Tuesday, October 30, 2018

Let's Watch the Pilot (OK K.O.! Let's Be Heroes Season 1 Episode 42) - 'Toon Reviews 19


If you like this review and want to stay updated for what else I have in store, become a follower of this blog, click here to like the official Facebook page, and click here to follow me on Twitter. Now on with today's review:
Let’s Watch the Pilot
An admirable thing about the creative process of Cartoon Network is that they look everywhere for creative talent, even from young artists.  They often showcase those talents through uploading pilots to potential new series on their YouTube channel for the public.  It’s a great way to see one of the steps of getting a show off the ground. 
Pilots are basically short cartoons that give a general idea of a show which executives can approve. It’s interesting to see how much they differ from the final product through things like the visual look and personalities of certain characters. 
For this show, back when it was penned as Lakewood Plaza Turbo, the pilot has a few key differences from the current show. The art style isn’t as unique, many characters look radically different, and there’s more emphasis on aggression between characters than charm.  This is why it’s fun to get a cartoon devoted to K.O., Rad, and Enid watching that very pilot on a talk show hosted by the charmingly enthusiastic newswoman Dynamite Watkins.  You get the sense that they’re watching in real time as the entire pilot plays in the background while everyone commentates.
As a matter of fact, you can commentate on the pilot yourself because I'm including the actual pilot right here:
As for this cartoon's commentary, it's a particular highlight being filled with many comedic jabs at how they started out.  There’s exclamations of how weird the settings and characters look. Everyone catches K.O. moving his mouth without saying words. There's a gag reel showing why Enid no longer has a loin flap.  An explanation for why most of the Boxmore characters don’t show up in the pilot pokes fun at weird dance animation commonly seen in shows like Tiny Toon Adventures.  It’s all humorous behind the scenes entertainment that looks into how far shows can come from their pilots. 
At the same time, presenting the whole series as a show where K.O. and his friends are just actors makes the show we’ve been seeing all this time less investing.  It feels like everything we’ve experienced isn’t real.  Since no other cartoon is like this, there’s no good reason why this one presents the whole series as something the characters act in instead of its own creative world.  It also goes a bit against how characters are meant to act now when the three stars fight over who’s the best “actor.” While this is fitting for Enid and especially Rad, it goes a little against the cute and charming kid we expect K.O. to be. 
Out of their tensions though, when they storm away from the pilot, there is a good moment to tie into what we know from the series proper.  As they lament about how bad the pilot makes them look, K.O. discusses how hard he works to be as good as his co-stars. He sees them as flawless while he keeps seeing himself completely fallible.  It’s much like his self-doubts of becoming a great hero brought up in many cartoons which may or may not matter depending on the context we’re given.  Under normal circumstances, it’s still a nice moment of confiding, and the three stars being cheered for their good moments in the pilot brings their lamenting to a good conclusion.  We even end with one last effective jab at the pilot with a wild story why K.O., Rad, and Enid have different noses from the pilot. 
The whole existence of this cartoon brings some uncomfortable implications on what we think we know about the show.  With the right frame of mind though, it's a really entertaining way to show the importance of pilots and what it’s like to look back on them.
B
The Ranking
  1. Face Your Fears
  2. Let’s Take a Moment
  3. You Have to Care
  4. T.K.O.
  5. Back in Red Action
  6. No More Pow Cards
  7. Glory Days
  8. Legends of Mr. Gar
  9. We’ve Got Pests
  10. I Am Dendy
  11. Let’s Have a Stakeout
  12. You Get Me
  13. Let’s Be Heroes
  14. You’re Everybody’s Sidekick
  15. We Got Hacked
  16. K.O.’s Video Channel
  17. Jethro’s All Yours
  18. Know Your Mom
  19. Everybody Likes Rad?
  20. Villains Night In
  21. A Hero’s Fate
  22. Plaza Prom
  23. We’re Captured
  24. My Dad Can Beat up Your Dad
  25. Let’s Be Friends
  26. We Messed Up
  27. Parents Day
  28. Plazalympics
  29. Presenting Joe Cuppa
  30. Sibling Rivalry
  31. Second First Date
  32. Stop Attacking the Plaza
  33. Just Be a Pebble
  34. The Power is Yours
  35. Do You Have Any More in the Back?
  36. Let’s Watch the Pilot
  37. Villains Night Out
  38. You’re Level 100
  39. You Are Rad
  40. We’ve Got Fleas
  41. Rad Likes Robots
  42. One Last Score

Be sure to stay tuned for the review of the next episode where Dendy learns the consequences of intentionally unleashing T.K.O. and how to be a better friend to K.O.
If you would like to check out other OK K.O.! reviews on this blog, click here for the guide made especially for them.

