Showing posts with label games. Show all posts
Showing posts with label games. Show all posts

Sunday, July 22, 2018

'Toon Reviews 18: Rocko's Modern Life Season 1 Episode 9: Carnival Knowledge/Sand in Your Navel


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Carnival Knowledge

When a cartoon is just characters doing something fun, it usually doesn’t make for anything too interesting.  However, it can work when the characters and the humor are strong and impactful enough.  Since this show is unlike most slice-of-life shows with its creative exaggerations of life’s challenges, these guidelines apply to this cartoon. 
Rocko and Heffer spot a carnival and check it out for the rides, and for Rocko to win something for once.  The catch is that Slippy, the slug behind the carnival, constantly rips his customers off through rigging the games and having faulty rides.  From there, the cartoon is nothing but Rocko and Heffer enduring a shady carnival that’s heavy on antics, but not so much on a plot.  However, it’s works like this that show that animated products don’t always need a plot to be good.  Their true appeal comes from crafting creative occurrences that can’t be done elsewhere.  Whatever is drawn is without limits.  The carnival antics are good examples of this, sticking out even more for being set up by a con artist. 
With rides, some are literal takes on their names, like a teacup ride that overflows with actual hot tea, the Elevator to Hell, or should it be Heck, that goes all the way down below, and a sawmill ride where the flume goes into an actual sawmill.  Others, like a merry-go-round, have simple slapstick gags from the lack of safety and poor management like Rocko getting comically crushed as his animal violently bobs up and down, and him and Heffer getting flung off as it spins at insane speeds.  Then there’s the Ferris wheel where the rides start getting harsher on Rocko and Heffer when it seems safe as they’re shackled in, but their cart is turned upside-down, allowing Slippy to steal their falling pocket change.  As for the games, they’re more unforgiving to Rocko like a claw machine that steals valuables like his watch, or a rigged bottle game where they don’t go down even when Rocko hits them dead-on, and everyone, including Heffer, insists he was off. 
Even if there’s little story, a lot of the gags, especially during the games, do have sympathy for Rocko who genuinely wants to enjoy the rides and win a game which the management keeps making impossible to do.  This makes the last ride and game come together for an effective climax.  For games, he has to fling a frog from a catapult onto a lily pad made even more difficult by the frog mercilessly insulting him.  Rocko’s growing frustrations reach a breaking point as he uses a wrecking ball to send the frog sky high.  Then just when Rocko’s had enough rides too after getting harshly bumped and ignored in bumper cars, he’s roped into riding a roller coaster called the Nosebleed. It’s a fun ride with sights of the frog from before yelling in orbit as the carts go up to space, ending with a huge adrenaline rush as they race down to Earth emphasized by the riders’ skins peeling off. 
It’s after that exciting roller coaster ride when the frog falls from space onto a lily pad meaning that after being ripped off and beaten about a lot, Rocko has finally won something, and the moment’s even bigger with the whole carnival being impressed. Granted his prize is a simple finger trap, but it’s clear that simply winning a game is more important. 
You’ll remember the greatly staged gags more than the story, but still being able to feel for some of the characters make this cartoon a particularly noteworthy carnival of animated fun.
A






