Showing posts with label outer space. Show all posts
Showing posts with label outer space. Show all posts

Wednesday, April 18, 2018

'Toon Reviews 14: Animaniacs Vol 1 Part 15: Space Probed/Battle for the Planet


Episode 15
Space Probed







One of the best qualities of the Warners is how calm and level-headed they are even in serious situations.  This time around, they’re abducted by aliens, making for a space-themed cartoon, which is not uncommon to find in many animated series. 
Regarding space cartoons, it makes perfect sense why so many shows resort to them. Space is a setting that fits the animation medium to a tee.  We have no idea what goes on in space, so the best we can do is come up with our own interpretation, and since animation helps visualize people’s imaginations, it’s the best medium to express one’s interpretation.  Through throwing in the ever zany Warners, you can guess that this particular cartoon will turn out enormously entertaining with a particularly strong comedic edge, and that’s just what happens. 
Much of the entertainment comes from my earlier statement on how calm the Warners are despite getting abducted and later slated to be dissected and inspected by the alien leader.  You’d expect most characters in such peril to be scared, mad, serious, or ready to fight the kidnappers, but through following victims who are predominantly goofy and love to joke around, we’re given a unique perspective to the ordeal.  The Warners have no problem using their cartoonish antics to get out of trouble.  They approach the aliens innocently and comment on their features like their many eyes and gold robes, mess around with the aliens’ subtitles to fit their liking resulting in some of the most hilarious jokes, and casually slipping out of their confinements before their bodies are inspected. 
Once the Warners are free, they easily gain the advantage of the encounter by being true to themselves.  Even better about this is that the kids split up which allows them to show off their comedic style which makes them stand as their own characters.  Dot gets caught by a group of aliens who attempt to read her thoughts, and she gets out of the mess by thinking of good-looking men causing her to melt with infatuation, and then casually put the mind-reading helmet on the aliens where their infatuations with another alien end up distracting them long enough for Dot to escape.  Wakko, the most childishly innocent of the trio, misinterprets how the alien leader wants him to run on a treadmill, and when the leader demonstrates how, Wakko unknowingly pulls the lever making it go too fast, capped off by an appropriate Jetsons reference.  Yakko mostly has fun through casually walking around the ship while playing tag with the aliens while stopping to make witty comments on the clever additions to space this cartoon shows.  They include how other alien prisoners are long-missing people like Elvis, Amelia Earhart, Bigfoot, and Jimmy Hoffa, and the alien’s official leader, a big talking toe, whom Yakko gives a makeover as if he were a beautician. 
The Warners simply astound for how they deal with such dangerous extraterrestrial creatures through comedy.  It’s all capped off with them wildly taking control of the ship to get back to Earth while the alien leader is knocked around, and then he flies the ship far away from the planet. 
In addition to an interesting setting and creative intergalactic ideas like that giant toe, this is an out of this world cartoon that stands out for how great the Warners are with comedy together or separate, even at times most people wouldn’t think to be funny.  For how great this cartoon is, you’ll probably be glad to know this wouldn’t be the last time they’d mess around in space. 10/10

Battle for the Planet









This Pinky and the Brain cartoon offers a lot of interesting references to the mice’s usual world domination plans.  It involves pirating the TV airways to convince the world that aliens are taking over the planet, so that they can take over while the planet’s entire population panics. 
The interesting part is the historical context of the bulk of the plan which Brain explains at the start of the cartoon.  It’s on the 1938 radio broadcast of War of the Worlds which also made people believe aliens were invading, and oddly enough, this isn’t the first time a cartoon relating to this media event was reviewed on this blog. 
Anyway, the plan is basically an updated version of the event where Brain not only plans to have the world hear about an alien invasion, but see it through with this generation’s advances of television.  On the surface, it sounds like a well-thought out plan, and it’s especially appealing for not just its historical background, but also through the use of the three-camera shooting technique that’s actually been in place since the earliest TV sitcoms as the cartoon also explains. 
However, there is an ultimate downfall of the plan albeit one that’s fitting for the character and further defines the twist to the nature of Pinky and Brain.  While Brain has the knowledge on how the plan should work as well as actual historical events to back it up, the fatal flaw to any form of success is that he is no director.  The actual alien for the news report is clearly Pinky wearing a rubber glove, and you can clearly see his face in the center which takes away the illusion right then and there and that’s not even counting the clearly fake spaceship and city background.  Not only that, but the acting is laughably lackluster with Brain failing to produce a convincing suspenseful tone when watching the alien wreak havoc and Pinky, despite going appropriately crazy as the alien, frequently misses his cues and further ruins the illusion by messing up the set.  However, Brain doesn’t see anything wrong with the performances and even compliments Pinky’s recklessness showing that he truly does know nothing about what convincing acting is like. 
To be fair, it doesn’t seem to matter at first when certain people watching appear convinced anyway.  Because of that, it's shocking when just as Pinky and Brain leave to start taking over, they find out that the world populace really did come to their senses, saw that what was on screen wasn’t real, and praised it as a comedy smash.  In other words, this is another example where Brain’s intellectual strength becomes the major downfall as opposed to just Pinky’s lack of intelligence, even if that is technically a small part of the failure.  It makes for some fascinating plays on what most people would expect from a team-up like this. 
That along with the strong comedy from the mice’s performance, interesting historical tidbits for the background, and a message fitting for anyone who wants to get into the entertainment business make this one of the strongest Pinky and the Brain offerings. 10/10

