Thursday, April 18, 2019

Super DuckTales Part 5: Money to Burn (DuckTales Vol 3 Part 24) - 'Toon Reviews 25

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Super DuckTales Part 5: Money to Burn

There have been fun and frustrating parts to this arc.  To wrap it up, despite a few contrivances, this part is a satisfying conclusion up to the show’s adventurous standards. 
We start with Scrooge fighting a bunch of sailors to salvage his money bin first.  This doesn’t last long with Scrooge finding it fast.  It’s here where the arc’s flow suddenly changes.  After much devotion to a robotic superhero thwarting the Beagle family, the arc decides to focus on aliens, going off the rails.  They appear out of nowhere and beam the money bin aboard their ship.  Adding to the improbable conveniences is Launchpad owning a plane to take Scrooge, Gizmoduck, and himself into space.  It would be believable if Gyro had it, but a naïve character like Launchpad having it on hand seems a bit far-fetched. 
Despite the forced space angle as another obstacle between Scrooge and his fortune, the actual adventure is pulled off very well.  They track the bin to a planet that lives for metal right down to being surrounded by large nuts, bolts, and screws.  There’s also a continuation to the show’s often explored man-vs-machine theme with the entire planet populated by robots.  They’re so dominant, their society prohibits anyone who isn’t metallic from entering.  Their power comes from taking any metal objects they can find to melt them down and make more robots.  Much of Scrooge’s money is metal, so that means trouble for his economic well-being. 
It isn’t long before he and the others are caught and brought to the leader of the planet, a supercomputer named MEL.  He really sells the man vs machine theme through declaring him and all other machines as superior over the nonmetallic invaders.  It’s a humorous ego that interestingly shows how machines could take over without proper control.  His power really shows when he strips off Gizmoduck’s armor revealing Fenton Crackshell, further lowering Scrooge’s confidence in the mission.  It seems fair since most of what he saw in Fenton was screw-ups, but Fenton proves that he’s reliable even without the armor. 
With that, we get his most shining moment where his established counting skills allow him to outsmart the actual supercomputer in a challenge of wits.  One last trick question especially brings out the best in him.  From here, the heart of the episode shines as this act gets Scrooge to truly see the good of both Gizmoduck and Fenton.  It’s so apparent that it’s touching when he’s saddened by the apparent loss of him and his bin when the planet’s blown up.  Gizmoduck does pull through however with the bin in tow.  The way back to Earth as Scrooge does what he can to keep the bin with him no matter what they encounter does make him look ridiculous as his comrades say.  To me though, given all the nonsense that kept separating him from his fortune and the importance of having money, I perfectly accept this behavior.  It’s for these reasons that the ending where the money bin lands in its old spot so Scrooge can pay everything off and be at peace is so rewarding.  Other scenes of the Beagle Boys only offering the ripped up highway for their Ma’s birthday, and Fenton landing a date with Gandra Dee greatly enhance the positive vibes. 
For all this arc’s ridiculousness, including the contrived setup to this part, this is a spirited out-of-this-world space adventure to end “Super DuckTales” and this Vol. 3 DVD.

