Showing posts with label fears. Show all posts
Showing posts with label fears. Show all posts

Thursday, January 31, 2019

Nothing to Fear (DuckTales Vol 3 Part 8) - 'Toon Reviews 25


If you like this review and want to stay updated for what else I have in store, become a follower of this blog, click here to like the official Facebook page, and click here to follow me on Twitter. Now on with today's review:
Nothing to Fear


A common theme in good stories and real life is learning to face anything that causes fear.  It allows for relatable growth in getting by in the world.  The theme especially stands out when the fears are creatively represented.  This concept is commonly seen in animation depicting anything the people behind the work dream up.  In this fear-themed episode, the fears of all the characters involved fit the creative standards. 
It starts as just an ordinary day for everyone, but then a strange storm cloud appears as an anomaly being one that only rains on the McDuck mansion and nowhere else.  As it rains, everything they fear appears right in front of them.  They start out as monstrous forms of minor frights such as Huey, Dewey, and Louie threatened by characters from their video game and Scrooge dealing with bill collectors.  However, some of the early fears are a bit nonsensical and don’t always make sense.  Duckworth sees Scrooge’s limo turn into a monster which is odd because he seemed more bored of washing and driving it, so why would it be his biggest fear?  Also, Doofus Drake is attacked by monstrous versions of the food he eats, particularly a banana he has at the moment.  They make for fun monster designs, but it’s hard to believe he’d fear they wouldn’t like being eaten on account that he had no problem eating a lot in all his appearances.  It does make for a legit argument that maybe it’s something on the back of his mind, so maybe it does make more sense than it lets on. 
The weight of the fears grow from here as they become more realistic while the storm cloud magically follows the group beyond the mansion.  Scrooge’s money bin is empty, justifying the threats of the bill collectors. Doofus is hounded by a vision of a school bully.  Huey, Dewey, and Louie are frightened by a monstrous version of their teacher Mrs. Quackenbush tying into them not doing their homework.  Then come the fears that turn out to be more personal so to sell the magnitude such things can have over people.  While it is fitting that Duckworth and Doofus aren’t involced since theirs have mostly been ridiculous, it begs the question why they were even major parts of the story to begin with.  What we do get is still impactful for the thing Scrooge and the boys fear the most involves family.  The boys fear Scrooge snapping at them and forcing them out of his life which makes sense considering the events of the series pilot.  Scrooge fears that the boys will stop trusting him, rob him, and kick him out.  It’s honestly heavy that these close family members think that the other could be so cold. 
Eventually, it turns out that the magical phenomena was of course the work of Magica de Spell to scare Scrooge and all in his mansion into giving her his lucky dime.  Giving into her demands is the easy way out, but the way out of this that Scrooge and the boys go for is truly the most mature way to go.  They face all their fears big and small and point out the logic errors behind their existence, which is a defining way to get the fears to disappear.  It still feels empty that we don’t get Duckworth and Doofus doing something about their fears, but with how strong the strengths are from those who do, this factor can be overlooked. 
With a little magic, this episode is an enriching look at what it’s like to have fears and how powerful it is to beat them and develop for the better.
A

The Ranking
  1. Duck in the Iron Mask
  2. Nothing to Fear
  3. The Uncrashable Hindentanic
  4. Dime Enough for Luck
  5. Duck to the Future
  6. Launchpad’s First Crash
  7. Jungle Duck
  8. The Status Seekers
That’s it for the first disc of this set.  Next time we start on the second where Scrooge is under a spell where he keeps changing into a figure who gives away his money.
Next time on MC Toon Reviews is another fear exploration with "The Nightmare Spirit" from Hilda.

If you would like to check out other DuckTales reviews on this blog, click here for the guide made especially for them.

