Showing posts with label Duckworth. Show all posts
Showing posts with label Duckworth. Show all posts

Thursday, January 31, 2019

Nothing to Fear (DuckTales Vol 3 Part 8) - 'Toon Reviews 25


If you like this review and want to stay updated for what else I have in store, become a follower of this blog, click here to like the official Facebook page, and click here to follow me on Twitter. Now on with today's review:
Nothing to Fear


A common theme in good stories and real life is learning to face anything that causes fear.  It allows for relatable growth in getting by in the world.  The theme especially stands out when the fears are creatively represented.  This concept is commonly seen in animation depicting anything the people behind the work dream up.  In this fear-themed episode, the fears of all the characters involved fit the creative standards. 
It starts as just an ordinary day for everyone, but then a strange storm cloud appears as an anomaly being one that only rains on the McDuck mansion and nowhere else.  As it rains, everything they fear appears right in front of them.  They start out as monstrous forms of minor frights such as Huey, Dewey, and Louie threatened by characters from their video game and Scrooge dealing with bill collectors.  However, some of the early fears are a bit nonsensical and don’t always make sense.  Duckworth sees Scrooge’s limo turn into a monster which is odd because he seemed more bored of washing and driving it, so why would it be his biggest fear?  Also, Doofus Drake is attacked by monstrous versions of the food he eats, particularly a banana he has at the moment.  They make for fun monster designs, but it’s hard to believe he’d fear they wouldn’t like being eaten on account that he had no problem eating a lot in all his appearances.  It does make for a legit argument that maybe it’s something on the back of his mind, so maybe it does make more sense than it lets on. 
The weight of the fears grow from here as they become more realistic while the storm cloud magically follows the group beyond the mansion.  Scrooge’s money bin is empty, justifying the threats of the bill collectors. Doofus is hounded by a vision of a school bully.  Huey, Dewey, and Louie are frightened by a monstrous version of their teacher Mrs. Quackenbush tying into them not doing their homework.  Then come the fears that turn out to be more personal so to sell the magnitude such things can have over people.  While it is fitting that Duckworth and Doofus aren’t involced since theirs have mostly been ridiculous, it begs the question why they were even major parts of the story to begin with.  What we do get is still impactful for the thing Scrooge and the boys fear the most involves family.  The boys fear Scrooge snapping at them and forcing them out of his life which makes sense considering the events of the series pilot.  Scrooge fears that the boys will stop trusting him, rob him, and kick him out.  It’s honestly heavy that these close family members think that the other could be so cold. 
Eventually, it turns out that the magical phenomena was of course the work of Magica de Spell to scare Scrooge and all in his mansion into giving her his lucky dime.  Giving into her demands is the easy way out, but the way out of this that Scrooge and the boys go for is truly the most mature way to go.  They face all their fears big and small and point out the logic errors behind their existence, which is a defining way to get the fears to disappear.  It still feels empty that we don’t get Duckworth and Doofus doing something about their fears, but with how strong the strengths are from those who do, this factor can be overlooked. 
With a little magic, this episode is an enriching look at what it’s like to have fears and how powerful it is to beat them and develop for the better.
A

The Ranking
  1. Duck in the Iron Mask
  2. Nothing to Fear
  3. The Uncrashable Hindentanic
  4. Dime Enough for Luck
  5. Duck to the Future
  6. Launchpad’s First Crash
  7. Jungle Duck
  8. The Status Seekers
That’s it for the first disc of this set.  Next time we start on the second where Scrooge is under a spell where he keeps changing into a figure who gives away his money.
Next time on MC Toon Reviews is another fear exploration with "The Nightmare Spirit" from Hilda.

If you would like to check out other DuckTales reviews on this blog, click here for the guide made especially for them.

Thursday, January 24, 2019

The Uncrashable Hindentanic (DuckTales Vol 3 Part 6) - 'Toon Reviews 25


If you like this review and want to stay updated for what else I have in store, become a follower of this blog, click here to like the official Facebook page, and click here to follow me on Twitter. Now on with today's review:
The Uncrashable Hindentanic


