Tuesday, September 22, 2020

Sidekick Scouts - (OK K.O.! Let's Be Heroes Season 2 Episode 27) = 'Toon Reviews 40

If you like this review and want to stay updated for what else I have in store, become a follower of this blog, click here to like the official Facebook page, and click here to follow me on TwitterNow on with today's review:

Sidekick Scouts


Usually in shows, kid characters start out brash, rowdy, and unaware of the true magnitude of tasks at hand, but given the right choices, they mature the more the show goes on.  K.O. is basically no different in this regard, and it shows in this cartoon where he ends up getting a younger version of himself.  

Everything he goes through here is a result of understandable betrayal as he reflects over his inspirational heroes, eventually remembering what he learned about Chip Damage.  K.O.’s spent so much time believing Chip was a great hero, but now that he knows he’s a total fake, he’s moved to destroy all stuff relating to him.  Even more pressing is how he feels bad about pursuing becoming a solo hero, which Chip Damage inspired the most.  With endearing support from Carol, K.O. then decides to take up a path different from being a solo hero, in this case, a sidekick.  

There just happens to be a scout troop where young heroes can learn to become sidekicks, and there K.O., and by extension the audience, finds something interesting.  It seems that the best way K.O. knows how to help other heroes is by fighting lots of bad guys alongside them.  Tasks like this are deemed far too advanced for sidekicks and it soon becomes agreed that he’s over-qualified to be among other sidekicks.  One of these potential sidekicks in the troop is a little cyborg called Combo Breaker.  His gimmick is being hyperactive around everyone he meets, trying to help people, but seems to just get in the way and talks too much.  Just to further play up his status as a little kid, he has a major speech impediment where he always pronounces his Ls as Ws.  

He’s easily impressed with K.O.’s capabilities, and wanting to be a sidekick so badly, Combo declares himself as K.O.’s sidekick.  He follows K.O. around to do his bidding during his daily life, particularly his job at Gar’s Bodega.  Now, K.O. is already getting visibly annoyed by Combo’s hyperactive attitude, but here is where Combo really starts crossing the line for him.  K.O. just tries to do his job as normal like cleaning floors, handling registers, and setting up displays, but Combo keeps shoving into his business without an idea of what to do.  He’s basically just a little kid who keeps getting in the way, and for that, it’s understandable that K.O. would be led to snap at him.  

It’s only when danger shows up at the plaza in the form of usually weaker Boxmore robots, Ernesto and Jethro, equipped with upgrades, especially Jethro’s new sound system.  K.O. needs help, but when calling his co-workers for it, they remind him of his sidekick and how he’s not much different from when K.O. first started working at the bodega.  That right there is reflective of how character development works as K.O. understands that despite all mess-ups, Combo really did have good intentions to help.  He makes up for his angst, and Combo’s utility belt powers offer much needed assistance against the Boxmore robots.  

This could be a good opportunity for Combo to become K.O.’s sidekick full time, but K.O. decides to just keep on being a hero in training.  Combo instead goes on to be a sidekick to another hero, Neil, leaving K.O. confused.  At best this is a solid way to help K.O. reconcile with his betrayal over Chip Damage, but the events of this cartoon still aren’t big or impactful as they could be.  Still, the insight it does bring regarding character growth is big on charm and merit.

A-

Season 2 Rankings

1.      Your World is an Illusion

2.      T.K.O.’s House

3.      Final Exams

4.      CarolQuest

5.      All in the Villainy

6.      Dendy’s Power

7.      Crossover Nexus

8.      Lord Cowboy Darrell

9.      Bittersweet Rivals

10.  Red Action to the Future

11.  My Fair Carol

12.  Are You Ready for Some Megafootball?!

13.  Boxman Crashes

14.  Wisdom Strength and Charisma

15.  Mystery Sleepover

16.  Super Black Friday

17.  Point to the Plaza

18.  Special Delivery

19.  Seasons Change

20.  The So-Bad-Ical

21.  Monster Party

22.  Sidekick Scouts

23.  Plaza Film Festival

24.  Let’s Watch the Boxmore Show

25.  Be a Team

26.  Plaza Alone

27.  Soda Genie

Be sure to stay tuned for the review of the next episode where K.O. experiences an particularly interesting game of jacks.
If you would like to check out other OK K.O.! reviews on this blog, click here for the guide made especially for them.

