Showing posts with label future. Show all posts
Showing posts with label future. Show all posts

Tuesday, January 8, 2019

Duck to the Future (DuckTales Vol 3 Part 1) - 'Toon Reviews 25


If you like this review and want to stay updated for what else I have in store, become a follower of this blog, click here to like the official Facebook page, and click here to follow me on Twitter. Now on with today's review:
Today, we’re turning back to the DVD collection to look at another set of episodes of one of the most popular animated TV shows from Disney:

 

DuckTales (Vol 3)
Basic Premise

As someone who never really grew up watching many Disney TV shows, I’m grateful that I’ve taken a huge initiative towards expanding my animation horizons.  Around the time I started this blog, I looked back on an old interest in checking out the classic animated series, DuckTales.  It was an animated series on the adventures of Scrooge McDuck, the richest duck in the world joined by his grand-nephews Huey, Dewey, and Louie, and many other characters.  The premise seemed exciting and it always looked interesting enough, not to mention the theme song was just awesome, so my interest was always piqued to check it out.  While it took a while for me to do so, when I did, the results paid off.
From my reviews of the first two sets of episodes, I consider this series a fun action series with distinctive characters, creative adventures, and legitimate stakes to the adventures.  Now, after a long time of putting it off, I’m finally going to look into another DVD volume of the series, the third one, to see how well it follows up on the strengths of the first two. Featuring new character moments and backstories as well as two story arcs at the end of the set, it certainly has a lot to live up to.  It should be noted that this third volume is the last volume of the show that Disney has put out even though one more could put the whole series on physical media.  Isn’t it just frustrating when so much of shows are released on disc format only to stop when it’s so close to releasing everything?  Sure, there's a fourth volume on the Disney Movies Club, but not everyone's a member.  Nevertheless, I’m sure what we’ll encounter here will be worth it.  Let’s start off with putting in the first disc of the set and give a big Quackeroony for what’s about to unfold.



Now on with the reviews
Duck to the Future
This episode takes on a new frontier of the future while providing a few interesting insights on how it can turn out.  It interestingly shows that any small thing can lead to drastic effects on life in eras to come. 
It starts with Scrooge giving Huey, Dewey, and Louie meaningful business advice on selling lemonade.  However, the boys needing this much help makes Scrooge worry if they’ll ever be as smart as him when running a business.  While Scrooge can just continue to give them advice, his uncertainties make him impatient to have his teachings pay off which can happen to anyone. 
A chance to ease his nerves comes from a scheme by the ever-enjoyable and charismatic duck witch, Magica de Spell.  She uses hourglass sand called the Sands of Time to send Scrooge to the future to see how the boys run his business.  This is intriguing, but it’s a little far-fetched that Scrooge would be this tricked by her ploy, especially through her obvious lie that in the future, the subway can take you through time.  Can you believe he's gullible enough to actually try this? 
Thankfully, the future itself makes up for how Scrooge gets there.  Its look is standard with everything being made of metal, and vehicles flying and traveling faster (not at the speed of time though), but it stands out with underlying themes.  On his way to the future version of his office, Scrooge notices that everything is way more expensive than in the present, cleverly showing how prices can go up over time.  This is the work of Magica McDuck Enterprises formed 40 years ago after Magica stole Scrooge’s Number One Dime after he “disappeared.”  He learns that his advice to the boys at their lemonade stand taught them to be as greedy as possible, charging huge prices for even frivolous things like opening doors.  These adult caricatures are nicely presented with big, deep, authoritative voices with a hint of youth to them so you know they’re Huey, Dewey, and Louie. 
With such a bad fate meeting the boys, Scrooge’s goal is to get his dime back from Magica and get back to his own time.  There are interesting reveals on the characters in the future. Gyro Gearloose is senile and unable to recognize his own inventions including his time tub. Launchpad runs a crashing school as an old duck. Most shocking of all is Webby and Doofus Drake being married, though they're the most interesting character reveals. They both being so different yet are so charming and compatible as a couple.  They break Scrooge out of jail twice, give him reasonably priced transport, and inform him about Magica’s lair where she rules over as a floating head ala Wizard of Oz. 
It’s also their support that brings on an exciting climax.  After Scrooge’s solid performance as an alarm salesman to get his dime back, when Magica blows his cover, there’s a thrilling chase scene.  It does lose points when Magica foolishly reveals Scrooge’s identity to his adult nephews, but it at least shows that even in this bad future the boys do have a heart.  Also, both she and Scrooge get some Sands of Time, and their use of it humorously sends them to random time periods through homonyms of words they say.  However, Magica does seem easily swayed to give Scrooge his dime when he threatens to go back to the present without her when she can just beat him with a spell.  Basically, the way the status quo is retained feels a bit anti-climactic.  At least there’s good closure to present actions effecting the future with Scrooge doing better at guiding his grand-nephews along the right business track. 
Despite a few instances of obvious unintelligence, this is an exciting way to start the DVD set with an exciting, action-packed, and insightful trip to the future.
A-
The next DuckTales review brings background to Mrs. Beakley as she's put in the care of a jungle duck.
Next time on MC Toon Reviews is "Born to Spawn" and "Uniform Behavior" from Rocko's Modern Life.
If you would like to check out other DuckTales reviews on this blog, click here for the guide made especially for them.

