Showing posts with label Donald Duck. Show all posts
Showing posts with label Donald Duck. Show all posts

Sunday, March 29, 2026

The Spear of Selene - (DuckTales 2017 Season 1 Episode 14) - 'Toon Reviews 51

If you like this review and want to stay updated for what else I have in store, become a follower of this blog, click here to like the official Facebook page, and click here to follow me on TwitterNow on with today's review:

The Spear of Selene

The Spear of Selene

In addition to being another fun adventure, this episode is also one to help develop a major arc for the series.  Greek mythology is the name of the game here, and it ultimately offers development for the arc in question as well as a good deal of solid character moments.  

Scrooge and the gang crash land in Ithaquack, home of mallard versions of famous Greek gods on top of being a reference to a location from the original DuckTales.  It features Zeus as the leader as is commonly expected, but the real standout qualities come from the other gods on the island.  One of them is the cheerfully heroic Storkules who has an apparent fondness for Donald, further adding intrigue to this iconic character.  The truth is both Donald and Scrooge are extremely apprehensive about Ithaquack and want to leave as soon as they crash land on the island.  It’s not just because of Storkules’ extreme attachment to Donald who’s clearly uncomfortable about the god’s disregard for space, but something bigger on Scrooge’s end.  For now though, the focus is on how they ended up in Ithaquack to begin with.  

This was all a big ploy on the part of Dewey and Webby who made sure they’d crash land on the island.  When no one is suspecting, they sneak off to explore further areas of the island which is said to hold major information on the nephews’ mother, Della.  At this point, all they have as a clue is a message from her to Scrooge saying that she took something called the Spear of Selene.  As Selene is the name of one of the Greek gods, clearly Ithaquack is the best place to learn about such a spear.  Venturing to the Temple of Heroes and faced with all sorts of challenges from obstacles to get artifacts to strange creatures, there are interesting perspectives on the main matter.  Webby, known for her love of adventure and conspiracy, constantly points out all the bad things that could connect to Della taking the Spear.  Dewey, however, keeps holding onto hope for the best, thinking of all the possible good reasons his mother had for taking the Spear.  It makes for a very authentic portrayal of dealing with matters that no one has any answers to.  You can always hope for the best, but hoping is not the same as knowing for a fact that the best is so, and the possibilities of the worst still exist.  This is felt in every obstacle Dewey and Webby face, and as long as they don’t have answers, it keeps getting harder for Dewey to hold onto hope.  

It all comes to a head when they’re just steps away from entering the chamber of Selene, and Dewey straight up prevents him and Webby from entering.  Eventually, it turns out that Dewey is just plain scared of finding out the truth about his mother because of all the possibilities of her taking the Spear of Selene for bad reasons.  This adds a whole layer of appeal to this usually trendy, upbeat, overly ambitious character.  Dewey is expected to be all about diving into adventure and getting results without thinking things through.  This time, he’s considerate of any possibility, including the bad ones, and is nervous about which one ends up being true.  Perhaps something as big as the truth about his long-lost mother is allowing him to look at things more seriously.  In an equally endearing move on Webby’s part, she is respectful of Dewey’s feelings, agreeing that this is a question they don’t have to get answers to if he doesn’t want to.  Then, all of a sudden, Dewey decides to press forward anyway.  Now, this move is kind of inevitable since the truth about Della means a lot to him, and it would just keep bothering him until he gets answers.  The confrontation is a fitting move to convince him to continue through the mission too, especially since they’re so close.  The issue is that it happens almost immediately after Webby acts respectful of Dewey feeling they shouldn’t keep going.  If there was time of Dewey actually thinking about the implications and a clear sign that he’s changed his mind, the later events would have made more sense and enhance the theme.  

One thing’s for sure, despite the issues to the execution of its build up, the big reveal is pretty satisfying.  Behind the doors is Selene herself, goddess of the moon, and what comes from her goes two different ways.  She apparently didn’t have a spear, and certainly doesn’t know of something called the Spear of Selene.  This could mean Dewey is still without answers on what his mother was like, but there is some reassurance to his fear.  Selene reveals to have been good friends with Della about whom she has many good things to say.  Ultimately, this is reassuring to Dewey, even if it still leaves him without many substantial answers.  Still, he is given enlightening advice to not give up on his search, for Della never would.  Not only does this main plot of the episode meet the adventure criteria, but it also does a commendable job with relatable drama and interesting character building.  