Sunday, September 20, 2020

All in the Villainy (OK K.O.! Let's Be Heroes Season 2 Episode 26) - 'Toon Reviews 40

If you like this review and want to stay updated for what else I have in store, become a follower of this blog, click here to like the official Facebook page, and click here to follow me on TwitterNow on with today's review:

All in the Villainy

It seems that Boxmore is going through more than one major change this season.  Initially starting out with Darrell taking over, it’s around the middle of this season when control goes back to Lord Boxman after permanently allying with Professor Venomous.  This way, even if things kind of go back to how they were, there is still a new perspective on the lifestyle of this villain company.  While they do attack the plaza and our heroes, and are legitimately evil, they’re also a family, and that dynamic is on perfect display for this cartoon.  In fact, it makes it one of this show’s most interesting works.  

It’s fascinating to see this more humane side of the series’ bad guys at the forefront.  There are several family sitcom parodies, the Boxmore robots and Fink doing activities like getting takeout and putting on recitals, and discussions on making the family work.  The latter especially has huge weight with Lord Boxman and Professor Venomous seeking what can be best described as parental advice.  They sound so worried about making the family work, you’d swear they were a newly married couple.  


The big cause for their distress is how one of Lord Boxman’s robots, Darrell, and Professor Venomous’ assistant, Fink, are the only ones who can’t get along.  They’re both thrown into typical sitcom ideals of settling conflicts with Darrell and Fink sharing a bedroom.  As for Darrell and Fink themselves, there’s really no good reason for them to be this bitter with each other besides not liking change.  Normally, I wouldn’t want to stand for petty fights that make both sides look unlikable and annoying, but a few things make this work for entertainment’s sake.  Darrell and Fink are already unlikable as they’re both some of the bad guys.  Also, their insults, attempts at dividing the room, and their general fighting comes with hilarious facial expressions and passionate vocal performances.  It’s like a funny comedy routine with characters who are supposed to be total jerks and is enhanced by commentary from the likes of Raymond and Shannon.  

Conflict resolution also has a nice hint of humorous villainy.  When Lord Boxman and Professor Venomous see that Darrell and Fink are still at odds, they decide on settling things the easy way by getting them presents.  That’s the worst thing to do with bad behavior, but again, it’s not an issue because they’re the bad guys.  There are also specific restrictions when Darrel and Fink are told to only use their new gifts to attack the plaza.  They set out to do that on K.O., Rad, and Enid, who spend most of the cartoon waiting to finish the fight from the beginning before deciding to just skip things.  During the fight, Fink finds a compromise by using her gift to attack K.O., but also save Darrell, and the thrill of excitement is enough to bring them together.  The villains are beaten once again, yet the cartoon ends with Darrell and Fink on good terms, a perfect sitcom episode ending, especially for the parental villains.  

One thing for certain is that this cartoon is successful at showcasing another side of the lives of villains.

A+

Season 2 Rankings

1.      Your World is an Illusion

2.      T.K.O.’s House

3.      Final Exams

4.      CarolQuest

5.      All in the Villainy

6.      Dendy’s Power

7.      Crossover Nexus

8.      Lord Cowboy Darrell

9.      Bittersweet Rivals

10.  Red Action to the Future

11.  My Fair Carol

12.  Are You Ready for Some Megafootball?!

13.  Boxman Crashes

14.  Wisdom Strength and Charisma

15.  Mystery Sleepover

16.  Super Black Friday

17.  Point to the Plaza

18.  Special Delivery

19.  Seasons Change

20.  The So-Bad-Ical

21.  Monster Party

22.  Plaza Film Festival

23.  Let’s Watch the Boxmore Show

24.  Be a Team

25.  Plaza Alone

26.  Soda Genie

Be sure to stay tuned for the review of the next episode where K.O. learns what it's like to have a sidekick.

If you would like to check out other OK K.O.! reviews on this blog, click here for the guide made especially for them. 


Thursday, September 17, 2020

The Future - (Steven Universe Future Episode 20) - 'Toon Reviews 41

If you like this review and want to stay updated for what else I have in store, become a follower of this blog, click here to like the official Facebook page, and click here to follow me on TwitterNow on with today's review:

The Future

The previous cartoon may have been the climax, but the actual end of this epilogue and the Steven Universe franchise is the real way forward from what Steven’s been through.  The results are the best way the show could go out, saying good-bye to the staple elements that have been at the heart of everything, the likable characters and their relationships.  

