Showing posts with label reviews. Show all posts
Showing posts with label reviews. Show all posts

Sunday, February 3, 2019

Book Be Gone / Marco and the King (Star vs the Forces of Evil Season 3 Episode 2) - 'Toon Reviews 27


If you like this review and want to stay updated for what else I have in store, become a follower of this blog, click here to like the official Facebook page, and click here to follow me on Twitter. Now on with today's review:
Book Be Gone


When the show first began, Ludo was seen as an average half-pint villain desperately trying to claw his way to power for power’s sake.  One of the strengths of Season 2 was giving him strong development and a personal arc of fighting to forge a new life for himself after losing everything. He eventually mastered using his own piece of the wand and successfully stole Glossaryck and the spell book from Star.  Not to mention, it was revealed that his personality comes from being horribly mistreated by his own family.  It’s actually really impressive that he’s made this much of a name of himself when you consider how he started out. 
Of course, much of his accomplishments, including beating the Magic High Commission in the Season 2 finale, come from the fact that he’s unknowingly possessed by Toffee.  This also explains his wad piece’s weird ability to speak to him. As for defeating the Magic High Commission, Ludo is under the impression that he did it, and proceeds to record his accomplishment in the spell book.  However, the book won’t let him do that and closes on its own through all of Ludo’s attempts.  Glossaryck claims that it’s because the book doesn’t belong to Ludo anymore in the same nonchalant manner as he did when he told Star he belongs to Ludo now. It’s basically his usual way of explaining things no matter how difficult he ends up being to others. 
From there, the episode is nothing but Ludo’s feeble attempts to get the book to do what he wants.  While this is a fairly humorous direction for the episode, it really falls flat for being the same constant running gag.  Ludo just makes a fool of himself lunging at the spell book which dodges everything he tries.  The more he does it, the more tiresome the episode becomes and you can’t help but wish Ludo would just understand that the book doesn’t follow him anymore.  Plus, his wand keeps telling him that they should just go take over Butterfly Castle in Mewni now, but writing that chapter is more important to Ludo. I know he has reasons for the importance, but putting that over something far more productive just makes him look stupid.  That’s disappointing considering his newfound depth. 
There’s some enjoyment to his attempts to get to the book.  When Ludo casts a spell to get in the book, it leads to a random yet creative scene where he’s whisked far away to a beach where he’s befriended by sea creatures.  Then there’s a more plot-relevant scene all this endless slapstick was building up to.  After a funny scene of Ludo declaring his love for the book, it still doesn’t open up for him and Glossaryck just laughs at him talking to the book.  Ludo responds in a fit of rage by throwing the book into a campfire with Glossaryck inside it.  It’s capped off by the episode’s most intimidating moment where Toffee gains full control of Ludo again, pleased that he can move forward with his plans with Glossaryck gone.  The selling point is that he’s still talking to Glossaryck and declaring him gone even before the fire turns him to ashes.  The shock isn’t too genuine with Glossaryck content with apparently getting destroyed, but that’s just me.  This is still a solid payoff building potential for great future events. 
However, the way to this moment is too dull and repetitive and doesn’t do justice for Ludo.  Maybe if his attempts to the book didn’t go on too long it would be more effective.
B-
Marco and the King
Most of the royal Butterfly family has some solid development to them, even if some develop slower than others.  One of these characters is King River. 
When it was first revealed that he had a less regal and more adventurous mindset, it was an interesting aspect to show a side to him Star wasn’t familiar with.  As the show went on, that part of River’s character appeared to be the only part.  It was present so much it even became overbearing to other characters, including the ever-reckless Star.  At times, he was shown to be more than just a rough brute through showing genuine concern for his wife whenever she went off on dangerous missions like this one.  It was even true for their youth.  As a matter of fact, this episode shows just how lost River is without Moon.  He clearly has no idea how to properly run Mewni, spending most of the beginning of the episode throwing a wild party three times in a row.  It’s all of River’s worst qualities on full display, making him seem like an incompetent fool. 
While he doesn’t feel like the best character to be a lead, he soon gets a more reasonable character to work off of.  Marco suddenly arrives out of concern for Star since she left Earth in a hurry, but gets sidetracked by River’s recklessness.  Speaking of which, his leadership becomes even more concerning when Marco presents him to the people of Mewni.  They are the perfect way to show how much of a failure River is as their king, although he doesn’t seem to get it.  He believes that as long as he’s happy, all of Mewni is happy, begging a lot of questions on his logic.  He fortunately understands the people’s concerns about a monster in the cornfield, but he lacks the knowhow to get it to go away only managing to get it to come closer to Mewni. 
Through all this, it’s very concerning that so much time is spent on how bad a king River is.  Like the previous episode, it makes everything dull for drilling in the same point.  The good news is that something is done about the obvious problem with River much sooner.  When Marco confronts River, he explains that part of his inability to lead well is his concern for Moon.  She apparently left him supplies to last a long time, and River fears this means she and Star may never come home.  This explains a lot about his persona and gives more light to his devotion to his wife which is always nice to see.  Marco gives meaningful advice that someone needs to make sure his wife and daughter have a home to return to, and River is the only one powerful enough to do it. 
While the people of Mewni still don’t like him, River makes it his goal to boost morale to get the invading monster to go away.  He does so by reminding the Mewmans who think they can’t do anything that they have strengths in many areas that can solve the task at hand.  Amazingly, this strategy works and River goes on to lead all of Mewni to get a run at the monster.  The actual confrontation is anticlimactic with the monster turning around at a simple order to go away and only came near Mewni because of a misunderstanding.  Even so, River gets solid praise for taking action as a king for once and that’s acceptable thanks to the genuine feel of his growth. 
However, the episode ends with Ludo and his rat army suddenly appearing to attack.  It suggests that River will fight to beat them all back, but considering what’s revealed in episodes yet to come, this is disappointing following all of River’s development.  Still, his efforts, chemistry with Marco, and undeniable care for his loved ones bring significant merit.
B
The Ranking
  1. Moon the Undaunted
  2. Return to Mewni
  3. Marco and the King
  4. Book Be Gone
The next Star vs the Forces of Evil review brings the theme of monster prejudice to the forefront when Moon meets Buff Frog and we see what follows Ludo's attack on Butterfly Castle.
Next time on MC Toon Reviews is an episode about a lost clan from Hilda.
If you would like to check out other Star vs the Forces of Evil reviews on this blog, click here for the guide made especially for them.