Sand in Your Navel

Being too cold or too hot is one of the harshest things to endure.  I know from experience.  I’d rather be too hot since it’s not nearly as painful as being too cold, and there’s a lot more things to do to beat the heat, such as going to the beach.  Speaking of going to the beach, that’s what Rocko and Spunky decide to do when several sight gags around the house show that the heat is too much for them. 
Along the way, the show’s emphasis on life’s challenges continues to shine through with one comedic exaggeration after another making what happens stand out more than if they weren’t present.  They have trouble finding a parking space where the best ones are too expensive and the cheapest ones are of poor quality.  Then, when they actually get to the beach, they’re put through the relatable challenge of finding a good space since, like most beaches on a nice day would normally be, it’s completely crowded.  We’re already up to some greatly funny antics that stand out for their relatability to what one would likely encounter at the beach.  
The beach itself provides creative interpretations of the hassles of just lounging there.  However, more time is devoted to Rocko trying to keep Spunky out of trouble as the dog’s curiosity requires his wallaby owner to keep him safe.  As a result, there’s not much investment in the beach itself, but mostly on Rocko worrying about his dog with the beach as a backdrop.  Granted, there are many beach-related antics that unfold like Rocko convincing someone to give them their sandwich when Spunky lands inside it or having to beat up a fish which eats Spunky up after he goes into the water to fetch a stick.  The latter is kind of a boneheaded mishap since Rocko could’ve just thrown the stick away from the ocean. 
Anyway, Spunky getting himself into trouble continues when he’s caught by a pelican, so even more time for getting the full experience of a beach day is compromised for dog rescues.  It still stands out for featuring another joke the crew impressively snuck under the radar with Rocko having to get through a nudist beach to catch the pelican complete with a censor putting a black bar on his lower area even though it’s never covered regularly.  It’s a clever way of saying how censoring stuff isn’t as effective as others make it out to be.  The nudist scene itself doesn’t stand out as much since we never see the inside of it, and the show has gotten away with showing nudist scenes before. 
As for Spunky, even if Rocko needing to save him takes up a bit too much time, it’s still genuinely entertaining and there’s even some good emotion when Rocko’s unable to catch the pelican, the scene feeling like he may never see his dog again.  It’s only through a ridiculous yet creative circumstance when Rocko gets Spunky back by buying him at a fish stand where he’s sold as a dogfish. 
As it stands, this beach cartoon is still greatly entertaining and relatable in parts through how it depicts the challenges most people encounter at the beach.  I just think it would’ve stood out more if there was more of a balance between beach fun and looking after Spunky.  Still it's a very good choice for a cartoon to watch when you’re in the mood for the beach.
A-


The Ranking
  1. Popcorn Pandemonium
  2. Skid Marks
  3. The Good the Bad and the Wallaby
  4. Canned
  5. To Heck and Back
  6. Who Gives a Buck?
  7. Dirty Dog
  8. A Sucker for the Suck-O-Matic
  9. Trash-O-Madness
  10. Jet Scream
  11. Carnival Knowledge
  12. Keeping Up With the Bigheads
  13. Sand in Your Navel
  14. Spitballs
  15. No Pain No Gain
  16. Power Trip
  17. Bedfellows
  18. Leap Frogs
The next Rocko's Modern Life review brings Rocko, Heffer, and the Bigheads together for a weekend in a snowbound cabin, and Filburt tries being a dentist and ends up having to save O-Town from a giant mutant tooth.
Next time on MC Toon Reviews is "We Messed Up" from OK K.O.! Let's Be Heroes.
If you would like to check out other Rocko's Modern Life reviews on this blog, click here for the guide made especially for them.

Friday, March 2, 2018

'Toon Reviews 13: The Loud House Season 2 Episode 19: Future Tense/Lynner Takes All


Future Tense








Ever since their faces were finally shown, Mom and Dad have gotten more significance and development than before, which is fitting for a season that starts developing characters beyond Lincoln and the sisters.  Now we have a cartoon that’s all about them and how they serve as parents to the kids.  The story is that the Yates family moves in, and Mom and Dad see how accomplished the kids of that family are, with their parents stressing the importance of being well-rounded in such a competitive world.  Through it all, there’s something very unsettling about the Yates family.  They always have these big toothy smiles all over their faces and find enjoyment out of everything especially activities that are highly intellectual and require class and serious mindsets.  It’s practically inhumane for people to be THIS happy about life.  Creepiness factor aside, the Yates family gets Mom and Dad to be considerate of their influence on their kids.  Given how the season has already had a lot of influence on how well the Loud kids are to their parents, it’s only fitting that Mom and Dad take the time to try and figure out what’s best for them.  While what they later do certainly has good intentions, it’s easy to see that it takes certain things the wrong way, not unlike how things went down in the previous cartoon.  Mom and Dad rope their kids into doing activities that are out of their league, mostly the complete opposite of what they normally like doing from after school activities to community-serving and artsy outings, stressing them to be good at everything so to get by in such a competitive world.  The kids’ reactions to being roped into things that they don’t want to do are pretty funny in how they protest, yet it’s still easy to feel sorry for them since who would want to be forced to do things against their will, especially when they’re just sprung on you?  At least we get some amusing outcomes out of the sufferings, namely Lana being socially graceful and wearing dresses, Luan being serious as the mayor’s assistant, and especially Luna being taught proper English in favor of her entertaining rock slang.  While Mom and Dad are way out of line for forcing their kids into what they don’t want to do without warning, through their actions, it’s clear that they really want to help them, and they’re not even getting competitive with the Yates since there’s never a moment where they want them to be MORE accomplished than them.  Even more admirable is that when the kids achieve success in their forced activities, Mom and Dad want to celebrate with fun stuff, but the kids have changed so much that they’re unwilling to take part in fun  because they’re not healthy or productive, which is very sad since it confirms that they’ve lost their true selves.  Thankfully, Mom and Dad finally see sense and allow the kids to have fun, admitting that it was wrong to force the activities on them and that being productive should never outshine enjoying life.  In other words, this whole story ends up teaching the importance of keeping life in balance and not being too relaxed or too overrun with work.  That’s always been a personal message to me, and I’m glad to see this show teaching it.  It’s also great that even the Yates want in on some of the fun at the end…even if their approach to it is still creepy.  If you can get past them and the kids being put through things they don’t want to do against their will, this is a nicely constructed cartoon serving as a reminder of the importance of living your life in balance starring Mom and Dad. 9/10