Speaking of adventure, much more of that is found in what the rest of the family gets up to.  Looking back on Scrooge’s unease about Ithaquack, it relates to tensions he has with Zeus himself.  A long time ago, he came to Ithaquack with Donald and Della to engage Zeus in challenges.  Zeus, however, doesn’t take it well that Scrooge always beat him in these challenges causing the other gods to not respect him as much.  It’s a pretty petty conflict all things considered, and Scrooge and Donald are right to sort out the ridiculousness of this whole thing.  Still, they’re all caught up in Zeus’ ego issues, forced to try and beat him in a series of challenges.  

The biggest thing to show in this part of the episode is the challenges themselves.  Zeus has his own son go against the rest of Scrooge’s family in feats of strength.  Storkules definitely has much to offer with strength, but Scrooge’s family always best him with their wit.  Specifically, it’s Huey and Louie who provide the wit to win everything.  Donald is there too, but he flat out refuses to take part, and there’s some solid depth for that.  Storkules is very fond of Donald, constantly talks about how the duck is his best friend with a strong spirit of adventure, much like what Della was to Selene.  Speaking of Della, when Donald alludes to her not being with them, Storkules is very sympathetic, but doesn’t immediately see the connection to Donald not doing adventures anymore.  It becomes clearer later on when during Zeus’ challenges, Storkules confronts Donald on this matter.  The big takeaway is Donald solemnly saying that the reason his adventurous ways are gone is that someone always gets hurt.  This is no doubt indicative of how affected he is by the loss of his sister, and even with the funny duck voice, the emotional weight of his reveal is very sincere.  It’s a good example of how Donald can very well be the core Disney character to best resemble a versatile actor.  

However, he ultimately doesn’t let that stop him from helping when things get tough.  Zeus’ pettiness brings on a very intense challenge where the opponents have to try to take a golden fleece from a girl. The catch is that the girl singing creates a fierce storm, and it doesn’t help that Zeus brainwashes his own son beat the opponents back.  Thanks to his bond with Storkules, Donald is able to step in and help his nephews overcome the challenge.  It’s ultimately Louie’s conman ways that stop the girl, but Donald’s little contribution is still of note as it slowly reignites his spirit of adventure.  As for the resolution of this whole conflict with Zeus, it kind of falls flat in intrigue where the family is let out of the challenges when they take a dive in one last challenge.  Zeus is quick to gloat over this like a child, and there’s not a hint of humbleness.  Perhaps, there’s some merit with Scrooge admitting all this was because of pride and egotism, something he himself is guilty of too, thus leaving nobility to throwing the game.  Still, the way Zeus reacts to this makes this stance one-sided.  Despite that, this part of the episode does still have good character moments.  

In fact, it’s character moments that add to the appeal of this episode not just in helping for their sake, but for thematic and plot-driven purposes.

A-

Series Ranking

1.     The House of the Lucky Gander

2.     The Beagle Birthday Breakout

3.     The Impossible Summit of Mt. Neverrest

4.     Terror of the Terra-Firmians

5.     The Missing Links of Moorshire

6.     McMystery at McDuck McManor

7.     The Living Mummies of Toth-Ra

8.     Daytrip of Doom

9.     The Great Dime Chase

10.  Escape To/From Atlantis

11.  Woo-oo

12.  The Spear of Selene

13.  The Infernal Internship of Mark Beaks

The next episode has the nephews make a day out of doing their own thing even though they've constantly done so already. 

Next time on this blog is Ed Edd n Eddy.

If you would like to check out other DuckTales reviews on this blog, click here for the guide made especially for them.

Thursday, April 6, 2023

The House of the Lucky Gander - (DuckTales 2017 Season 1 Episode 6) - 'Toon Reviews 51

If you like this review and want to stay updated for what else I have in store, become a follower of this blog, click here to like the official Facebook page, and click here to follow me on TwitterNow on with today's review:

The House of the Lucky Gander

With the nature of this reboot established where it uses elements of the original series and shapes it into its own appealing adventure, this episode’s potential for fun is made clear.  The final result more than lives up to that potential, coming off as a creative experience with a strong use of character.  

One of the Duck family’s adventures leads them to a lavish expensive hotel located in the exotic city of Macaw.  It’s here where a tie to an element of the original series is made when another uncle, Gladstone Gander, approaches the family for help.  He turns out to be an interesting center for the adventure making good use of what the world of DuckTales has to offer considering his sparse appearances in the original series.  

