Since this show focuses on Huey, Dewey, and Louie’s
adventures with Uncle Scrooge, it’s not surprising that we don’t see much of
Donald. This episode is an exception to
the premise, and boy do we get quite an adventure starring him on a
brief leave from the navy. Taking place
in Egypt, the adventure kicks off in typical Donald Duck fashion with him
ending up in a crazy and stressful situation while just simply trying to go
about his business. In this case, Donald
just innocently checks out some Egyptian knick-knacks in a gift shop, and that
makes two customers in the shop believe that he’s the reincarnated form of
their people’s original leader from centuries ago, the Garbled One. Donald gets captured and
taken to the middle of the desert where he’s treated like a king to the
civilization of Garbabble. Watching
Donald go about the whole situation provides the bulk of the episode’s entertainment. Whether he’s enjoying being pampered by the
people of Garbabble or using his wits to try and escape the position of royalty
when the people won’t let him return to the navy base, the way Donald observes
and reacts to the world around him is full of energy and gives off a believable
response. In fact, the moments with
Donald seem to overshadow what we see of Scrooge and the boys who set out to
try and rescue him, which is especially clear when during their search for
Donald, they end up in a pyramid cellar where they have to get through a maze
to escape, yet we never see exactly how they get through the maze. Thankfully, Scrooge and the boys get a lot
more active towards the third act of the episode where the stakes really start
to increase when Donald is possessed by the ancient spirit of the
Garbled One, causing him to forget who he really is, including being unable to
fully recognize his uncle and nephews.
What really stands out is the cleverness of how Scrooge and the boys
find solutions to the problem such as suggesting building a pyramid to buy
themselves time, fending off a mummy assigned to silence Donald by a sorcerer
named Sarkus, and noticing that Donald’s real spirit is still intact from him
struggling to hold on to navy mannerisms.
What could have made these characters too perfect and uninteresting
actually leaves a strong impact of astonishment of how they were able to figure
all this out. Then it all ends with
Garbabble in good, unsuperstitious hands, and one last bit with Donald that’s
both funny, and also worthy of sympathy for him. From this episode, I can tell that this show
knows how to make an adventure exciting with interesting settings, great
character moments, and lots of creativity. 9/10
The Ranking
1. Sphinx for
the Memories
2. Send in the
Clones
Be sure to stay tuned for the review of the next episode which is the show's first space-themed episode that takes us "Where No Duck Has Gone Before."
If you would like to check out other reviews on this blog, click here for the guide to all the reviews posted so far.
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