It’s been months since Steven’s initial meltdown, and after getting the stress out of his system, he’s progressively improving his mental state with various practices.  He’s not fully recovered, but what he’s setting himself up to do puts him in the right direction.  There’s physical exercise every morning to manage all inner stress, mentions that he’s seeing a therapist to talk about matters, and biggest of all, he’s moving out to see the country.  The latter is especially huge with Steven leaving behind what’s been his home for all his life.  At the same time, there was solid build-up to this decision with how many of Steven’s friends have moved on and discovered new paths, and his dad further encouraging the choice.  It’s a good way for Steven to find his own new purpose and at times frequently catch up with friends.  

Despite all the promise, Steven still has the challenge of telling the Crystal Gems about his choice, especially with everyone else knowing about it.  Approaching the subject has some nice touches, mainly Steven starting it with homemade Cookie Cats.  Even nicer is how Garnet, Amethyst, and Pearl perform the treats song, really bringing the end of the franchise full circle to the cartoon that started it all.  The line of leaving family behind though steers Steven to admitting he’s moving out and may never come back, and the main Crystal Gems seem to take this well.  

This is contrasting to say the least with other farewells.  Steven has one last moment with the supporting Crystal Gems, Bismuth, Peridot, and Lapis, and these fan-favorite characters are given huge sendoffs.  How they’re sent into an emotional wreck from Steven leaving as well as his parting gifts for them is demonstrative of how honored they are to have grown as they did because of him.  Even Jasper seems upset that he’s leaving which she shows in her own forceful way.  All Steven has to remember her by is how she’s brought herself to attend Little Homeschool like he wanted.  

All the same, Steven still has concerns that his close family, the main Crystal Gems, don’t seem as torn that he’s leaving.  There’s even a meaningful conversation with Greg, who’s given the ultimate gift, Steven’s entire beach house.  It covers how even though it seems odd for Steven to want the Gems to be saddened by his leaving, he’s allowed to be honest with his true emotions.  Plus, it shows that something was learned from his previous show of trauma with Steven being vocal of how he feels instead of bottling it up like he did.  

This is why, when he’s about to leave and the main Crystal Gems still seem ok with him leaving, Steven takes time to approach the issue before setting off, which is commendable.  It shows that he’s actually reading into what doesn’t make too much sense, and that grants him the truth of matters.  Garnet, Amethyst, and Pearl were actually devastated about Steven leaving, but were holding their feelings back so not to stop him.  Now with their feelings exposed, Steven’s final parting from his closest family can go out with all the emotion necessary.  It’s an endearing showcase of how even after everything that’s happened, they’re still a loving family, and will be there for each other whenever needed.  May that be true for everyone leaving to make their mark in the world.  For one last symbolic measure, the final moments close this series perfectly as Steven drives away from his past work complete for Gem and human-kind, and forward to the future.

Now on its own, this cartoon is rather simple and doesn’t feel too grand in terms of sending things off.  However, teamed with everything else in the epilogue series, especially the previous few cartoons, it’s the most fitting closure one can ask for.  Steven’s ultimate decision after dealing with others moving on and uncertainty of what to do for himself has relatable benefits, and can even prove as inspiring for many watching.  All the heart and emotion gone into how long it takes to say good-bye to his meaningful past aids in making these actions feel big even if they don’t seem that way.  Watching this cartoon right after what came before it may be the best way for it to seem impactful, but it still does its job well in sending our main protagonist down the right path.

A+

The Ranking

1.      I Am My Monster / The Future

2.      Growing Pains

3.      Volleyball

4.      Fragments

5.      Homeworld Bound

6.      Bismuth Casual

7.      Little Graduation

8.      Mr. Universe

9.      Little Homeschool

10.  Prickly Pair

11.  In Dreams

12.  Together Forever

13.  Bluebird

14.  Why So Blue?

15.  Snow Day

16.  Everything’s Fine

17.  Rose Buds

18.  Guidance

19.  A Very Special Episode

Final Thoughts

I started these reviews with a statement on how working with animated characters can get personal to the production crew, and how the characters can feel like real people.  That’s the main impression to take from Steven Universe Future in how it works as a natural continuation of everything from the original series.

Going into this epilogue, there’s promise for unexplored, or in some cases underexplored, elements from beforehand.  Truthfully there’s plenty of that with nearly all of its content.  We get to know some of the uncorrupted Gems, learn what’s become of unredeemed antagonists, see new paths for some of the Beach City residents, explore how Steven’s influence has shaped Homeworld and the Diamonds for the better, and even more.  It’s not just side elements that get pleasing development.  Those especially closer to Steven are given answers to where they came from as well as proper closure to their arcs I personally never knew I wanted.  Developments include Greg’s family life, and the supporting Crystal Gems, Bismuth, Peridot, and Lapis, all getting cartoons that convincingly cement their growth.  All these subjects are examples of the epilogue really taking advantage of its existence in relationship to the franchise.  They ultimately make the entire series more fleshed out, feeling like necessary continuations instead of here for popularity’s sake.  However, these subjects are basically backdrops to the heart of the epilogue which turns out to be the most effective continuation of the original series.