One advantage Gladstone’s appearance in this reboot has over the original is a look at his dynamic with other characters.  Being an uncle, one can’t help but wonder what his relationship with Donald was like.  Since Donald is featured more prominently in this reboot, this is the place to get that answer.  There’s a major contrast with luck between the two with Gladstone always getting lucky enough, particularly through always finding $20, while Donald is always stuck with bad luck.  For that it’s easy to see some tension between the two, and it seems unbelievable that Gladstone is the one who needs help.  

As the family explores the hotel, it becomes even harder to believe with the many cool things it has to offer.  There’s an enticing floor show with elaborate water effects; Dewey bonds with a jade tiger; the buffet temple is tempting and sumptuous; and Louie gets high class bonding time with his uncle Gladstone.  Even Scrooge, who constantly belittles the amenities is partially swayed to stay at the hotel.  

Then there’s consideration of Donald, the one Gladstone actually needs the help of.  Apparently, Gladstone’s luck is so good, he can’t lose at any game or offer, and by extension, it means he can’t leave the hotel.  This is further proven by mystical shackle holding him to the hotel.  Naturally, if Donald is unlucky, this should mean he can actually allow Gladstone to lose and be able to leave.  In other words, Gladstone’s good luck is actually more of a curse than a blessing, and it’s all a work of a seemingly friendly hotel manager, Liu Hai.  In reality, Liu Hai is actually an ancient spirit who takes advantage of Gladstone’s luck by using his good fortune for his own gain.  

To free Gladstone, someone must beat him in the ultimate challenge, an obstacle course made from the material that makes up the hotel (which creatively turns out to be playing cards).  Scrooge offers to do it, but ultimately Donald is chosen because he is a sure loser.  Though it seems like all hope is lost, a point is made by the nephews that Donald’s biggest strength is that he never gives up no matter what’s against him.  As it turns out, this accurate statement is what’s needed for Donald to win the course.  However, Gladstone still turns out lucky because while he’s ultimately set free, Donald must stay in his place.  Even so, Donald being unlucky is actually the better outcome because his bad luck ends up getting the casino destroyed, and he’s set free by default.  

By the end, this whole escapade is more or less something that just happens, especially since Gladstone rarely shows up again (still more than in the original series though).  Still, with great atmosphere, creative challenges, memorable character moments, and interesting twists on concepts, it all comes together as a strong adventure.

A+

Series Ranking

1.      The House of the Lucky Gander

2.      The Beagle Birthday Breakout

3.      The Impossible Summit of Mt. Neverrest

4.      Daytrip of Doom

5.      The Great Dime Chase

6.      Escape To/From Atlantis

7.      Woo-oo

The next review shows the boys compete for the position of an internship with tech wizard Mark Beaks.

Next time, all reviews are on hold so this blog can cover the series finale of The Owl House.

If you would like to check out other DuckTales reviews on this blog, click here for the guide made especially for them.

Thursday, November 10, 2022

Daytrip of Doom - (DuckTales 2017 Season 1 Episode 2) - 'Toon Reviews 51

If you like this review and want to stay updated for what else I have in store, become a follower of this blog, click here to like the official Facebook page, and click here to follow me on TwitterNow on with today's review:


Daytrip of Doom

With the series tone and family dynamics now established in the premiere, episodes are now open to explore everything at play.  It all begins with a simple slice-of-life story like this exploring different facets.  First, there’s Scrooge adjusted to being closer to family ever since he moved everyone into his mansion as he spends the episode mostly nonchalant to their presence.  More prominent is Mrs. Beakley trying to maintain order as Donald uses his own houseboat as his living quarters without taking up any space or power in the mansion.  However, the main plot is about the kids with Huey, Dewey, and Louie attempting a day of fun as Webby tries to join in.  

The catch is that Webby is far too energetic and action-oriented to approach even the littlest situation the way average kids would.  The opening demonstrates this greatly with her treating a game of darts as a serious war.  All the while, Webby is certainly a ton of fun with how she approaches common pastimes.  

Anyhow, she’s invited to join the boys on a trip to an arcade called Funzo’s Fun Zone, which seems like an ideal place to bond with her new friends.  However, Webby’s eccentric ways still are troublesome.  Her first mishaps are over little things like failing at haggling which exposes Louie trying to get free fruit punch and causing Dewey to lose high scores on a valuable game.  Then, just as the boys are still about to accept her eccentricities, Webby accidentally causes major damage to the facility leading to them all getting banned from Funzo’s.  