Saturday, February 2, 2019

Return to Mewni / Moon the Undaunted (Star vs the Forces of Evil Season 3 Episode 1) - 'Toon Reviews 27


If you like this review and want to stay updated for what else I have in store, become a follower of this blog, click here to like the official Facebook page, and click here to follow me on Twitter. Now on with today's review:
Today, we’re starting another look at a season featuring everyone’s favorite interdimensional princess heading in a fresh and exciting new direction.

Star vs the Forces of Evil (Season 3)
Basic Premise

Star vs the Forces of Evil is one of those shows that goes both ways.  Sometimes its focus is on the reckless mischief of the title character and her friends.  When that’s the case, episodes are either really enjoyable or directionless and not necessarily worth one’s time.  However, there are also times that suggest that the show has something far bigger and grander in mind.  From there, the lore, characters, and scope of the series become far more interesting and especially creative.  So while light-hearted fluff doesn’t seem really do the show justice, it becomes quite the experience with anything world-building related.  With Season 3, the latter subject is at the forefront and boy does it make the series more exciting than ever.
The reason I’m so enthusiastic about Season 3 has to do with how varying in quality Season 2 is.  Most of the observations of the show’s fluctuating tone attribute to that season.  Light-hearted episodes are very mixed with some solid fun ones and a couple of incredibly weak ones.  However, anything lore-related is consistently strong and interesting, and seamlessly puts the show into a more serious direction while still keeping true to its free spirit.  Those particular lore-related episodes bring a lot of interesting background.  There’s backstory on the Queens of Mewni, after effects of Star’s wand getting cleaved, and insight on how hard monsters have it on Mewni.  Now with Star Butterfly suddenly forced to leave her new Earth life behind for her home kingdom, this new season is all about world-building lore-filled adventures.

As you can see from my excitement, I find that they turn out very well, but how well?  That’s what the oncoming reviews will determine.  One thing’s for sure though; it’s going to get weirder and wilder than ever before.