History has lots of disasters involving travel. This show has an episode modeled after one of those disasters, the Hindenburg blimp crash of 1937 in which a German dirigible using hydrogen gas crashed while trying to land, killing 36 people.  While there are no deaths here since it’s from a show with a light-hearted tone, it has a disaster tone to it with anything that can go wrong on a blimp going wrong. 
Scrooge, having made a profit on everything his rival Flintheart Glomgold challenges him to sell, is tasked to make a profit on a notorious dirigible, the Uncrashable Hindentanic.  Its reputation alone threatens Scrooge’s chances of the investment being successful, but he pushes on despite what’s against him. 
He and his staff attract a lot of attention to the dirigible. The many passengers with their own quirks and side plots emulate the feel of transportation used to fit the needs of various passengers.  There’s an old-age movie star striving for her big comeback despite her acting not being good. A patient awaits a beak transplant. An astronomer who spots “billions and billions” of anything. A scientist transports bees for the Queen of England. A director films the entire trip.  These passengers are all distinctive who each liven things up and make the environment of the Hindentanic fresh and alive with different things to follow.  They’re one of the reasons what happens is so exciting to watch.
Another reason for this involves the different ways things go wrong.  Some are a result of Scrooge’s attempts to be cheap and safe like getting a scatterbrained captain as the pilot. He happens to be the same crazy captain who took him through the Bermuda Triangle.  It turns out to be a problem when he’s easily fooled by Flintheart to abandon his post with the steering wheel. Flintheart can now wreak havoc any way he can to ensure Scrooge doesn’t make a profit.  Thanks to him, the propellers are cut, the ship sales into a meteor shower, and those bees fly loose. 
While a lot of disastrous things unfold, it actually keeps everything interesting.  They shake up the setting and the way others interact in it, making you wonder how the protagonists will solve the problems.  It honestly wouldn’t be as exciting if mostly good things happened during the trip.  Sure enough as Scrooge and the others scramble to set everything right, things are kept exciting. The dirigible is flipped, a fire rages in the lobby, Launchpad tries to fix the propeller from the outside, and the dirigible crashes onto an iceberg when all attempts fall flat. 

Scrooge ultimately loses his blimp, yet he amazingly still wins his bet with Flintheart since the footage of the disaster caught on film can make a great movie when put together.  It may seem a little too convenient for the disaster to turn out this well.  Admittedly though, it's not as convenient as that same captain suddenly appearing at the iceberg with a ship back to Duckburg.  I suppose you can chalk this up as a fascinating way for Scrooge to find sales benefits in anything, including disasters, even if it was somewhat of a lucky outcome. 
As it stands, this episode is one of the show’s most exciting. It's a creative premise based on a noteworthy travel disaster with a variety of characters and challenges keeping audiences entertained throughout the ride.
One thing though: since both Duckworth and Mrs. Beakley are part of the Hindentanic staff, where was Webby during all this and who was looking after her?
A

The Ranking
  1. Duck in the Iron Mask
  2. The Uncrashable Hindentanic
  3. Dime Enough for Luck
  4. Duck to the Future
  5. Launchpad’s First Crash
  6. Jungle Duck
The next DuckTales review follows Scrooge try to get into a high class club despite the fact that he outranks it.
Next time on MC Toon Reviews is the third Hilda episode, "The Bird Parade."
If you would like to check out other DuckTales reviews on this blog, click here for the guide made especially for them.

Sunday, February 4, 2018

'Toon Reviews 12: DuckTales Vol. 2 Part 24: Magica's Magic Mirror/Take Me Out of the Ball Game + Final Thoughts


Magica’s Magic Mirror








For the last episode on the DVD, it’s interesting that instead of one full episode, we have two short cartoons, and this is the only episode in the entire series that’s like this.  Interesting background aside, this cartoon at the first half of the episode proves how well this show can work with storytelling even with half the runtime.  It once again has Magica de Spell as the primary antagonist and a highly entertaining one through her many spells at that.  In this case, she hands Scrooge a gold mirror and entices him to work a magic spell on it.  The way he just accepts the mirror without considering who he’s talking too is concerning since it’s hard to miss Magica’s distinct voice, but that point is too minor to invest a lot of thought in.  Now, the catch is that the mirror she gave him is a magical one that’s connected to a similar-looking gold mirror where Magica can project what goes on in front of it to be shown on the other mirror making those with the other mirror think it’s showing the future.  Much of the time Magica uses her magic mirrors is spent on playing harmless pranks on Scrooge and the nephews which not only supply a few good laughs, but also convince Scrooge that its prediction powers are for real.  That’s the motivation Magica needs for her ultimate “prediction” which convinces Scrooge that one major supplier of his fortune will be doomed unless he hands over his Number One Dime to her.  While Scrooge is an easy target of Magica’s tricks, it’s Huey, Dewey, and Louie who end up the wiser when their mischievous spying ways allow them to catch Magica in the act.  Then, we get the well-known cartoon convention of messing with the hero or enemy’s secret weapons to humiliate them, and while there’s some mild humor to Magica’s trick getting exposed through Scrooge seeing nothing but makeshift props when asking the mirror for the future, the final climax between them and Magica ends just as it starts.  Considering that she’s a powerful wizard with a vast knowledge of spells, you’d think that there would be a huge battle with creative spells thrown at the protagonists since we’ve seen her do stuff like that before.  Instead, Magica’s magic beam bounces around for a while before hitting her and sending her to the mountains.  This is no doubt a result of having this story be a short cartoon instead of a full episode.  If it was a full episode, the climax would probably be a lot different and more exciting.  As it is, even with its flaws, what we have is still a solid showing of character moments and humor. 9/10