Monday, October 29, 2018

Animaniacs Vol 2 Part 12: Dough Dough Boys/Boot Camping/General Boo-Regard - 'Toon Reviews 22


If you like this review and want to stay updated for what else I have in store, become a follower of this blog, click here to like the official Facebook page, and click here to follow me on Twitter. Now on with today's review:
Episode 37
Dough Dough Boys

A few things make this cartoon stronger than the usual Goodfeathers fare.  For one thing, instead of the usual city setting, the pigeons are placed in an intense historical setting, the Western Front during World War I.  They signed up for the war effort for the sole purpose of becoming heroes. 
All the way, there’s a humorous play on the fact that they’re pigeons meaning they can’t understand what the humans in charge are saying.  Their attitude to this makes sense seeing that animals can’t understand humans in real life.  This observation makes the Goodfeathers think they have a chance to be heroes when the humans need them to carry a message ordering a retreat to another general.  It may be a sting that they think they’re delivering something important and heroic when that’s not the case, but since they can’t understand the humans, that hardly matters. 
The whole matter of the Goodfeathers needing to fly through enemy territory to deliver a message makes for a grander story than usual for the characters.  It has much more weight to it than usual with the pain they usually endure feeling appropriate for where they are.  A big drawback with Goodfeathers cartoons is that they’re too reliant on hurting the titular birds for comedy.  It gets especially bad when the pain loses its cartoonish edge which is not appropriate for this type of series.  Here, with them flying in a war zone, any pain they encounter is much more acceptable.  In a setting with so many things that can hurt or kill people, pain should be more expected than ever and make the Goodfeathers’ mission much more intense.  The painful obstacles are of a much grander scale than normal.  Rather than getting slammed or run over, they have to dodge the more unconventional messages in the air, as well as in mine fields below.  While they still don’t look too cartoonish after the blows, the nature of the setting makes their pain more tolerable than usual. 
No matter what happens, the Goodfeathers’ dynamic makes the cartoon enjoyable.  Squit has the most uncertainty to the dangerous task since he’s the one carrying the message.  Bobby meanwhile constantly tries to be cool and reassuring despite Pesto’s shorter than average temper.  Speaking of which, Bobby and Pesto’s banter brings some particular comedic highlights.  The biggest one is at the mine field when Pesto takes offense of Bobby asking him what a sign says only to give an edgy response after Bobby goes in and gets blown up. 
Aside from comedy, all three Goodfeathers come together for an exciting climax where the cartoon’s at its most intense.  They’re thwarted by an enemy plane and try to outwit it by having it chase them to the sun and beat them with a big zeppelin balloon.  It’s a rare extreme action scene for this comedy show, and while it plays out as exciting as one would expect, it’s still very impactful. 
As for the mission, it turns out to be a waste when the Goodfeathers arrive too late with the general winning a battle after ignoring the retreat order.  Once again, them not understanding humans makes this misfortune work, and it’s satisfying that they feel like heroes for what they braved. 
The use of the war zone as a backdrop is a huge benefit to this cartoon.  Through making the Goodfeathers’ constant pain work, bringing out great character moments, and working in solid action, it’s one of these birds’ better works.
A
Boot Camping


No matter what trouble they find themselves in, it’s great that the Warners usually make the best of things to hilarious effect.  It’s especially funny when they enter expecting things to go one way, and stick to that mindset even when if it's wrong and the jerk present gets the short end of the stick. 
For this cartoon, they come off a bus expecting to go to camp and wind up at camp…boot camp that is.  This is something I can’t picture most people willingly going to unless they’re up for the challenge.  Going off of depictions of it in media, I see boot camp as a relentless organization of the most grueling of exercises run by the most unsupportive people. 
The drill sergeant in charge of the boot camp here really fits the tropes I’m used to seeing about the place.  In addition to being tough, bitter, and not a friendly guy to be around, he actually delights in “fresh meat” coming for him to brutalize while training.  It goes without saying that he gets what’s coming for him when the Warners are among the “fresh meat.”  Despite the boot camp clearly not being the camp they were intended to attend, the Warners treat it like it is which proceeds to annoy the drill sergeant.  The ways they annoy him fit their indescribable brand of comedy from taking “fall-in” commands literally to constantly insisting he’s the camp counsellor. 
Even when they’re in a place of hardships and unrelenting torment, the Warners impressively adjust to it with their mindsets as their first moments with the drill sergeant show.  Another moment that demonstrates this is Wakko visiting a barber who wants to shave his head.  Wakko responds to the request to take off his hat by revealing many hats underneath, and then painting a shaved hair section back in before putting his trademark hat back on.  It’s a funny way of showing that no matter where they are, the Warners will always be true to themselves. 
The direction does seem to contradict itself when the Warners feel discomfort about being in the army and say they want to leave at one point.  Not that it’s an inappropriate way to feel about the situation, but it doesn’t fit with how well-adjusted they are to the boot camp for the rest of the cartoon.  It shows even more through a following set of antics where they nonchalantly approach training exercises clearly too intense for beginners.  Dot spray-painting her boots in a cuter color and the funny ways the kids dig a foxhole are a joy.  However, their brand of comedy grows in the following scenes of tricking the drill sergeant into getting blown up by a grenade and having him fall without a parachute.  The humor gets more extreme as the cartoon continues and usually works out.  That’s not to say it always works out completely since the drill sergeant’s pain sometimes looks too real especially through how he hits the ground after falling without a parachute.  As for the ending, it feels too abrupt for the drill sergeant to suddenly appear dressed as a scout to take the Warners on the fun camping trip they came for.  There could’ve been more build-up to it, but at least it goes for the most appropriate route possible. 
Still, this cartoon is both funny and impressive for all the laughs taken from the Warners adjusting to someplace so strenuous to the average person.
A-
General Boo-Regard