Now on with the reviews:
Return to Mewni
At the end of Season 2, the news that Star needed to leave Earth was shocking, at least from her perspective.  While we saw plenty of reasons for this, all the devotion to how adjusted Star was to her new life made her needing to leave it behind feel surprising to the audience.  This is the tone that defines the entire episode shown at the start with Marco feeling depressed over Star’s sudden departure among old end of the school year party decorations.  On a side note, it’s interesting that he shows no hint of awkwardness that the last thing she told him was that she has a crush on him even though he’s already in a relationship.  While this sets the episode’s mood, its real focus is on something more interesting. 
Shortly after spending much of that night on relationship drama, Star is thrown into legit drama.  She already knows that Toffee has returned, but at the moment, she and her mother, Queen Moon, have a majorly pressing issue.  They’re traveling to a magic sanctuary to cure the three members of the Magic High Commission who have had their energy drained and have become inflatable.  The frequent magical fritz that’s been around since the previous season makes the travel difficult.  That said, it does bring some creative effects like turning the carriage Star and Moon are using into much weaker forms of transport before vanishing it completely. 
As Star and Moon press on towards the sanctuary, there’s a dynamic clash on how they both approach the matter at hand.  Star mainly acts out of adjustment to her old rebel lifestyle through jumping in to use her wand and fight off enemy rats without hesitation.  While foolish given the seriousness of the events, this being in line with Star’s character is enough to believe that she has some idea of what she’s doing.  As for Moon, she has way more intel on what’s going on and pushes towards safer options.  This includes having legit reasons for Star to not use the wand since it’s linked to Toffee’s magic, and that fighting the rats attracts too much attention.  This is all a part of Moon’s most endearing trait of doing what she does for Star’s well-being and not because she doesn’t accept her for who she is.  It truly proves that she’s one of the best-defined characters on the show.  At the same time, Moon’s good traits are balanced out by her over-protectiveness coming from not knowing her own daughter well. 
With all this said, it’s a pleasing direction that both Star and Moon are just as capable as they are flawed, making for a balanced perspective.  For the moment at least, despite their conflicting approaches, they come to a point of endearment when they reach the sanctuary.  After placing the Magic High Commission in pods for the time being, Star is put off by Moon wanting them both to stay in the sanctuary instead of go out to fight Toffee.  Since she fought him before, Star is understandably tense by this decision and believes that Moon had her drop everything for nothing.  Thankfully, she becomes much more considerate of her mother’s feelings when Moon reveals when she was Star’s age, Toffee and his army killed her mother. The last moment of the episode features both of them becoming closer as Moon proceeds to tell Star the whole truth about her background, paving the way for the next episode. 
This return to Mewni kicks the season off to a great start.  The tone is exciting, there’s a believable shock to the change in the norm, and endearment from a mother and daughter who think differently, yet love each other very much.
A


Moon the Undaunted
When a show has a creative premise and world, it’s best to go all out with everything, including its history.  This is what makes this episode on a character’s history noteworthy. 
Queen Moon is quite multi-layered through her personality functioning out of love as opposed to standards.  She’s even gone beyond being regal by facing Toffee long ago.  This episode expands upon that going off of the very end of the previous one where Moon agreed to tell Star about her past. 
The entire episode is a flashback of that very event.  With her mother killed by Toffee, she had to take on the responsibility of ruling as a Queen of Mewni at such a young age.  The feel is especially apparent with young Moon designed very similarly to Star.  Despite how torn up she was by her loss, Moon had no time to deal with her feelings.  Being queen brought all sorts of issues.  Some were as major as the armies and Magic High Commission disagreeing on how to handle Toffee and his armies.  At the same time, smaller issues like deciding which boy she liked best were also taxing.  Out of her relationship matters was at least a nice moment where she was touched by a young River’s suggestion to decide what to do on her own.  It goes to show how he has her best interests in the present. 
As for the royal staff’s conflict of whether to handle Toffee with a peace treaty or a war, Moon’s understandable unease brought out another side of her.  She went against customs to solve problems by looking into the royal spell book’s dark chapter of Eclipsa.  It was mentioned in previous episodes that Eclipsa is notorious for abandoning the throne to marry a monster which everyone sees as treason.  She was so bad, she was imprisoned in crystals by Magic High Commission member, Rhombulus.  Her dark chapter and Moon’s uncertainties of how to deal with Toffee led Moon to face Eclipsa. 
Behind everyone’s backs, she had Rhombulus temporarily let Eclipsa’s crystals down.  Adding credibility is this being the first onscreen appearance of Eclipsa as opposed to exposition and portraits.  She’s charming and likable for such a criminal.  Rather than malice, her only desires were little things like a chocolate bar.  Her sympathy for Moon losing her mother and the pressures of ruling Mewni also feel very genuine.  It’s honestly hard to believe she’s as bad as past events claim.  Since the claims are in full force, her morality behind granting Moon the spell to destroy Toffee in exchange for freedom feels appropriately ambiguous. 
As for facing Toffee, the moment is creatively staged.  Moon goes alone, and nonchalantly sets up a picnic in the middle his camp.  When Moon performs Eclipsa’s spell, she doesn’t even sound pumped for battle.  She calmly states it, yet it produces a beam that blows off parts of the lizards that usually grow back.  Even though Moon only blew off Toffee’s finger, it not growing back due to the spell was enough to make the army retreat.  So Eclipsa’s spell was the very thing to beat Toffee and started the custom of all holders of the wand using it to face all monsters without any armies. 
That said, the disapproving looks of the Magic High Commission, and Moon getting dark veins like Eclipsa continues to make the audience wonder if all is well.  The answer comes in time, but as for this episode, it’s one of the absolute best world-building episodes.  It makes Moon an even more endearing character than she already is, stands as its own emotional story, and leaves many more interesting elements to look into.  As for the latter point, those elements go on to practically become series highlights…
A+