Lynner Takes All









Personally, I find Lynn to be one of the most enjoyable Louds.  She’s always up for a game or challenge and approaches life with a lot of energy and sense of fun, making her a very lively character and I’m generally the most entertained by characters like that.  I also understand why some might not like her, and this cartoon helps with that.  She plays roughly, brags about how great she is, and barely notices how problematic her behavior is. In this case, whenever she wins at game night, she’s constantly gloating.  Because she’s so in everyone’s face when she celebrates her victories and never lets them live it down, especially when she reaches her 300th win, I can see how this can be a problem for some people.  Of course it can get annoying and make her look like a jerk for making her siblings feel bad about their losses.  For me though, I don’t see it being that different from other times she enthusiastically plays a game or acts sporty.  Yes, she’s still being a jerk to her family here, but like with most cases where Lynn plays rough, it hardly feels like she’s INTENDING to make anyone feel bad.  Nevertheless, given the sympathy being directed at the rest of the Loud siblings, it’s appropriate that the plot focuses on them attempting to stop Lynn’s gloating once and for all.  Their first attempt has them challenge Lynn at games whose subjects fit a specific sibling apart from her.  While the ways their attempts at beating her backfiring still makes it easy to feel for the other siblings, how Lynn finds a way to win from specially skilled dice rolls, to exercising enough to make a perfect grab, to making a huge Ace Savvy fan like Lincoln feel nervous, show how on the ball she is at winning to entertaining effect.  When everyone finally does beat Lynn at a game through teamwork, it seems like Lynn is too ashamed of herself to gloat.  As it turns out, Lynn turns out even more competitive and constantly pops out of nowhere to challenge everyone to everything.  As someone who likes Lynn, I can get a good laugh out of her overly-competitive actions, her never-ceasing energy, and lively sporty nature here.  Though since they show her siblings’ plans to teach her a lesson failed, some people can easily get annoyed and frustrated that she still won’t stop rubbing victories in other people’s faces.  Anyway, after the siblings’ attempts to throw the next board game, Lynn finally realizes how much of a pain she’s been to everyone.  She reveals that she never intended to hurt them and just loves having playing games with her family proving that despite what she does, she has a good heart indeed.  True, she still gloats at the end, but the fact that it’s now away from everyone shows that she’s grown more considerate of their feelings.  The fact that she gloats at all, however, leads to a glaring issue with Lynn’s character that even people who like her shouldn’t ignore.  Lynn treats winning games like a big deal and is more competitive when she loses one.  What we don’t know is WHY she feels the need to win, thus making her under-developed.  This cartoon had the perfect opportunity to reveal this and potentially make Lynn endearing in spite of her gloating, but it never does.  I hope we get an answer to this in the future, because if this behavior continues, Lynn might not turn out to be a very good character.  Since I still find her entertaining enough here, I can call this cartoon a good and fun one that stresses why there should be limits on showboating.  However, if you find Lynn’s behavior overbearing and annoying, I totally get it.  Here’s hoping she gets more developed with her next starring role. 8/10