Take Me Out of the Ball Game









The second cartoon of the last episode on the Vol. 2 DVD is far more down-to-earth than the last one, making it more beneficial of the shorter-than-usual length.  It follows the common slice-of-life activity of little league baseball games and struggling to win against the opposing team.  What sets this particular cartoon apart from others of the subject is the character in charge of the team of focus featuring Huey, Dewey, Louie and many prominent kid characters in the cast called the Junior Woodchucks, and he’s the last person you’d expect to be a baseball coach.  It’s the ever-proper butler Duckworth filling in for the championship game against the opposing team of young members of the Beagle family, the Beagle Brats, which when you think about it, doesn’t make sense for them to have a baseball team when the Beagle family consists of wanted criminals.  Anyway, regarding Duckworth and his coaching means, being a highly trained butler established to go this route by choice with no understanding of how baseball works, the entertainment factor comes from how he applies his butler mindset to the game.  He demands the players to clean themselves off when they slide into the bases, scolds them due to him not understanding what it means to steal a base, and he demands the players be on their best behavior even though they’re just trying to score runs and get the other team out.  The moments work because it’s funny to see an activity like baseball be approached with a completely different frame of mind, and it makes for an effective obstacle for the Junior Woodchucks team to get through so not to make them completely unstoppable against the Beagle Brats.  Still, the fact that they get thrashed by the opposing team so badly throughout the cartoon makes you wish that they’d just hurry up and let Duckworth know that getting dirty, stealing bases, and whatnot is what you’re supposed to do in baseball.  Thankfully, just when you think that these facts will never get through Duckworth’s high-class head, the Junior Woodchucks’ protests on their progress finally get him to think of the right strategy through treating baseball like golf or keeping your eye on the ball.  As it turns out, this is the moment that finally gets Duckworth to be seen as a credible coach with the Junior Woodchucks catching up to the Beagle Brats feeling like it’s worth praising after how poor they were coached to play before.  Duckworth even makes a star out of Doofus, the Junior Woodchuck struggling throughout the whole cartoon, by appealing to his interests resulting in Doofus hitting the winning homerun, and bringing in one last gag involving Scrooge, Launchpad, and Launchpad’s helicopter as the cartoon ends.  We do close the DVD with a basic show that takes a while to get going, but through priding on strong comedy and a commendable payoff, it’s a good finish to a nice set for a great series nonetheless. 9/10
The Ranking:
  1. The Treasure of the Golden Suns Part 5: Too Much of a Gold Thing
  2. Catch as Cash Can Part 2: A Whale of a Bad Time
  3. Catch as Cash Can Part 1: A Drain on the Economy
  4. Back to the Klondike
  5. Double-O-Duck
  6. Raiders of the Lost Harp
  7. The Treasure of the Golden Suns Part 2: Wronguay in Ronguay
  8. The Treasure of the Golden Suns Part 4: Cold Duck
  9. Time Teasers
  10. Duckworth’s Revolt
  11. The Treasure of the Golden Suns Part 1: Don’t Give up the Ship
  12. Catch as Cash Can Part 4: Working for Scales
  13. Ducks of the West
  14. The Treasure of the Golden Suns Part 3: Three Ducks of the Condor
  15. Take Me Out of the Ball Game
  16. Merit-Time Adventure
  17. Back Out in the Outback
  18. Magica’s Magic Mirror
  19. Scroogerello
  20. Catch as Cash Can Part 3: Aqua Ducks
  21. Luck O’ the Ducks
  22. Scrooge’s Pet
  23. Horse Scents
  24. The Golden Fleecing
  25. The Right Duck
Final Thoughts
Now that all three discs of DuckTales Vol. 2 have been successfully covered, I can proudly say that the series continues to impress, and I’m really glad that I decided to look into this show.  Just about everything great about the show established from the first batch of episodes from Vol. 1 is on full display here, thus remaining as engaging as ever. There’s still a lot of creativity with the adventures which broaden the scope of where Scrooge and others in the main cast go like the Andes Mountains, Antarctica, the Klondike, Atlantis, the Wild West, and Australia.  Each adventure location offers its own distinct form of excitement and charm from the chemistry of the characters embarking and almost always leaves you with a unique impression when it all wraps up.  While it is true that some adventures aren’t as exciting as others, most of the time, you still get the sense of a non-stop thrill ride filled with creativity, solid comedy, and likable and memorable characters going through them all. 