The past series was one big story about a multitude of characters dealing with all sorts of heavy issues with Steven experiencing them all, even if it wasn’t always about him.  Now this epilogue is a story all about him and the realistic effects of needing to save the entire universe has on him.  Steven’s story explores how his past glories don’t necessarily leave him in a high place of grandeur, but in fact face him with several hardships.  His overall decent is felt with every passing cartoon.  He starts out as his usual self, ready to help anyone, confident that he has all the answers, especially now that he knows he’s meant to be himself.  However, as an encounter with Jasper suggests, he’s the only one who needs help, and the rest of Steven’s experiences seem like proof of that. In this new age, Steven begins to lose his helpful touch, is still being reminded of bad things his mother did, feels unneeded as his friends move on to bigger paths in life, and is under the impression that the Gems he’s closest to, the main Crystal Gems, are holding him back when he’s trying to show how mature he’s gotten. For good measure, these issues keep a strong narrative focus throughout the epilogue.  Every cartoon features at least one of Steven’s issues at the forefront.  This is even true for standalone light-hearted stories where being two fusions at once has him overwork himself, and a story mostly about Lapis shows him lose his helpful touch.   Plus, with his Gem powers, the turmoil he feels of these issues become more aggressive than it would in the average person. It’s visualized by a frightening pink glow and ensuing destruction whenever he gets mad. 

Even how mad and stressed he gets over these issues is given a deep explore.  Steven’s glows, destruction, and eventual swelling place him in the hospital which features an intellectual diagnosis of exactly what he’s dealing with.  Like his constant desires to be needed, how he reacts to these feelings is also a result of trauma from how much he’s had to protect Earth from the aftermath of the Gem War.  This allows the series to really stand out from the norm where instead of writing every big life-threatening adventure as par for the course, real repercussions are shown.  Steven experiencing trauma at a young age is stated to not be normal, and has kept him from living a healthy human life. 

Although the roots of his problems are put out in the open, Steven’s initial pink outbursts are only the beginning as the last quarter of the epilogue brings the worst offenses.  We see the initially good moral Steven shatter a Gem, nearly undo all the good progress he’s brought to the galaxy by shattering a Diamond, and later try to justify it all.  The final straw comes when his bad experiences all but convince him that he’s nothing more than a fraud of what past events he’s built up to be.  This results in an all-out climax where his bad self-harming thoughts transform him into a monster with the risk of him staying one as long as he holds these thoughts.  Fortunately, the memories of how he was there for everyone stay with his family and close friends, and their appreciation for all his efforts is what ultimately saves him. 

It’s after this when characters truly begin to feel like real people as the epilogue ends with Steven leaving his old life behind, ready to see the world in his own human experience.  A simple showing of his struggles to part with his loved ones and never seeing the exact details of his travels is practically demonstrative of care for one’s animated creation.  Ending everything just with Steven driving away from his old home is the equivalent of letting someone truly be free to be their own person in real life.  There doesn’t need to be anything more to the franchise depicting exactly what Steven finds on his travels.  All we need to know is that he’s searching for his ideal place, and above all, on his way to move forward from his past and come to a better place physically and mentally.  How well things go is entirely up to him, and everyone, including the people making the show, are set up to leave him to it.  Now would it be great to see where Steven ultimately ends up in a future series? Yes, but leaving the progress of his journey up to him is honestly more preferable.  In addition, with the promising sounds of his plan in relation to everything he’s been through, that’s enough to hope for the best.  Not to mention, you can’t fault the highly emotional sendoff he has from everyone when the epilogue officially comes to an end.  If you ask me, the ultimate resolution is among the best ways of making this animated work feel not just like fiction, but also genuine reality.