Tuesday, October 16, 2018

'Toon Reviews 19: OK K.O.! Let's Be Heroes Season 1 Episode 38: Back in Red Action


If you like this review and want to stay updated for what else I have in store, become a follower of this blog, click here to like the official Facebook page, and click here to follow me on Twitter. Now on with today's review:
Back in Red Action
An admirable quality to this series is for all its distinctively designed characters, time is taken to flesh them out, and this is one of the best cartoons to do that.  Red Action is the featured character, and we learn a lot about her including where she came from, what she's like, and who she really is.  In previous appearances, she was an archetype for “cool” teens, sometimes coming off as a stereotypical bully, even to kids like K.O.  Since this show often proves that characters are more than what they seem, it’s great to get an adventure that reveals the true Red Action as relatable and endearing. 
As Enid views her profile on social media, it’s revealed that Red Action is a warrior from the future year, 301X, now living in the show's main year of 201X.  This cool warrior gives Enid the option to hang out with her, and they explore an area called the Danger Zone in Red Action’s futuristic hover tank.  At the center of this drive is genuine endearment from Enid enjoying being with Red Action and Red Action hard-pressed to impress Enid with her driving.  It brings out the good in both characters. 
However, the moment is cut short when they’re thwarted by a band of other color-based warriors, the Hue Troopers.  They come to arrest Red Action for betraying the group, begging a lot of questions about her morality.  On another note, there are a few interesting details to the Hue Troopers.  Each has an interesting futuristic vehicle, they extravagantly enter battle, and they all stand out from each other.  The blue warrior is the most authoritative. The green warrior is always ready to fight. The black one is very calculative. The yellow one seems particularly hurt by Red Action’s betrayal. 
After a really fun action scene of shaking off the Hue Troopers with Enid’s help, Red Action opens up about her origins.  She used to be part of the Hue Troopers, who take orders from a special prism crystal from a meteor that crash-landed on Earth and prevent any disaster the crystal predicts.  However, Red Action was careless one day and broke the crystal, so she escaped to the past to run away from her mess.  This backstory makes Red Action feel more human than ever.  In addition to acting out of regret from one bad move, she also pities herself for being unable to follow the ways of the team she’s part of.  In fact, she sees much more value in a normal teen like Enid who does her own thing without being part of an established gang.  She even considers Enid to be the coolest person in 201X but was too shy to say so, bringing Enid feeling the same way about Red Action full circle. 
It’s a tenderly staged moment that brings on the final climax of both Enid and Red Action facing the Hue Troopers instead of running away.  During the fight, that same meteor hits the Danger Zone, and Red Action grabs the prism crystal.  It could technically be a dig at the cartoon for this being too convenient.  However, the meteor suddenly appearing works as it is through how it's staged.  The other Hue Troopers praise Red Action for coming back to the right time period when the crystal was originally formed.  Red Action humbly admits that she never knew it would happen and that she just got lucky.  This is meaningful character development that brings strong closure to Red Action's complications with the Hue Troopers.  They all consider her a friend again and accept her choice to stay in 201X. 
This leaves the cartoon as an awesome experience to develop a side character with creative world building and one of the show’s most endearing pairings.
A+