The Ranking
  1. Moon the Undaunted
  2. Return to Mewni
Be sure to stay tuned for the review of the next episode where Ludo has a hard time writing in the spell book, and River needs help from Marco to run Mewni while Moon is gone.
If you would like to check out other Star vs the Forces of Evil reviews on this blog, click here for the guide made especially for them.

Friday, January 18, 2019

Short Story / Eyes Capades (Rocko's Modern Life Season 2 Episode 13) - 'Toon Reviews 24


If you like this review and want to stay updated for what else I have in store, become a follower of this blog, click here to like the official Facebook page, and click here to follow me on Twitter. Now on with today's review:
Short Story


Are you familiar with stories about short characters wishing they were big?  In my life, I’ve seen a lot of them play out the same way.  The short character gets a chance to become huge, but they grow so much that they cause havoc for everyone which convinces them to go back to normal.  If that setup sounds familiar to you, then you know what to expect with this cartoon. 
Rocko is certainly very short compared to nearly everyone else around him, but this cartoon is where he starts getting self-conscious about his size.  Part of his desire to be bigger comes from a relatable instance of being impressed by O-Town’s resident super hero, Really Really Big Man.  However, most of it comes from people being jerks to him about his size. There’s a customer who purposefully has him get a comic off a really high shelf, and his horrid boss Mr. Smitty docks his pay just because he can’t see Rocko behind the counter.  Not only that, but Rocko is shown to be so short that he needs to stand on a box to work and sit on a balloon to drive his car.  That kind of contrives his height anxieties since these things to make Rocko taller never show up anywhere else.  This is an example of everything we know about a show being compromised just to fit the standards of common plot archetypes.  That’s not the strongest storytelling direction to take. 
Then comes the part where Rocko gets a chance to become bigger.  However, it’s not exactly in reality.  He has a car crash after driving with his height balloon deflated and passes out into a dream world modelled after Oz mixed with a bit of Wonderland.  While what happens is kind of cheapened since we know right away it’s all just a dream, I admit that what follows is best kept for a dream.  Even for a show with extreme cartoonish depictions of everything, the use of fairies granting wishes isn’t exactly a strong fit for its reality.  Speaking of which, a fairy, humorously portrayed as one of those recurring garbage rats, is the very way Rocko gets bigger. 
Fitting for the familiar story threads, Rocko not only becomes bigger, he becomes gigantic.  At this size, he causes havoc to everything he comes across with planes flying into him, buildings coming down, and a sneeze causing violent gusts.  It’s a concern that Rocko is totally unaware of what he’s causing, but it doesn’t stop his innocent remarks to his new perspective of things from being charming.  Unsurprisingly, he’s seen as a monster for this, causing O-Town to call on Really Really Big Man to take Rocko out. 
This leads to the comedic highlight of the cartoon where RRBM brings a light-hearted edge to the super hero role.  There’s mild humor from how he calls Rocko out for destroying the town, and he even stops fighting for a while to teach Rocko a lesson for being himself.  There’s even subtle indications that he has a stalking problem as he brings up Rocko’s major feats as a shorty.  So, from that Rocko is convinced to become small again with the help of Dorothy’s red slippers magic oven mits.  Normally I’d say that it would’ve made more sense for Rocko to become smaller than a giant but bigger than his old self. Here, his old size works given that it’s the only height that can save Spunky who falls in the sewer.  Since this is just a dream, Spunky is never in real danger, and it ends as Rocko finally wakes up for one last Wizard of Oz reference.  Those who wronged him apologizing and a Joe Murray cameo are a plus. 
In the end, this short story isn’t the show’s most creative, but it’s a pleasant little watch all the same.
B