So this epilogue seems to live up its promise of looking into elements that didn’t get much closure or development prior and has a great central story.  As far as drawbacks are concerned, they aren’t too big, but they are reasonably noticeable.  It doesn’t have much to do with the main story, but rather everything around it.  For all the questions the epilogue answered, the true drawbacks are what it didn’t answer, making it not really live up to its fullest potential.  There are a few lore-related elements that aren’t even slightly touched upon like what was in the chest in Lion’s mane or who made the Diamonds.  However, a bigger example covers certain characters that made very memorable impressions before, but don’t get any follow-ups or further development in the epilogue.  I mean, Emerald had a memorable role during Lars’ first space captain days, but we don’t see her at all in the epilogue.  Kevin was constantly a harassing jerk in past Stevonnie appearances, though his latest appearance suggested depth to his behavior, but that’s never followed up on.  The Off Colors, Lars’ Gem crew, are a memorable bunch of characters, but aside from graduating in “Little Graduation,” they do nothing and don’t even get any lines here.  Plus, any Beach City resident who isn’t Lars, Sadie, or the Cool Kids adds support to the claims that they really did add nothing to the original series’ bigger picture.  At best, they visualize the change in the dynamics between humans and Gems, both of which are frequently seen living side by side, so that’s something.

Then there are some missed opportunities with some of the antagonists.  The intro to the epilogue features a group shot of everyone posing a conflict throughout the series, a pretty clever way of setting up things to come.  The material they star in by themselves isn’t the problem.  The problem is that most of them only get one appearance, and that’s it.  They show up for a memorable appearance, and don’t add anything to the bigger story aside from subtle developments to Steven’s mental descent.  One example is a fusion between two unredeemed antagonists, Aquamarine and Eyeball the Ruby, called Bluebird Azurite.  They’re delightfully charming in their guise and threatening when necessary, and it’s all great charismatic character-driven encounters.  However, they leave saying that they’ll be out there hating Steven and hint that they’ll return, but they never do.  This just makes any threat they had now and in the past feel like a total joke.  

There’s also a pair of Lapis Lazulis who don’t have to terraform planets anymore, but do because they enjoy it.  Although our Lapis gets through to them, they just end up feeling like tools to showcase her character development.  This conflict also ends up feeling resolved too easily as one Lapis sides with Steven in the end, and there’s no ulterior motive.  That said, it would really be nice to know what became of the other Lapis.  

As you can see, the issue with the antagonists is that they show up once with the promise of being a big threat, and aren’t part of the bigger picture in the end.  This even applies to antagonists not in that one intro shot like Holly Blue Agate who longs to be authoritative again, but that goes nowhere.  I guess this is to keep the focus on Steven and his personal emotional problems, so world-building isn’t a huge priority.  That’s respectable but still disappointing.  

There are, fortunately some antagonists that leave bigger impacts.  Jasper shows up at the start of the epilogue, has future roles that further Steven’s personal arc, and she even gets closure through attending Little Homeschool in the end.  She holds onto her old aggressive ways, but still ends up showing progress as a character.  Even the likes of Cactus Steven, who only shows up in one cartoon, works as an example of Steven’s issues through repeating his inner thoughts.  When the issues get worse later on, a variation of his plant powers appears in a similar form of that cactus.  In the end, the biggest drawback of the epilogue is that you have to wish that it did more when it comes to exploring certain topics.  Thankfully, through managing to keep focus on the most important story elements all throughout and the topics it does manage to explore, the results are positive as usual.

Steven Universe Future is nothing short of a worthy addition to the Steven Universe franchise.  What it adds to the series are logical steps that cover deep topics, things introduced before are given good expansion, and the characters involved are at their most believable.  Not only does it help send one of the most influential animated shows off in style, but it’s overall inspiring with showing the benefits of taking “just a little time/ just a little something else instead…”


Highly Recommended

With the completion of this look at the Steven Universe epilogue, this blog has officially covered all of the series.  Throughout its run, it deserves praise and recognition for all it has accomplished with themes, world-building, character-building, and emotion.  With every new thing added to its run, it’s only managed to enhance its staying power instead of overstaying its welcome.  Is it perfect? No, but any gripe to be had with it can be overlooked for the strengths of all its positives, practically making everything work.  I understand the universal sadness of it ending after all these years, but it’s good to know that no matter what, it will always be around to continuously revisit.  Like Steven getting inspired to drive off to a life all his own, everything his adventures brought are sure to do the same for anyone watching.  The stories of him and those in his life are not just a gem; they’re a landmark. 

As for what MC Toon Reviews has in store next, there's more to OK K.O. Seasons 2 and 3 for sure, but that's not all.  In addition, you'll also get looks at the first seasons of two of the newest TV animation marvels from Disney, The Owl House and Amphibia, both back to back.  Yes, there's solid review material coming your way, but until then:


 

Stay Animated Folks!