Cartoon Ranking
  1. King Yakko
  2. Hello Nice Warners
  3. Slappy Goes Walnuts
  4. H.M.S. Yakko
  5. Hooked on a Ceiling
  6. Temporary Insanity
  7. Bumbie’s Mom
  8. Les Miseranimals
  9. Space Probed
  10. West Side Pigeons
  11. Battle for the Planet
  12. When Rita Met Runt
  13. De-zanitized
  14. Win Big
  15. Taming of the Screwy
  16. La La Law
  17. Piano Rag
  18. Cookies for Einstein
  19. The Big Candy Store
  20. Garage Sale of the Century
  21. Wally Llama
  22. Where Rodents Dare
  23. Cat on a Hot Steel Beam
  24. Operation: Lollipop
  25. No Pain No Painting
  26. Goodfeathers: The Beginning
  27. La Behemoth

Song Ranking
  1. Yakko’s Universe
  2. Yakko’s World
  3. The Monkey Song
  4. What Are We?
  5. Little Old Slappy from Pasadena

Miscellaneous Ranking
  1. Gilligan’s Island Parody
  2. Nighty-Night Toon
  3. Flipper Parody

We’re now 3/5 done with the Vol. 1 set, and next time we'll continue with the 4th and penultimate disc starting with the Warners facing off against an unbelievably strict teacher, Slappy Squirrel teaching about the role of cartoon villains, and the first concert starring belching virtuoso, The Great Wakkorotti.
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If you would like to check out other Animaniacs reviews on this blog, click here for the guide made especially for them.

Friday, January 26, 2018

'Toon Reviews 12: DuckTales Vol. 2 Part 19: The Right Duck

The Right Duck

 
 
 
 
 
 
 
 
As I’ve viewed this show, Launchpad McQuck turned out to be one of my favorite characters in the cast.  Yes, he often causes problems mostly through crashing everything he operates and is pretty unintelligent, but he always shows that he has a good heart and usually turn out to be a productive ally to those he’s closes to in the end.  This is mostly the case here, but the way to it just takes Launchpad’s habit of messing things up to the extreme which doesn’t do justice for his character.  In the opening scene, harkening back to “Hero for Hire,” Launchpad messes up one of Scrooge’s prized valuables which gets Scrooge to fire Launchpad who’s left to lament his failure with only Doofus Drake around for moral support.  However, the lamenting part doesn’t last nearly as long as the earlier episode when Launchpad decides to try out for a newly opened astronaut position to prove to everyone that he’s not an idiot pilot.  For the first part of his time as an astronaut, he’s put through training exercises against a monkey so the scientists can determine who’s better fit for space travel, and the reason all of Launchpad’s moments with the training backfire is because the monkey keeps sabotaging him from doing his best.  Even when Launchpad gets a chance to one-up the monkey, he keeps getting the short end.  Also, even though he still gets to go into space, it turns out that it doesn’t mean anything good for his social stance because the scientists were looking for the dumbest astronaut the whole time. The thing is though, even with this sympathy towards Launchpad from all the mistreatment he gets from this part of the episode, his problem-making habits are on such a full display that it becomes too overbearing to enjoy, and that undermines the established sympathy.  He first mixes up the instruction of what rocket he’s supposed to board and then set it off with himself and Doofus, who comes along after learning the truth about the astronaut the scientists want, inside.  This doesn’t sound so bad nor is it out of line with the usual Launchpad antics, but there’s more than that. We have Launchpad idiotically convincing a tyrannical alien king of Mars to blow up Earth, he's too clueless to break himself and his friend out of the prison the king puts them in leaving Doofus to finish that job, and the ship he takes control of turns out to be the missile being used for Earth’s destruction.  The point is, Launchpad messes up way too many times here making him look not just stupid, but also incapable of anything.  His heart is still there, but given that he’s shown to find a smart solution to big problems many times before, how he’s portrayed in this episode is very concerning especially since his own number one fan, Doofus starts doubting him.  Thankfully, the conclusion is solid enough when Launchpad stops the missile in time through randomly pushing buttons and he’s honored for saving Earth in the end.  The monkey who got him sabotaged gets off scot-free by becoming the new emperor of Mars, but whatever.  As for Launchpad, this may overall be one of his weaker episodes, but at least him saving the world redeems him somewhat.  Along with some solid comedy and appropriate sympathy, even with Launchpad’s problematic moments, this episode is ultimately still pretty good. 7/10
The Ranking:
1.      The Treasure of the Golden Suns Part 5: Too Much of a Gold Thing
2.      Catch as Cash Can Part 2: A Whale of a Bad Time
3.      Catch as Cash Can Part 1: A Drain on the Economy
4.      Back to the Klondike
5.      Raiders of the Lost Harp
6.      The Treasure of the Golden Suns Part 2: Wronguay in Ronguay
7.      The Treasure of the Golden Suns Part 4: Cold Duck
8.      Time Teasers
9.      The Treasure of the Golden Suns Part 1: Don’t Give up the Ship
10.  Catch as Cash Can Part 4: Working for Scales
11.  Ducks of the West
12.  The Treasure of the Golden Suns Part 3: Three Ducks of the Condor
13.  Merit-Time Adventure
14.  Back Out in the Outback
15.  Catch as Cash Can Part 3: Aqua Ducks
16.  Scrooge’s Pet
17.  Horse Scents
18.  The Golden Fleecing
19.  The Right Duck
 