At the same time, more trouble brews for them in the form of the series’ adversaries; in this case the most common from the original series, the Beagle Boys.  In terms of their characterizations in the reboot, they’re seen as more cunning and calculating than the old show’s more comedic portrayal.  Still, they seem to think too much alike with little to no traits to tell them apart, which was never an issue in the original.  Still, one of the Beagle Boys, Bigtime, stands out for being ironically short and wanting credit for a big heist.  He organizes a plan to capture Scrooge’s nephews and Webby as a way to get to his fortune, and successfully locks them up shortly after Funzo bans them.  Bigtime’s desire for credibility is made even easier to see when he contacts his mother, Ma Beagle, to impress her with what he’s accomplished; despite his efforts she’s still not impressed.  By the way, this portrayal of Ma Beagle is very in line with the original, but even more cold-hearted.  

Still, a ransom note is sent out and is intercepted by Donald and Mrs. Beakley which brings a turning point in their subplot with Donald finally asking for her help.  This is an effective setup for the climax as is a heartfelt scene of Webby lamenting over failing to be a normal kid only to be further reassured by her friends to be normal her own way.  For that, she pulls off a very dark and elaborate stunt to intimidate Ma Beagle where she uses the play area of Funzo’s to lead the beagle matriarch into a trap.  It’s ultimately an inventive scheme playing to the characters’ personalities and nature of the established setting.  The same can be said for the takedown of the other Beagle Boys where Donald finally shows capability by using his temper to beat them up without needing Mrs. Beakley’s guidance.  

In the end, everyone gets a better understanding of each other and bonds are strengthened.  This may be one of the simpler stories, but it still demonstrates much to admire about the main family of the series.

A

Series Ranking

1.      Daytrip of Doom

2.      Escape To/From Atlantis

3.      Woo-oo


The next review covers Scrooge's obsession of scaling this world's version of Mt. Everest, Mt Neverrest.

Next time on MC Toon Reviews is "Thai Feud" and "Adventures in Catsitting" in Amphibia.

If you would like to check out other DuckTales reviews on this blog, click here for the guide made especially for them.

Thursday, November 3, 2022

Woo-oo / Escape to/from Atlantis - (DuckTales 2017 Season 1 Episode 1) - 'Toon Reviews 51

If you like this review and want to stay updated for what else I have in store, become a follower of this blog, click here to like the official Facebook page, and click here to follow me on TwitterNow on with today's review:

Since this blog has started reviewing the final episodes of the original series, it’s only fitting to look at the first season of its reboot at the same time.  What’s more, this show is probably a testament for all reboots to look up to in this age of media with:

DuckTales (2017) (Season 1)


Basic Premise

In this age of entertainment, companies have a tendency to bring back old properties and reboot them for a new generation.  Some might say that it’s an excuse to capitalize on nostalgia.  Not only does this call for a lack of originality, but also a lack of understanding of what makes the source material so great.  Disney is no stranger to this concept in a lot of areas such as their constant remakes of their animated films in live action.  Their near-derivative stories and lack of soul in composition make it clear that these films only exist for the money, and adds to the sorry state of story ideas for media.  This makes it all the more fortunate that Disney is also responsible for the ultimate reboot.

Starting as a series of comics that added to the Donald Duck universe in the 1940s and then turning into a TV show in the 1980s, Disney really got something special with DuckTales.  It’s a fresh spin with established characters by putting them in unique scenarios of creative adventures and exciting thrills.  Then in the 2010s, it was announced that Scrooge McDuck and Huey, Dewey, and Louie would be back in a new reimagining of the series.  Upon its premiere in 2017, its strengths as a reboot would be known almost instantly.  It matches the tone, feel, and energy of the original series with a big focus on adventure, imagination, and family ties, but also has ways of standing as something all its own.  In addition to a more contemporary atmosphere, it would also adopt a newer eye-catching art style and show more faithfulness to its roots; this is mainly shown through the costume designs and allowing Donald himself as part of the main cast instead of shipping him to the navy.  It would even update some of the weaker elements of the original series into something more substantial, and allow for stronger continuity and arcs between episodes.