The Ranking
  1. 11 Louds a Leapin’
  2. L is for Love
  3. Pulp Friction
  4. Frog Wild
  5. Party Down
  6. Room with a Feud
  7. Lock n Loud
  8. Fool’s Paradise
  9. Fed Up
  10. Out of the Picture
  11. Job Insecurity
  12. Potty Mouth
  13. The Loudest Mission: Relative Chaos
  14. Spell it Out
  15. Baby Steps
  16. Shell Shock
  17. Suite and Sour
  18. Back in Black
  19. Future Tense
  20. Patching Things Up
  21. The Whole Picture
  22. Health Kicked
  23. Garage Banned
  24. Back Out There
  25. The Old and the Restless
  26. Kick the Bucket List
  27. Intern for the Worse
  28. Lynner Takes All
  29. Cheater by the Dozen
  30. Pets Peeved
  31. Making the Grade
  32. Vantastic Voyage
  33. Change of Heart
  34. ARGGH! You for Real?
  35. No Such Luck
  36. Brawl in the Family
Be sure to stay tuned for the next episode featuring Lincoln as a "Yes Man" in a rocking cartoon big on sibling love, and we see Lisa at her most endearing in "Friend or Faux?".
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If you would like to check out other Loud House reviews on this blog, click here for the guide made especially for them.

Tuesday, September 12, 2017

'Toon Reviews 5: DuckTales Vol 1 Part 24

Earth Quack











Animation is the perfect medium to portray reasons for certain occurrences in life.  This is mostly because it goes hand-in-hand with any magnitude of creativity.  In the case of this episode, animation is used to portray a creative reason for why earthquakes happen.  It starts off with Scrooge fearing that his money bin will be deprived of his fortune by earthquakes after bad dreams.  When his fears are confirmed, precautions are set to protect the money bin until the men run away from the project due to strange voices prompting Scrooge to do some investigations.  Following an exciting mine cart ride down into the caverns that never gets dull, we get the episode’s creative reasoning for earthquakes.  They’re caused by a race of creatures called Terra-Firmians, big blobs of solid color who can literally turn themselves into balls and roll and crash into things.  Anyway, the earthquakes happen because of their cultural custom of holding a series of games where they do nothing but roll around and crash into stone barriers, and their vibrations affect the ground in the surface world.  Despite their games being the cause of the earthquakes, and by extension Scrooge’s troubles, the Terra-Firmians are a likable cast of characters.  They mean no malicious intent, and simply want to have fun.  Because of this, in addition to wanting Scrooge to keep his money safe, it’s also fine to want the Terra-Firmians to have their games.  Plus, there’s also a likability factor in a smaller Terra-Firmian who wants to take part in the games, but is too small to be any good, yet his interactions with Scrooge and the boys get him to be the star of the games in the end.  As you can see, both sides are worth getting behind, which is essential for stories like this.  Later on, when a really big Terra-Firmian game finally gets to the money bin and brings Scrooge’s fortune down, you can’t help but feel some major sympathy for Scrooge.  Since he’s a likable character as a rich duck, it’s pretty sad to see him poor after all his efforts to protect his fortune.  Still, this is another way to show off the likability of the Terra-Firmians as their way of life gets them to see little use in all that money and ultimately send it back to Scrooge before they go to have their games somewhere else.  It’s great that these creatures are sent off with one more likable moment, but I can’t help but think of the story potential lost with Scrooge getting his money back SECONDS after losing it.  We could’ve had a compelling arc of trying to make a fortune again.  Still, I call this a good watch for both sets of characters being capable of getting behind, exciting fast-paced sequences, and the animation medium being used to its creative potential. 9/10
The Ranking
  1. The Curse of Castle McDuck
  2. Hotel Strangeduck
  3. Maid of the Myth
  4. Hero for Hire
  5. Top Duck
  6. Robot Robbers
  7. Much Ado About Scrooge
  8. Magica’s Shadow War
  9. Duckman of Aquatraz
  10. Launchpad’s Civil War
  11. Armstrong
  12. Sir Gyro de Gearloose
  13. Master of the Djinni
  14. Sphinx for the Memories
  15. Send in the Clones
  16. Sweet Duck of Youth
  17. Earth Quack
  18. Down and Out in Duckburg
  19. The Lost Crown of Genghis Kahn
  20. The Money Vanishes
  21. Where No Duck Has Gone Before
  22. Dinosaur Ducks
  23. Pearl of Wisdom
  24. Superdoo!
Be sure to stay tuned for the review of the next episode where even more animated creativity comes alive in the Odyssey-inspired adventure, "Home Sweet Homer."
If you would like to check out other reviews on this blog, click here for the guide to all the reviews posted so far.