The Ranking

  1. Face Your Fears
  2. You Have to Care
  3. T.K.O.
  4. Back in Red Action
  5. No More Pow Cards
  6. Glory Days
  7. Legends of Mr. Gar
  8. We’ve Got Pests
  9. I Am Dendy
  10. Let’s Have a Stakeout
  11. You Get Me
  12. Let’s Be Heroes
  13. You’re Everybody’s Sidekick
  14. We Got Hacked
  15. K.O.’s Video Channel
  16. Jethro’s All Yours
  17. Know Your Mom
  18. Everybody Likes Rad?
  19. A Hero’s Fate
  20. Plaza Prom
  21. We’re Captured
  22. My Dad Can Beat up Your Dad
  23. Let’s Be Friends
  24. We Messed Up
  25. Parents Day
  26. Plazalympics
  27. Presenting Joe Cuppa
  28. Sibling Rivalry
  29. Second First Date
  30. Stop Attacking the Plaza
  31. Just Be a Pebble
  32. The Power is Yours
  33. Do You Have Any More in the Back?
  34. You’re Level 100
  35. You Are Rad
  36. We’ve Got Fleas
  37. Rad Likes Robots
  38. One Last Score
The next OK K.O. review covers a heavy detail to Carol and Mr. Gar's past.
Next time on MC Toon Reviews is a review of a very special episode of Animaniacs.

If you would like to check out other OK K.O.! reviews on this blog, click here for the guide made especially for them.

Friday, July 20, 2018

'Toon Reviews 20: Star vs the Forces of Evil Season 2 Episode 2: Mr Candle Cares/Red Belt


If you like this review and want to stay updated for what else I have in store, become a follower of this blog, click here to like the official Facebook page, and click here to follow me on Twitter. Now on with today's review:
Mr. Candle Cares

What would a season of this show be without Star’s magical antics while observing Earth customs?  While most episodes like this were mostly present in the name of being funny, this one stands out for being a fairly good study on some of the characters involved. 
The Earth custom featured here is getting an idea for a future career, and this high school hears them from the guidance counselor Mr. Candle.  In particular, Star wants a career where she can roam free and tame beasts while Marco wants a career that ties into his intellect.  However, Mr. Candle offers them careers that neither of them are happy about, and for Star it’s a big problem because it’s something she’s been set up to become since the beginning, the next queen of Mewni.  It’s interesting not just because it makes sense for Star’s character, but it also highlights the major responsible aspects that come with being queen right away as opposed to the free-spirited perks like how most family material approaches the subject. 
In addition, the plot of getting career suggestions people aren’t happy with does have a nice twist to the setup. Marco discovers that they may not be accurate at all after catching Mr. Candle talking with Tom, Star’s demon ex-boyfriend.  It turns out that Tom had Mr. Candle rig all his career suggestion sessions so to have Star become queen so Tom could ultimately win her back as the new king of Mewni and under no circumstance wants her to end up with Marco.  Determined to get a better career than janitor on Garbage Island, Marco proceeds to tick Tom off and expose Mr. Candle as a fraud by saying he and Star are a couple.  While it is bold for him to expose the liar, it is stupid for Marco to get this cocky by making Tom so mad, especially since he knows how big his anger problem is, and that’s what happens when Tom drags him to the underworld. 
Fortunately, the strengths of Marco’s character are in effect when he calls out Tom for making Star think all she’s good for is being queen.  However, Tom’s anger issues give him the need to destroy Marco… by beating him at Ping-Pong, and it isn’t long before Marco feels the burn of playing the sport with a demon.  It’s during this scene though that brings about somewhat of a bond between Marco and Tom.  As they play, they talk about Star and everything great about her, including how she’s never held down by authority and does what her heart tells her, which also gets Tom to realize he can’t win her back by force.  It’s a positive step towards maturity for him especially since his attitude has put him in desperate need of one since his first appearance. 
With the message on how Star should just be her own free spirit and not let a career judgement control her brought about in an intriguing way, Marco proceeds to pass that lesson onto Star herself, who for all this time has put herself through ridiculous rituals to get out of becoming queen, culminating in her adopting a punk goth appearance.  Even if Star is still going to be queen anyway, the message is still inspiring since she can still run Mewni her way and be true to herself. 
In the end, we have Star being more comfortable with her future, Marco continuing to give sound advice, and even Tom becoming much humbler.  It all comes together as a fascinating take on a common plot thread.
A-