To really see how successful this reboot is as a series is, of course, to look through all the episodes starting with this review set for Season 1.  With all this said, it’s time to get the adventure started, all while solving mysteries and rewriting history.

Now on with the reviews

Woo-oo / Escape to/from Atlantis

Reboots often come with skepticism over how good and faithful to the original source material they’ll be.  Luckily, this full-length premiere comes with the best first impressions one can hope for.  It’s a successful recapture of the original series’ themes of adventure and family that’s also fresh and new as a series by itself.  

This is made apparent by how the premise and characters are introduced in this new incarnation.  They’re all in a similar manner to how they were introduced in the original series, albeit with a few notable differences.  For one thing, there’s a more in-depth introduction to Huey, Dewey, and Louie.  They demonstrate their well-known traits of mischievousness and longing for adventure with major ways to make them stand as their own characters instead of one-in-the-same.  Huey is very studious and calculating, Dewey is the most reckless and ready to face any sort of danger, and Louie is constantly scheming for the quickest way to riches.  These qualities stand out even more when looking at the role of their uncle Donald who plays a much more active and relatable role in this incarnation.  He tries to keep his rambunctious nephews under control while also earn a good job to support them which is especially stressful to a temperamental duck like him.  It’s all familiar elements with its own fresh tweaks instantly putting this reboot off to a good start. That said, the drastically different tones of the nephews’ voices can be a tad off-putting after decades of them sounding like younger versions of Donald.  

Anyway, the plot soon gets moving when Donald learns he can’t get a babysitter to watch the nephews while he’s at a job interview, so he goes with his only other option.  He calls to request them being watched by a truly major character to DuckTales, Scrooge McDuck.  This seems to fit the adventurous spirit of the boys since Scrooge is known to have had a very active life.  In reality, as shown in his introduction for the reboot, Scrooge is put down by the hardships of being such a rich duck with constant investor meetings sucking out the pleasures.  He also demonstrates the effects of isolation through being lonely and cut off from family.  In fact, through his interactions with Donald, there seems to be some major tensions between them that begs a lot of questions that eventually lead to strong payoffs.  

Still, Scrooge agrees to watch over Huey, Dewey, and Louie, and their first introductions leave the boys with major disappointment.  In addition to having no interest in adventures like they were hoping, Scrooge barely interacts with the boys and expects them to be entertained with simple marbles.  Fortunately for them, this mundane perception of Scrooge soon crumbles to the truth as they explore more of his manor.  At the same time, there is much to be said about this reboot’s introductions to its takes on characters completely organic to DuckTales.  Launchpad McQuack, Scrooge’s chauffeur, is a faithful recreation of being dimwitted and crash prone, but still loyal to his charges.  Mrs. Beakley still serves as Scrooge’s housekeeper but is much more firm in keeping order.  

However, the biggest and most welcome incarnation is seen through Webby, easily a very smart change from the original series.  Rather than a saccharine little girl archetype, this Webby is a very adventurous and spirited character ready for adventure.  She also has a relatable fangirl-like fascination with Scrooge and his history, knowing a lot about his adventures which apparently Donald was also part of; the latter is especially hard to believe with how concerned he is with safety.  With all this said about Webby, it’s not surprising that interest picks up for the boys when they meet her and hear of her recounts of Scrooge.  

As she quickly befriends them, she also introduces to a place in the mansion full of artifacts of Scrooge’s old adventures.  When Scrooge inevitably catches them snooping around, many of them come together for a climax big on adventurous spirit.  A spiritual gong goes off awakening a gold dragon that goes after Scrooge’s fortune stored in his money bin.  It takes quick thinking of everyone involved, suitable albeit untraditional flying from Launchpad, and use of tools both mundane and supernatural to beat the adversary.  By the end of that ordeal, Scrooge and the nephews become closer with Scrooge being reminded of his old adventurous ways and getting inspired for many more.  He’s even willing to invite the nephews along to show them how to go about adventures the right way, easily fitting what the boys were after all this time.  In other words, the premise of the series is off to an effective start, and their first adventure together soon lets itself be known.

The second half of the premiere covers this first adventure with Scrooge and the kids venturing to find the lost city of Atlantis and bring back its treasure.  It certainly is a good fit for what Huey, Dewey, and Louie want in an adventure with a submarine voyage set off for parts unknown.  There’s a solid use of character throughout the voyage; while Huey is mostly an observer, his schedule and amenities demonstrate his prominent trait of being crazy prepared and organized; Louie and Webby have a notable subplot of covering Webby’s involvement in the Atlantis adventure from her protective granny, Mrs. Beakley, with lies, fitting his scheming ways.  