Eyes Capades

For the last cartoon for Season 2, this one isn’t anything big or special, but rather a cartoon that’s par for the course.  Being par for the course is still quite great for this show, this time tackling the relatable instance of needing glasses.  This is especially relatable for me and my family who are visually impaired.  The first thing we typically get to fix that is a pair of glasses, and many of the hassles that come with them are on display here. 
The central event for the cartoon is something particularly creative.  Jackhammering is made into a sporting event with people using them for tricks, and Rocko is apparently very talented at that.  As he prepares for the event, he makes noticeable mistakes such as tripping over Spunky and feeding him fertilizer instead of dog food.  The biggest blunder is when Rocko finally practices jackhammering, he almost crushes Spunky.  Out of all this is one of Heffer’s biggest moments.  For all his dimwittedness, he’s fully aware of the trouble Rocko is inadvertently causing and is the one to convince him that something must be done.
What follows is a very funny trip to the optometrist with enjoyable exaggerations of what eye exams are like. Rocko needs to get very close to a letter board yet still can’t read that it’s spelling the Alphabet Song. The optometrist pulls random things out of Rocko’s eyes. The tool he uses to test what lenses work best for Rocko is easily converted into a tool to make fries.  Plus, the optometrist himself is very enjoyable with a wholesome sense of humor throughout the exam while remaining focused on his job. 
In the end, it’s no surprise that Rocko needs glasses to see better.  We get a humorous encounter with the Chameleon Brothers as they give Rocko a vast array of specs.  However, none of this matters when Rocko can only afford an uninteresting pair of glasses which come with all sorts of relatable drawbacks.  Most of them boil down to self-conscious issues Filburt has with his own pair of glasses.  Among them is a great sight gag where it looks like someone’s mugging Filburt, but turns out to just be washing his glasses when he doesn’t want to.  These issues turn out to not apply for Rocko at all.  His issues are far more inherent of his actual glasses with how they look, and how it’s hard to keep them on while he’s jackhammering.  He ends up having them flung onto the road where they get destroyed by traffic.  I have to admit that the glasses being a burden probably would have meant more if there was more time devoted to Rocko having problems with them before they get destroyed.  Maybe if there was less time on his appointment and actually getting the glasses. 
Still, the resolution to this problem is very fitting and relatable.  Rocko enters the jackhammer competition seemingly without glasses.  However, he impresses the crowd with his skills and doesn’t hurt anyone.  It turns out that he replaced his glasses with contacts.  I for one call contacts a major step up from glasses since they’re without all of glasses’ issues.  You wouldn’t even know someone was visually impaired.  The fact that it’s not revealed until after Rocko’s performance is also good for tension’s sake.  To make the conflict more balanced, we nicely end with a jackhammer champion show that glasses do have their benefits as he wears a pair when he’s not jackhammering. 
While some parts of the cartoon feel too long or too short, it still stands as a nice relatable story with creative ways of showing how things work and imaginative events.
A

The Ranking
  1. Rocko’s Modern Christmas
  2. Tickled Pinky
  3. Boob Tubed
  4. Gutter Balls
  5. Uniform Behavior
  6. Kiss Me I’m Foreign
  7. The Lounge Singer
  8. Road Rash
  9. I Have No Son
  10. Snowballs
  11. Commuted Sentence
  12. Cruisin’
  13. Eyes Capades
  14. Born to Spawn
  15. Down the Hatch
  16. Junk Junkies
  17. Pipe Dreams
  18. She’s the Toad
  19. Hair Licked
  20. Short Story
  21. Hut Sut Raw
  22. Frog’s Best Friend
  23. Day of the Flecko