Red Belt

Being a karate star is a surprising thing to come from a moralistic character like Marco, but it is an interesting about him when he’s involved in action.  As a matter of fact, karate is one of the main things Marco lives for as the opening scene of the episode shows.  It’s an eerily staged dream sequence in which he’s left all alone in the dark while everyone he knows floats away on balloons as a sign that they’re moving on with their lives while he’s left in the dark.  The only potential thing he has to build a sustainable future for himself is getting his red belt in karate, but even that’s hard to achieve.  The whole dream sequence is not just a greatly staged moment of dark creativity, but also a relatable metaphor for how some people feel when facing the difficulties of forming a good future. 
This becomes Marco’s goal for the cartoon as he strives to go from green belt to red belt, securing his future as a karate master.  However, the training sessions from his sensei turn out to not be what Marco imagined.  Instead of the usual fighting skills Marco has been specializing in, he’s instead tasked to do menial jobs for Sensei, and it’s easy to see that he’s not really getting close to becoming a red belt at all.  As it turns out, this is exactly the case as the Sensei was just being a jerk by getting Marco to do his chores around his house, which is really his mothers’ house he happens to live in.  While Sensei living with his mother does add something to his character, the fact that he was tricking Marco into doing those chores the whole time kept the episode from getting to the meat of Marco getting his red belt thus hurting the appeal.  There is at least a legit reason for Sensei not providing Marco what he needs to advance.  He too is just a green belt which is somewhat of an interesting twist, but really makes you question how he got to be a sensei as well as how he got some students to go all the way up to black belt. 
So the episode turns its focus on getting a new red belt instructional videotape for both Marco and Sensei to follow on account that the one Sensei used to train got stuck in the VCR before he could finish it.  As someone who has a fondness for old VHS tapes and hearing stories of how VHS collectors found various tapes, I get a lot of enjoyment out of this story direction, and truth be told, there are some fun moments to it, especially Marco having to fight a nerdy looking thrift store owner for the tape who turns out to be big and muscular.  Adding to the fun is the use of old VHS mechanics as the storeowner fights back with tapes as nunchucks as well as the power of the eject button.  Plus, the search for the tape actually proves beneficial for both Marco and Sensei when Marco ends up winning the fight and the tape by following one of Sensei’s chore instructions.  Then they both simply follow the tape and Marco gets his belt. 
While what we have is entertaining enough to get Marco to where he needs to be, you can’t help but feel that glossing over the progress of him and Sensei actually working towards the red belt position wasn’t a smart move for the story.  There are also short scenes of Star trying to find a hammer to hang up a poster without magic cut into the story.  While they’re fun and show Star willingly start growing to not be so reliant on her wand, they don’t mesh with the main story and feel like distractions from what should be focused on. 
Still, I admire the episode for what it does right and see it as relatable to those who think about their future, and those with VHS nostalgia.
B-

The Ranking
  1. Ludo in the Wild
  2. Mr. Candle Cares
  3. My New Wand
  4. Red Belt
The next Star vs the Forces of Evil review looks at Star learning to ride a bike, and spend a whole episode trying to get her wand back from a dog.
Next time on MC Toon Reviews is the Rocko's Modern Life episode featuring "A Sucker for the Suck-O-Matic" and "Canned."
If you would like to check out other Star vs the Forces of Evil reviews on this blog, click here for the guide made especially for them.


Sunday, February 4, 2018

'Toon Reviews 12: DuckTales Vol. 2 Part 24: Magica's Magic Mirror/Take Me Out of the Ball Game + Final Thoughts


Magica’s Magic Mirror








For the last episode on the DVD, it’s interesting that instead of one full episode, we have two short cartoons, and this is the only episode in the entire series that’s like this.  Interesting background aside, this cartoon at the first half of the episode proves how well this show can work with storytelling even with half the runtime.  It once again has Magica de Spell as the primary antagonist and a highly entertaining one through her many spells at that.  In this case, she hands Scrooge a gold mirror and entices him to work a magic spell on it.  The way he just accepts the mirror without considering who he’s talking too is concerning since it’s hard to miss Magica’s distinct voice, but that point is too minor to invest a lot of thought in.  Now, the catch is that the mirror she gave him is a magical one that’s connected to a similar-looking gold mirror where Magica can project what goes on in front of it to be shown on the other mirror making those with the other mirror think it’s showing the future.  Much of the time Magica uses her magic mirrors is spent on playing harmless pranks on Scrooge and the nephews which not only supply a few good laughs, but also convince Scrooge that its prediction powers are for real.  That’s the motivation Magica needs for her ultimate “prediction” which convinces Scrooge that one major supplier of his fortune will be doomed unless he hands over his Number One Dime to her.  While Scrooge is an easy target of Magica’s tricks, it’s Huey, Dewey, and Louie who end up the wiser when their mischievous spying ways allow them to catch Magica in the act.  Then, we get the well-known cartoon convention of messing with the hero or enemy’s secret weapons to humiliate them, and while there’s some mild humor to Magica’s trick getting exposed through Scrooge seeing nothing but makeshift props when asking the mirror for the future, the final climax between them and Magica ends just as it starts.  Considering that she’s a powerful wizard with a vast knowledge of spells, you’d think that there would be a huge battle with creative spells thrown at the protagonists since we’ve seen her do stuff like that before.  Instead, Magica’s magic beam bounces around for a while before hitting her and sending her to the mountains.  This is no doubt a result of having this story be a short cartoon instead of a full episode.  If it was a full episode, the climax would probably be a lot different and more exciting.  As it is, even with its flaws, what we have is still a solid showing of character moments and humor. 9/10

