creator got his start is plenty rewarding.

A-

Series Ranking

1.      Reunion

2.      Toad Tax

3.      Anne vs Wild

4.      The Domino Effect

5.      Toadcatcher

6.      Prison Break

7.      Anne of the Year

8.      Contagi-Anne

9.      Best Fronds

10.  Family Shrub

11.  Hop-Popular

12.  Anne Hunter

13.  Wally and Anne

14.  Children of the Spore

15.  A Night at the Inn

16.  Handy Anne

17.  Lily Pad Thai

18.  Dating Season

19.  Anne or Beast?

20.  Combat Camp

21.  Cursed!

22.  Snow Day

23.  Civil Wart

24.  Stakeout

25.  Croak and Punishment

26.  Taking Charge

27.  Flood, Sweat, and Tears

28.  Bizarre Bazaar

29.  Wax Museum

30.  Swamp and Sensibility

31.  Trip to the Archives

32.  Anne Theft Auto

33.  Hop Luck

34.  Quarreler’s Pass

35.  Hop Pop and Lock

36.  Plantar’s Last Stand

37.  Fort in the Road

38.  A Caravan Named Desire

39.  The Big Bugball Game

40.  Fiddle Me This

41.  Truck Stop Polly

42.  Family Fishing Trip

43.  The Ballad of Hoppediah Plantar

44.  Girl Time

45.  Breakout Star

46.  Grubhog Day

47.  Cane Crazy

48.  Sprig vs Hop Pop

49.  Cracking Mrs. Croaker

The next Amphibia finally brings our heroes to Newtopia, and we meet Anne's other human friend, Marcy.

Next time on MC Toon Reviews, The Owl House is "Hunting Palismen."

If you would like to check out other Amphibia reviews on this blog, click here for the guide made especially for them.