However, the most prominent character on the voyage is Dewey, the most adventurous of the kids.  A voyage to Atlantis sounds exciting on its own, but since Dewey longs to take adventures to the extreme, this is somehow not satisfying.  Scrooge may be organizing this trip, but does so in planning to get to Atlantis the safe and uneventful way, avoiding all dangers.  The thing is that Dewey actively wants to face the dangers and see what it’s like to get the real feel of adventures.  Through watching this behavior clash with Scrooge’s good reasons for playing safe, it’s hard to fully sympathize with Dewey, but it at least is a good foundation for an arc.  

While all this is going on, something is done with Donald’s job interview where instead of becoming a simple accountant, he too is roped into adventure.  The man in charge just happens to be Scrooge’s business rival Flintheart Glomgold, who’s another welcome change from the original series.  There, he was very similar to Scrooge in both appearance, motivation, and background, yet his villainous ways were constantly off-putting especially since they could always work together.  Here, Flintheart is seen as a crazy greedy lunatic right at the start, so any overly villainous action makes sense.  As he leads the way through the very same voyage to Atlantis, he makes a lot of his advances through Donald, someone who clearly doesn’t fit within a group of threatening adventurers.  He just happens to say the right thing to lead to Flintheart’s ultimate gold, with his team arriving at Atlantis just as Scrooge does.  

Speaking of which, Dewey, still wanting the adventure to feel like his idea of an adventure, eventually gets his desire.  Atlantis is full of traps and while he doesn’t notice them at first, he and Scrooge get separated from the rest of the group and find the treasure in a chamber full of traps.  It’s also here where they cross paths with Donald which further develops the tensions between him and Scrooge.  Through it all is a lot revealed about Donald to explain his concern for safety with particular emotion expressed through his worries of people getting hurt through dangers.  Said worries are revealed to have significant weight to them later in the series, particularly a mention of something called the Spear of Selene.  In a strong character building moment, Dewey takes responsibility by explaining that he’s really to blame for getting into danger as opposed to Scrooge.  

He also notices notable details to Atlantis itself as it enacts one of its death traps setting out to drown everyone in the treasure chamber.  In doing so, he discovers what its sacred treasure really is and convinces Donald to stop plugging the leaks and trust him.  With Scrooge taking notice of Dewey’s insight, they follow his lead to get that treasure atop the chamber, escape the death trap, and reunite with the rest of the family.  

After that, the adventure as a whole reaches a solid conclusion that in turn transitions to the rest of the series.  Flintheart, who took a different jewel thinking it was the treasure of Atlantis while abandoning his crew, is publicly proven wrong and humiliated; Mrs. Beakley discovers Webby’s lies but allows her to go on adventures with Scrooge when convinced she’s safe with him; and Donald becomes more open to letting the nephews visit Scrooge, especially as a fire on his houseboat leads to them all moving in.  It’s all an effective beginning to a series of adventures with a lot to offer, but as the episode ends, it goes one more extra mile.

The final scene has Dewey explore more artifacts of Scrooge’s past, and in the process he finds a painting featuring one other person fighting alongside Scrooge and Donald.  It just happens to be Della Duck, Donald’s sister and the boys’ long lost mother.  This is huge because not just to DuckTales but in the entire history of Disney, one can’t help but wonder what really became of the boys’ parents.  The fact that this series is daring to address that historic issue and provide an answer is a big selling point to the reboot.  As it also remains a hot topic for seasons to come, there’s just a lot more appreciation in both the landscape of animation and all of Disney.

This premiere leaves one of the strongest first impressions to the show.  The adventures are exciting and creative; the characters are well-defined; the themes resonate with all ages; and the mysteries it addresses are very insightful.  It captures the adventurous spirit of its predecessor while also shows off its own strengths, successfully convincing audiences to come along for the rest of the ride.

A

Series Ranking

1.      Escape To/From Atlantis

2.      Woo-oo

The next review for the reboot follows the boys try to have a day of fun with the ever unconventional Webby.

Next time is the start of another new review set on the fourth season of Ed Edd n Eddy.

If you would like to check out other DuckTales reviews on this blog, click here for the guide made especially for them.