Be sure to stay tuned for the review of the next episode, a gender-bent version of Cinderella starring Scrooge, "Scroogerello."
If you would like to check out other DuckTales reviews on this blog, click here for the guide made especially for them.

Friday, August 18, 2017

'Toon Reviews 5: DuckTales Vol 1 Part 3

Where No Duck Has Gone Before


 
 
 
 
 
 
 
 
Considering this show’s adventure aesthetic, it only figures that we’d eventually get an outer space-focused episode.  The premise for the episode is that Scrooge buys the studio where Courage of the Cosmos, the favorite show of Huey, Dewey, Louie, and their friend from their Junior Woodchucks scout troop Doofus Drake, is made, and Scrooge has big plans to overhaul the show to boost the ratings.  This includes having his on-hand inventor, Gyro Gearloose, create a lifelike spaceship for Major Courage to use.  Then in a rather humorous turn of events, Gyro makes the spaceship a little too lifelike and it actually launches Courage, Scrooge’s nephews, and Doofus into space.  The comedy factor only builds when you consider that no one knows right away that they’re actually in space, calling space itself a set or seeing an asteroid field as really good special effects although I will say that this scenario is stretched a little too long which kind of makes you wish everyone would just find out the truth.  The standout character in this whole episode just happens to be the fan-favorite character original to this show, Launchpad McQuack.  He proves to be highly entertaining with his light-hearted and level-headed personality, but what really sells him as a character is how much he values Scrooge and his nephews despite not being the brightest individual, seeing that he is Scrooge’s personal pilot.  While Launchpad does show some jealousy towards Courage, he still manages to successfully keep everyone safe while out in space.  He’s the quickest to find out they’re actually in space, guides the ship through the asteroids, and even uses his scatterbrain nature to help everyone escape aliens and eventually lead them off course.  Basically, what I see of Launchpad here gets me excited to see more of him in the series.  That said, I do tend to get a bit annoyed by Major Courage here.  He’s way too full of himself, takes Scrooge’s nephews and Doofus along for filming the show for his own gain, takes the longest to find out they’re actually in space, and leaves the kids to the aliens to save himself.  These factors do not make him a good character to get behind.  At least he’s just here for this one episode and he gets what he deserves in the end.  Plus, Doofus doesn’t really make a good first impression since all he does is follow Huey, Dewey, and Louie around and comments on what happens, meaning that he’s not very interesting or appealing.  The moments with those two characters aside, this is an all-around good space-centered adventure that’s big on laughs, and features a nice performance by Launchpad McQuack. 8/10
The Ranking
1.      Sphinx for the Memories
2.      Send in the Clones
3.      Where No Duck Has Gone Before
Be sure to stay tuned for the review of the next episode where everything is made better by robots, or not, when Scrooge and his team are introduced to "Armstrong."
If you would like to check out other reviews on this blog, click here for the guide to all the reviews posted so far.