Monday, August 27, 2018

'Toon Reviews 19: OK K.O.! Let's Be Heroes Season 1 Episode 19: Face Your Fears


If you like this review and want to stay updated for what else I have in store, become a follower of this blog, click here to like the official Facebook page, and click here to follow me on Twitter. Now on with today's review:
Face Your Fears
One of the best ways to utilize animation is to give creative interpretations of common virtues.  A big virtue explored in media is facing fears, and this cartoon has a very interesting way of showing it.  In the process it further develops characters and brings an imaginative environment. 
There’s an arcade game where heroes see how good they are at facing their fears. It reflects their status by adjusting the fear resistance on their Pow cards.  The game is a catalyst to the plot which reveals that for all his impressive heroics, Mr. Gar’s fear resistance is not very high. K.O., Rad, and Enid convince him to try the game out to update.  Hooking up to a virtual reality helmet and setting the level to Super Extra Hard, Mr. Gar ends up trapped within his biggest fears.  If that's not enough, the game can’t just be unplugged or he’ll go into a coma.  The best chance K.O. and the others have to help is to go into their boss’ psyche and face his fear for him.  This instance also gives Dendy a chance to shine through making a surprise entrance through the console, and hooking up extra helmets to make it happen. 
The creative aspect to the cartoon comes into full force from here when Rad and Enid get stuck while helping Mr. Gar face his fear. K.O. must help them all, with the challenges he has to face creatively staged as a video game map.  Going into the minds of his friends, there’s lots of potential for imaginative occurrences, for the mind is where literally anything can happen.  Also, everyone’s fears reveal a lot about the characters and their presentations shine with creativity.  Enid’s fear is a shrine of portraits from her “dorky” phases, showing that she’s self-conscious about her appearance as they proceed to attack K.O. when he calls them dorky.  The fear is conquered when K.O. says what’s good about all the phases, which feels like a logical thing for people who go through this fear in real life to do.  Rad’s fear is confusing at first as it leads K.O. and Enid into an enclosed area of Rad faces acting cool.  They have to point out what they already know about Rad, which makes the area an interesting way of showing that he’s acting cool to hide that he’s vulnerable and nice.  It takes getting emotional to get the Rad faces to break and cry K.O. and Enid to the exit.
 
Then comes the big challenge of facing Mr. Gar’s fear.  At first, it feels very standard, appearing to be a single person, a former hero named Laserblast.  It gives an opportunity for K.O. to show his biggest fear, by unleashing a terror from within to face Laserblast. It’s amazing that this kid is so resistant of such a fear.  As for Mr. Gar, his fear turns out to be more complicated than this.  He really cowers over the sight of Carol in her Silver Spark getup, berating him and attacking him with sandwich content.  It brings a lot of references to what we’ve learned so far, indicating that Mr. Gar went to P.O.I.N.T. with Carol and has something to do with that vague sandwich flashback.  These reveals bring bigger reasons why Mr. Gar is so nervous around Carol, as well as mystery about what she was so mad at him for.  K.O. faces the fear by showing the vision of Carol that he loves her, but Mr. Gar still shows growth from the experience through saying a normal sentence to her for once. This gesture means a lot more for happening outside the game. 
This leaves the cartoon as one of the most creatively staged with an interesting atmosphere and world’s to get through, and intriguing ways to conquer fears and develop characters.


A+

The Ranking
  1. Face Your Fears
  2. Legends of Mr. Gar
  3. We’ve Got Pests
  4. I Am Dendy
  5. You Get Me
  6. Let’s Be Heroes
  7. You’re Everybody’s Sidekick
  8. Jethro’s All Yours
  9. Know Your Mom
  10. We’re Captured
  11. My Dad Can Beat up Your Dad
  12. Let’s Be Friends
  13. We Messed Up
  14. Presenting Joe Cuppa
  15. Sibling Rivalry
  16. Just Be a Pebble
  17. Do You Have Any More in the Back?
  18. You’re Level 100
  19. You Are Rad
Be sure to stay tuned for the review of the next episode where Rad teaches about the importance of living for your art while experiencing the burden of typecasting.

If you would like to check out other OK K.O.! reviews on this blog, click here for the guide made especially for them.