After a cartoon about World War I and boot camp, this army-themed episode closes with a Chicken Boo cartoon taking place during the Civil War.  This time, as part of his ever-formulaic nature, he’s General Boo-Regard, the most revered of all the Confederate soldiers. 
His constant praise makes him comparable to his real-life counterpart, General Beauregard.  In my research, he had many noteworthy Civil War victories like the First Battle of Bull Run, the Battle of Shiloh, and the Second Battle of Petersburg.  With this in mind, it’s interesting that two of these events are referenced when Chicken Boo first arrives at the featured Confederate troop’s camp. 
I’d like to give special credit to the staging of his arrival.  After it’s announced that General Boo-Regard is coming, a silhouette of a man on a horse appears, suggesting the presence of a true war hero.  It makes the moment where the shadow fades revealing a giant, realistic-looking chicken on a horse all the funnier. 
However, for all the praise built up about Chicken Boo’s latest façade and that he usually shows his greatness before losing his disguise, his battle is disappointing.  Just as the Union troop cowers and the Confederates are about to attack, Chicken Boo’s disguise falls apart within one cannon blast.  This part of the Chicken Boo formula just shows up before anything truly grand and defining can happen. 
While this is disappointing, the reactions to the war hero being a chicken feels more satisfying than usual.  Rather than being mad at him for being a fraud, the Confederates, and the Union men for that matter, react in a way appropriate for seeing a giant chicken.  Considering earlier statements of how hungry the troop was and an observation that Chicken Boo is big enough to feed an army, everyone fights over who gets to eat him.  While bad for the giant chicken, I’d take this outcome over him being berated for being a chicken while his genuine talents are ignored.  Not to mention, he never really showed his talents and he does get away from the troops, leaving them to fight each other.  That right there is an especially funny way of looking at a battle.  From a distance, you’d think the troops are fighting over the well-being of the United States, but they’re actually fighting over who gets to eat a giant chicken.  It’s a ridiculous perception of this historic war, but is nicely executed. 
Above all, cartoons like this prove that in spite of being the same thing every time, Chicken Boo can turn out noteworthy entertainment.
A


Cartoon Ranking
  1. Chairman of the Bored
  2. Hot Bothered and Bedeviled
  3. Bubba Bo Bob Brain
  4. Baghdad Café
  5. In the Garden of Mindy
  6. Critical Condition
  7. O Silly Mio
  8. Phranken-Runt
  9. The Three Muska-Warners
  10. Clown and Out
  11. Jockey For Position
  12. Sir Yaksalot
  13. Potty Emergency
  14. General Boo-Regard
  15. Puttin’ on the Blitz
  16. Dough Dough Boys
  17. The Big Kiss
  18. Draculee Draculaa
  19. Babblin’ Bijou
  20. No Place Like Homeless
  21. I Got Yer Can
  22. Astro-Buttons
  23. Boot Camping
  24. Moby or Not Moby
  25. Noah’s Lark
  26. Skullhead Boneyhands
  27. The Good, the Boo, and the Ugly
  28. Hiccup
  29. Moon Over Minerva
  30. Katie Ka-Boo
  31. Mesozoic Mindy


Miscellaneous Ranking
  1. Animaniacs Stew
  2. Testimonials
  3. Cartoons in Wakko’s Body
  4. You Risk Your Life
  5. The Great Wakkorotti: The Summer Concert


Song Ranking
  1. The Planets
The next Animaniacs review turns medieval in an episode completely starring Pinky and the Brain.
Next time on MC Toon Reviews in OK K.O.! Let's Be Heroes "Let's Watch the Pilot."
If you would like to check out other Animaniacs reviews on this blog, click here for the guide made especially for them.