Speaking of characters, for the most part, all of the best ones such as Scrooge, Launchpad, Mrs. Beakley, and practically all the villains continue to delight whenever they’re on screen.  Even some of the weaker characters in the cast have their own standout moments that enhance their appeal.  A good example of this idea involves the starring roles of Webby in this set.  While her overly girlish mannerisms don’t make her the most interesting or enjoyable character, there were times when her character seemed compelling enough to carry an episode.  Her animal-loving traits showed a layer of firmness and determination in episodes like “Back Out in the Outback,” and “Horse Scents,” and her wanting to prove her worth as a Junior Woodchuck in “Merit Time Adventure” gave the audience something of substance to root for regarding her character.  These moments of greatness did not make Webby as good as the strongest characters by any means, but the fact that there were times where she was worth caring for is still worth noting.  There were even episodes giving more character to those who seemed to have very little prior, most notably Duckworth who at first came off as nothing more than Scrooge’s butler.  Episodes such as “Duckworth’s Revolt” and “Take Me Out of the Ball Game” allowed time for depth to his status as a butler and how much it means to him, as well as a way for him to apply his primary traits to something as rowdy and active as baseball.  While there are a lot of good character moments, they didn’t exactly have a flawless streak.  Huey, Dewey, and Louie continue to impress as problem solvers and smart for the mischievous kids they are, but they’re still the same character personality-wise, Doofus is still weak and slightly grating, and there are times where Scrooge’s frustration with his co-workers and family and Launchpad’s cluelessness can get too overbearing.  Even at that, the characters are still enjoyable enough to headline the show, and make it clear that it wouldn’t be as fun and exciting without them.
While this DVD volume is just about as good as the previous one, there’s one thing that makes it stand out from what came before, and that is the multi-part story arcs.  The two present on this particular volume bring together all the best parts of the series, allowing the adventure aspect to be bigger, grander, and more creative while the characters are given some of their best moments.  “The Treasure of the Golden Suns” serves as a solid introduction to the main players and their principle personalities while also building on little elements like the special ship, the unique coin, and the treasure map building up to an intense finale that proves precisely why family is more important than riches.  It’s a non-stop thrill after thrill that show off the appeal of all the characters involved and what to expect from them in the series to follow.  It really should’ve been the first in the set of episodes on Vol. 1 for continuity and order’s sake, but there’s not much we can do about that.  The other story arc, “Catch as Cash Can”, mostly builds itself on creative ideas to put Scrooge and his team through and they’re all filled with great imagination and appeal for how well they’re executed.  We have Scrooge and the boys chasing after Scrooge’s fortune in the sewers, a run-in with a robot whale which also ropes Donald along for the ride, and an engaging race of carrying the island of Atlantis with balloons to a finish line.  It’s practically the high point of the creativity aspect of the show that most likely can’t be topped.  It is bogged down by some frustrating moments like incredibly dense antagonists like the Atlantians who think all air-breathers are polluters, Scrooge saying the boys intended to making him lose harkening to his frustrations getting overbearing that I mentioned earlier, and the fact that one of the parts end up recycled into the plot of a later episode.  Nevertheless, I’ll always remember the story arc for the good points which are incredibly good.  In fact, the story arcs in general feature the show at its biggest potential.  It’s a potential so big that it helps support my belief that this show truly is one of the best.
DuckTales Vol. 2 greatly builds on everything that worked so well the first time around with all its strengths turning out as strong as ever, and made even better by the first two story arcs.  It helps support the belief that this is an animated TV series worth owning, so add it to your collection if you haven’t already, and be sure to stay tuned for the eventual look at Vol. 3, the unreleased remaining episodes, and even the reboot which looks to continue this show’s good streak.
Highly Recommended
That's it for this set of reviews.  For the next set, it's finally time to return to The Loud House to explore the episodes of its second season.  Until then:
Stay Animated Folks!