Take Me Out of the Ball Game









The second cartoon of the last episode on the Vol. 2 DVD is far more down-to-earth than the last one, making it more beneficial of the shorter-than-usual length.  It follows the common slice-of-life activity of little league baseball games and struggling to win against the opposing team.  What sets this particular cartoon apart from others of the subject is the character in charge of the team of focus featuring Huey, Dewey, Louie and many prominent kid characters in the cast called the Junior Woodchucks, and he’s the last person you’d expect to be a baseball coach.  It’s the ever-proper butler Duckworth filling in for the championship game against the opposing team of young members of the Beagle family, the Beagle Brats, which when you think about it, doesn’t make sense for them to have a baseball team when the Beagle family consists of wanted criminals.  Anyway, regarding Duckworth and his coaching means, being a highly trained butler established to go this route by choice with no understanding of how baseball works, the entertainment factor comes from how he applies his butler mindset to the game.  He demands the players to clean themselves off when they slide into the bases, scolds them due to him not understanding what it means to steal a base, and he demands the players be on their best behavior even though they’re just trying to score runs and get the other team out.  The moments work because it’s funny to see an activity like baseball be approached with a completely different frame of mind, and it makes for an effective obstacle for the Junior Woodchucks team to get through so not to make them completely unstoppable against the Beagle Brats.  Still, the fact that they get thrashed by the opposing team so badly throughout the cartoon makes you wish that they’d just hurry up and let Duckworth know that getting dirty, stealing bases, and whatnot is what you’re supposed to do in baseball.  Thankfully, just when you think that these facts will never get through Duckworth’s high-class head, the Junior Woodchucks’ protests on their progress finally get him to think of the right strategy through treating baseball like golf or keeping your eye on the ball.  As it turns out, this is the moment that finally gets Duckworth to be seen as a credible coach with the Junior Woodchucks catching up to the Beagle Brats feeling like it’s worth praising after how poor they were coached to play before.  Duckworth even makes a star out of Doofus, the Junior Woodchuck struggling throughout the whole cartoon, by appealing to his interests resulting in Doofus hitting the winning homerun, and bringing in one last gag involving Scrooge, Launchpad, and Launchpad’s helicopter as the cartoon ends.  We do close the DVD with a basic show that takes a while to get going, but through priding on strong comedy and a commendable payoff, it’s a good finish to a nice set for a great series nonetheless. 9/10
The Ranking:
  1. The Treasure of the Golden Suns Part 5: Too Much of a Gold Thing
  2. Catch as Cash Can Part 2: A Whale of a Bad Time
  3. Catch as Cash Can Part 1: A Drain on the Economy
  4. Back to the Klondike
  5. Double-O-Duck
  6. Raiders of the Lost Harp
  7. The Treasure of the Golden Suns Part 2: Wronguay in Ronguay
  8. The Treasure of the Golden Suns Part 4: Cold Duck
  9. Time Teasers
  10. Duckworth’s Revolt
  11. The Treasure of the Golden Suns Part 1: Don’t Give up the Ship
  12. Catch as Cash Can Part 4: Working for Scales
  13. Ducks of the West
  14. The Treasure of the Golden Suns Part 3: Three Ducks of the Condor
  15. Take Me Out of the Ball Game
  16. Merit-Time Adventure
  17. Back Out in the Outback
  18. Magica’s Magic Mirror
  19. Scroogerello
  20. Catch as Cash Can Part 3: Aqua Ducks
  21. Luck O’ the Ducks
  22. Scrooge’s Pet
  23. Horse Scents
  24. The Golden Fleecing
  25. The Right Duck
Final Thoughts
Now that all three discs of DuckTales Vol. 2 have been successfully covered, I can proudly say that the series continues to impress, and I’m really glad that I decided to look into this show.  Just about everything great about the show established from the first batch of episodes from Vol. 1 is on full display here, thus remaining as engaging as ever. There’s still a lot of creativity with the adventures which broaden the scope of where Scrooge and others in the main cast go like the Andes Mountains, Antarctica, the Klondike, Atlantis, the Wild West, and Australia.  Each adventure location offers its own distinct form of excitement and charm from the chemistry of the characters embarking and almost always leaves you with a unique impression when it all wraps up.  While it is true that some adventures aren’t as exciting as others, most of the time, you still get the sense of a non-stop thrill ride filled with creativity, solid comedy, and likable and memorable characters going through them all. 