A-

The Ranking
1.      Once Upon a Dime
2.      Duck in the Iron Mask
3.      Dr. Jekyll and Mr. McDuck
4.      Spies in Their Eyes
5.      Nothing to Fear
6.      The Uncrashable Hindentanic
7.      Dime Enough for Luck
8.      Super DuckTales Part 2: Frozen Assets
9.      Duck to the Future
10.  Launchpad’s First Crash
11.  Jungle Duck
12.  Super DuckTales Part 3: Full Metal Duck
13.  Ducky Horror Picture Show
14.  Super DuckTales Part 5: Money to Burn
15.  Time is Money Part 4: Ducks on the Lam
16.  Time is Money Part 1: Marking Time
17.  Time is Money Part 2: The Duck Who Would Be King
18.  All Ducks on Deck
19.  Super DuckTales Part 1: Liquid Assets
20.  Till Nephews Do Us Part
21.  Time is Money Part 5: Ali Bubba’s Cave
22.  The Status Seekers
23.  Super DuckTales Part 4: The Billionaire Beagle Boys Club
24.  Time is Money Part 3: Bubba Trubba
Final Thoughts
After looking through two fully solid and highly commendable DVD volumes of DuckTales, you’d think that a look at Vol. 3 would be more or less of the same quality.  The final results show that while it is as good as its been for the most part, a number of episodes on this set show the series starting to falter a bit in appeal. 
Even if you’re constantly reminded that the show offered better material, the experience is still very much entertaining as a whole. In fact, at the start of this DVD volume are quite a few episodes that live up to the great creativity and sense of adventure the series prides itself on.  Many episodes continue to put their own spin on common adventure plots.  A time travel episode is caused by the work of witchcraft, making for a creative dystopia and gags of landing in other time periods at the climax.  A story about hypnosis is expanded upon with an entire legion of spies with certain code phrases, and raises the stakes through involving the navy.  A flight in an airship named after two disaster-bound vessels is an amalgam of experiences from the passengers that manages to work out in the end despite all calamities.  Monsters from all walks of life get together in a group to discuss the discrimination they face.  These are only a few examples of strong adventure plots you’ll find in this set, and the kind that showcase what the show is best known for.
A couple of episodes really stand out for how they develop the characters.  Backgrounds for much of the cast are nothing new, but it’s still welcome to get different perspectives on their pasts which work in broader details.  My personal favorite episode here is one that goes into all the details of the smart work Scrooge put in to make his fortune.  It stands as something special for showing not just how important his Number One Dime was through it all, but also that having a family is what really made him feel wealthy.  Other episodes bring up more interesting character reveals like how Launchpad first met Scrooge and where Mrs. Beakley worked before becoming the mansion nanny.  Among another one of the strongest character-driven episodes is “Duck in the Iron Mask.”  It’s an interesting Meta-episode exploring how Huey, Dewey, and Louie are more or less one in the same with one of them desperate to stand out from the others.  This wouldn’t be an issue in the later reboot, but to bring attention to this character drawback around since the classic days of Disney at this time is pretty impressive.  The strongest episodes here seem to be those that go all out with character development, further enhancing the appeal of the volume and freshness of the series.
These positives bring me to exactly what makes this set of episodes slightly inferior to the others.  While the show has had weaker material before, it was usually once in a while type of deals, driven by established weaker elements of the characters.  Here, weak material becomes much more consistent driven by actions that don’t always fit the characters.  Sometimes it’s through obvious dumb decisions like lying about navy accomplishments or pulling feeble pranks on a dangerous fiancée instead of telling the truth about her.  An even bigger example is Scrooge feeling the need to join a high society crowd when his high status as the richest duck in the world already has him outrank them all.  I may be dwelling on this, but I still find it frustrating that he’d be so sensitive about what that one group thinks.  If these were the only weaker episodes of the batch, the drawbacks wouldn’t be so impactful.  That’s when you consider the story arcs on this set.
Story arcs may just be multiple episodes grouped together, but they’re still hyped as event-worthy stories for the series.  However, unlike the story arcs on the Vol. 2 DVD, both “Time is Money” and “Super DuckTales” falter a lot in storytelling and leave very mixed impressions.  The fact that they make up a large part of the DVD right down to an entire disc full of parts of them doesn’t make it look too good compared to the other volumes. 
“Time is Money” seems interesting for working in prehistoric adventures and combining it with a usual bet between Scrooge and Flintheart Glomgold.  However, the logics behind the bet and Flintheart’s attempts to come out on top become noticeably botched as the story goes on.  It also suffers from the divisive Bubba the caveduck who mainly exists to mess around and go along with customs that are more geared towards 80s kids than universal audiences.  He has his moments, but they don’t fully make up for causing harm for the majority of the arc.  It also suffers for making a big deal of a hole in time only for the claim to mean nothing later on, and devote an entire part to a completely unrelated adventure in a Chinese kingdom.  Basically, “Time is Money” is a hot mess of focus, varying characterization, and confusing logic. 
While “Super DuckTales” is the better of the two arcs, it too has a fair share of problems.  Fenton Crackshell, the duck who becomes Gizmoduck and Scrooge’s new accountant, is a better newly introduced character, but it takes a while to become truly great.  There’s also frustrating breaks in logic like how the Beagle family is just allowed to spend Scrooge’s fortune as they please, and a collection of contrivances near the end.  It even applies for characters with Megabyte Beagle only existing as a plot device who takes control of Gizmoduck, and when that fails, he disappears forever. 
That’s not to say these arcs don’t have any good points.  They both have plenty of heartwarming and fun moments as well as instances of great creativity, especially through the concept of Gizmoduck.  Still, the problems are so major they hold the arcs back from being anything truly great.  Not only that, but in much of the remaining 25 episodes of the series, both Bubba and Fenton/Gizmoduck take up the spotlight alongside the true stars of the series.  Because they’re pretty divisive, it’s concerning that this leaves little room for great moments from readily present supporting characters.  In some cases, certain characters don’t even appear at all because of them being around.  At least in the latter instance, that mostly applies to characters like Doofus Drake who were never that great to begin with.  Much of this is best left explained for the eventual look at those final 25 episodes, but this issue starting with these two arcs warrants a mention.
As for DuckTales Vol 3 as a whole, it’s still a fine continuation of the greatness set by what came before.  It does start to lose a lot of what made it so strong, most of it coming from two very flawed story arcs, but the experience is still very positive.  There’s plenty of great works that outweigh the weak ones which often stand out with noteworthy character development, many of which fans should not miss out on.  For that, even if DuckTales has done better, this DVD set of episodes is worth adding to your collection if you haven’t done it already.
Recommended
 
Before I get to the last 25 episodes of DuckTales, there are other shows I'm itching to return to talking about.  Here's a revised schedule with three of them on the way. Some of them are starting a new practice of covering two seasons instead of one:
They all kick off next Monday so see you then. Until then:
Stay Animated Folks!
 

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