Friday, February 2, 2018

'Toon Reviews 12: DuckTales Vol. 2 Part 23: Duckworth's Revolt


Duckworth’s Revolt









Aside from a few little appearances as an obedient, high-class servant, Duckworth has yet to have a chance to shine as a fully fleshed-out character.  That all changes with this episode where we get to know exactly how he feels about serving Scrooge.  Although it seems like he’s harshly put through work that never ends, he doesn’t mind it at all, and feels that it doesn’t matter if he could make as much money as Scrooge with his skills.  As insightful to Duckworth’s character as this reveal is, Huey, Dewey, and Louie see what Duckworth does as slave work resulting in a conversation with him that results in Scrooge overhearing it, taking things the wrong way, and firing Duckworth.  The boys’ mindset continues to be in effect when they and Duckworth are abducted by the creative anomalies of alien vegetables who, in a shocking twist, freely abduct random beings from other planets to force them to work in their garden which is pretty dark considering that this could happen to any being minding their own business.  Anyway, whenever the boys try to rebel against the vegetable overlords keeping them and the other beings against their will, Duckworth instead insists that they obey the orders of the captives, further getting the boys to see his willingness to be a servant as a negative.  While it may seem that they have a point with Duckworth not seeming to want to put up a fight with aliens who really are enslaving him, it’s after that where their butler finally makes a point of devoting his life to serving.  He encourages all the other imprisoned gardeners to fight for their rights since they’re working for aliens forever when they don’t want to, whereas when he usually does his butler thing, it’s his own choice.  Duckworth really makes himself clear with the prisoners and the rest of the episode is them fighting for their rights.  Not only that, but he even gets himself an audience with one of the vegetable overlords in charge, Brigadier Broccoli, where it’s revealed that these aliens aren’t just heartless kidnappers who love enforcing slave labor.  Their home planet was destroyed and they’re trying to start over and recruit beings from other planets for help.  Even if the aliens are in the wrong, it’s good to know that they have believable reasons for their actions, preventing them from being one-dimensional.  The aliens’ motives also help make the conclusion work.  After an exciting climax where Huey, Dewey, and Louie take control of one of the aliens’ vehicles and get Duckworth out of his audience, Duckworth signals the other gardener slaves to start fighting back and the opposing forces are taken out, Duckworth actually trusts Brigadier enough for him to take control of the ship when they’re about to hit an oncoming planet.  Instead of double-crossing Duckworth like you’d expect antagonists to do, Brigadier actually lands the ship safely on the planet and sends the slaves home.  The reveal of the planet is pretty convenient and you have to wonder if it’s okay for the vegetables to inhabit the planet since the possibility of life existing there exists, but those just feel like little, meaningless blips compared to the episode’s many strengths.  Then, everything wraps up as you’d expect with Duckworth willingly going back to work for Scrooge, with everyone aware of the slave vs. servant mentality.  That’s a relatable theme to get across here, and coupled with Duckworth’s character development, other great character moments, and creativity from the concept of the opposing forces, everything comes together to form a great episode. 9.5/10
The Ranking:
  1. The Treasure of the Golden Suns Part 5: Too Much of a Gold Thing
  2. Catch as Cash Can Part 2: A Whale of a Bad Time
  3. Catch as Cash Can Part 1: A Drain on the Economy
  4. Back to the Klondike
  5. Double-O-Duck
  6. Raiders of the Lost Harp
  7. The Treasure of the Golden Suns Part 2: Wronguay in Ronguay
  8. The Treasure of the Golden Suns Part 4: Cold Duck
  9. Time Teasers
  10. Duckworth’s Revolt
  11. The Treasure of the Golden Suns Part 1: Don’t Give up the Ship
  12. Catch as Cash Can Part 4: Working for Scales
  13. Ducks of the West
  14. The Treasure of the Golden Suns Part 3: Three Ducks of the Condor
  15. Merit-Time Adventure
  16. Back Out in the Outback
  17. Scroogerello
  18. Catch as Cash Can Part 3: Aqua Ducks
  19. Luck O’ the Ducks
  20. Scrooge’s Pet
  21. Horse Scents
  22. The Golden Fleecing
  23. The Right Duck
Be sure to stay tuned for the review of the last episode on the Volume 2 DVD which is the only time an episode is composed of two short cartoons.  The first one is about the antics of "Magica's Magic Mirror," and the second one features Duckworth coaching baseball in "Take Us Out of the Ballgame."
If you would like to check out other DuckTales reviews on this blog, click here for the guide made especially for them.