Final Thoughts
Another Rocko’s Modern Life season has been successfully covered and boy did it bring a lot of fun cartoons to talk about. It follows up on every strong point of the first season and makes it feel fresher with interesting stories and standout moments from the main characters.
When it comes to the usual cartoon setups with life challenges exaggerated to great effect, they retain the same appeal.  The ways they utilize animation are a testament to the medium’s versatility and score a humorous and impressed response for the majority of the cartoons.  As usual, even when the plots don’t have much to offer, they make up for with the variety of ways Rocko and his friends approach the basic concept of life.  Things like fixing a toilet, garage sales, bad hair days, road trips, skiing, and more bring simple stories, but the weight to them comes from the various associated antics.  The extreme ways attempts backfire, crazy people they run into, and climactic moments all the gags build up to ensure that the saying that life is never boring is totally true.
With Season 2, the exaggerations are stepped up and go all out with any bizarre concept.  As a result, many cartoons capitalize on the show’s main objectives, successfully building upon an already winning formula.  A cartoon about Rocko needing his appendix removed brings a heartwarming dream where it comes alive and Rocko puts up with all its crazy final requests.  Big events are made out of certain characters’ habits with Heffer’s TV binging causing him to lose his brain and Filburt getting strange ailments that force him to migrate to his birthplace.  Even cartoons that totally go off the rails like Rocko getting roped into marrying Filburt who takes the charade too seriously are executed to great effect.  Not only does this show do its usual thing of making outrageous antics relatable, but in Season 2, it proves itself as a show capable of doing anything it wants to.
Many of the core characters in the cast are the main reason why these cartoons work so well.  Of course, Rocko being an average everyman remains a likable lead remaining calm and friendly in such a crazy nutty environment of O-Town.  He may be at the receiving end of much of the craziness, but no matter how much he suffers, it’s always nice when more often than not, things work out for him in some way.  In some cases it can be to heartwarming effect.  That said, even the craziness of the world he lives in has plenty of endearment.  As a more regular character this season, Filburt adds to the aesthetic of the show’s setting through his neurotic yet entertaining quirks.  His phobic tendencies work off well with restrained or extreme traits of other characters and he even approaches his own challenges interestingly.  With Heffer, he was already seen a lot in Season 1, and while he’s mainly a slacking gluttonous steer, all his good traits from there nicely carry over to Season 2.  Several instances show him as a devoted friend to people in his life like Rocko, his mom, and even his grumpy old Grandpa.  There’s even an instance where he takes a job and proves capable of performing it, and his only undoing is letting the power go to his head.  When it comes to dumb characters, it’s clear that Heffer is one of the better ones who should get more attention.  In addition, it’s even nice to see the dynamic of the Bigheads at play.  Ed is still mostly a jerk who always gets what’s coming to him, but in a good number of Season 2 cartoons, there are times when he’s legitimately likable.  This makes him better rounded than just your typical mean neighbor.  The biggest one being right at the season premiere as he grows to be accepting of his son Ralph’s artistic passions.  Bev also stands as a strong character by frequently calling out her husband’s jerkiness and demonstrating authority in their marriage.  For that, it’s fitting that she’s often quick to take initiative in bad situations such as bringing the good out of a bad dog and taking her husband’s place at work.  Seeing more of side characters like the ever-cheerful surgeon Dr. Hutchison and the versatile Chameleon Brothers also helps the cast’s appeal.  It goes to show that with a likable cast, be they average or eccentric characters, any cartoon idea has a good chance to work.
There are a few drawbacks though.  For every great character moment, there are a few times where what they go through is noticeably less enjoyable than others.  Sometimes instead of the nature of life itself, some characters have to suffer because of one person being a jerk to them.  The biggest example I can think of is some conflicts initiating because of Rocko’s boss Mr. Smitty being far too unreasonable and cruel.  Things like threatening to fire Rocko just for being late and working him really late to fix an error on a bunch of comics that was the illustrator’s fault make him very unpleasant.  It can be argued that mean bosses are a part of life too, but I doubt they’d be this harsh, and it often feels too real to be an exaggeration.  Even the nature of life can sometimes go too far with the torment the protagonists deal with and present it as believable instead of a comedic exaggeration.  It's gotten to the point that jerk characters like Ed undeservedly suffers in the one instance when he does nothing wrong.  Those are times when the cartoons are far less impressive than normal.  Thankfully, there’s only a few times that happens and the cartoons are still plenty enjoyable on the whole.  I only bring these points up to show that the show simply isn’t perfect, but the flaws are not dominant enough to devalue what it excels at.
With Season 2, Rocko’s Modern Life is a show that knows what worked greatly the first time, expands upon it, and makes what was an ingenious setup even better than before.  It especially stands out for even bigger creative and abstract concepts and successfully makes them engaging through how the characters approach them.  There’s a reason the show is one of the staples of classic Nickelodeon, and the second season is solid proof of what it can do.  If you think Season 1 is a hoot, you’ll be in for an even bigger one the second time around.

Highly Recommended


After such a chaotic look at modern life, I think we deserve a break from it before looking at its next season. Here's the new review schedule which includes a show new to this blog:

  • Mondays, Wednesdays, and Fridays: Hilda Season 1
  • Tuesdays and Thursdays: DuckTales Vol 3
  • Saturdays and Sundays: Steven Universe Season 3
Stay tuned for all of this, but until then:

Stay Animated Folks!