Speaking of characters, for the most part, all of the best ones such as Scrooge, Launchpad, Mrs. Beakley, and practically all the villains continue to delight whenever they’re on screen.  Even some of the weaker characters in the cast have their own standout moments that enhance their appeal.  A good example of this idea involves the starring roles of Webby in this set.  While her overly girlish mannerisms don’t make her the most interesting or enjoyable character, there were times when her character seemed compelling enough to carry an episode.  Her animal-loving traits showed a layer of firmness and determination in episodes like “Back Out in the Outback,” and “Horse Scents,” and her wanting to prove her worth as a Junior Woodchuck in “Merit Time Adventure” gave the audience something of substance to root for regarding her character.  These moments of greatness did not make Webby as good as the strongest characters by any means, but the fact that there were times where she was worth caring for is still worth noting.  There were even episodes giving more character to those who seemed to have very little prior, most notably Duckworth who at first came off as nothing more than Scrooge’s butler.  Episodes such as “Duckworth’s Revolt” and “Take Me Out of the Ball Game” allowed time for depth to his status as a butler and how much it means to him, as well as a way for him to apply his primary traits to something as rowdy and active as baseball.  While there are a lot of good character moments, they didn’t exactly have a flawless streak.  Huey, Dewey, and Louie continue to impress as problem solvers and smart for the mischievous kids they are, but they’re still the same character personality-wise, Doofus is still weak and slightly grating, and there are times where Scrooge’s frustration with his co-workers and family and Launchpad’s cluelessness can get too overbearing.  Even at that, the characters are still enjoyable enough to headline the show, and make it clear that it wouldn’t be as fun and exciting without them.
While this DVD volume is just about as good as the previous one, there’s one thing that makes it stand out from what came before, and that is the multi-part story arcs.  The two present on this particular volume bring together all the best parts of the series, allowing the adventure aspect to be bigger, grander, and more creative while the characters are given some of their best moments.  “The Treasure of the Golden Suns” serves as a solid introduction to the main players and their principle personalities while also building on little elements like the special ship, the unique coin, and the treasure map building up to an intense finale that proves precisely why family is more important than riches.  It’s a non-stop thrill after thrill that show off the appeal of all the characters involved and what to expect from them in the series to follow.  It really should’ve been the first in the set of episodes on Vol. 1 for continuity and order’s sake, but there’s not much we can do about that.  The other story arc, “Catch as Cash Can”, mostly builds itself on creative ideas to put Scrooge and his team through and they’re all filled with great imagination and appeal for how well they’re executed.  We have Scrooge and the boys chasing after Scrooge’s fortune in the sewers, a run-in with a robot whale which also ropes Donald along for the ride, and an engaging race of carrying the island of Atlantis with balloons to a finish line.  It’s practically the high point of the creativity aspect of the show that most likely can’t be topped.  It is bogged down by some frustrating moments like incredibly dense antagonists like the Atlantians who think all air-breathers are polluters, Scrooge saying the boys intended to making him lose harkening to his frustrations getting overbearing that I mentioned earlier, and the fact that one of the parts end up recycled into the plot of a later episode.  Nevertheless, I’ll always remember the story arc for the good points which are incredibly good.  In fact, the story arcs in general feature the show at its biggest potential.  It’s a potential so big that it helps support my belief that this show truly is one of the best.
DuckTales Vol. 2 greatly builds on everything that worked so well the first time around with all its strengths turning out as strong as ever, and made even better by the first two story arcs.  It helps support the belief that this is an animated TV series worth owning, so add it to your collection if you haven’t already, and be sure to stay tuned for the eventual look at Vol. 3, the unreleased remaining episodes, and even the reboot which looks to continue this show’s good streak.
Highly Recommended
That's it for this set of reviews.  For the next set, it's finally time to return to The Loud House to explore the episodes of its second season.  Until then:
Stay Animated Folks!