Tuesday, December 8, 2020

Croak and Punishment / Trip to the Archives - (Amphibia Season 1 Episode 13) - 'Toon Reviews 43

If you like this review and want to stay updated for what else I have in store, become a follower of this blog, click here to like the official Facebook page, and click here to follow me on TwitterNow on with today's review:

Croak and Punishment

Some might say that this show is one to get people to appreciate the little things in life, and cartoons like this emphasize the idea.  It’s just Anne and Sprig going off on a fun escapade with their endearing personalities working off each other well to entertaining effect.  

It starts with Sprig revealing a special shell he plans on giving to Ivy Sundew as a birthday present, and being so trusting, he leaves it out in the open when he has to do a chore.  Anne is understandably skeptical about this decision, saying that it could be stolen if left all alone.  Ultimately, Sprig’s trust gets the better of him when they return to find the shell missing.  To make things particularly interesting, Anne sees this as an opportunity to approach this situation like a full-fledged cop show.  With clips of cop shows exaggerating all the expected tropes of the genre as her lead, the experience is given the usual charm that comes from human customs introduced to frogs.  

Using caterpillars as mustaches and constantly snacking on donuts is good, but the big thing to sell the act is the idea of a good cop and bad cop.  Shaking up the usual dynamic, Anne decides to make Sprig the bad cop, most likely out of wanting him to realize his devotion to securing a good relationship with Ivy.  I mean, she has been a big supporter of that ever since she met Ivy.  It takes a while for Sprig to tap into what it means to be a bad cop, understandably because he’s a good-natured frog at heart.  However, when Anne gives him a pep talk, he transforms his mannerisms immensely, getting unusually tough with everyone they come across when following clues.  Through it all, it’s pretty amusing to watch Sprig act so aggressive, particularly when you know it’s part of an act.  Balancing out the comedy though is Anne trying to manage her friend’s behavior, seeing that he’s going too far with what she taught him.  

While the act is fairly harmless for a while, it becomes a bigger deal when they reach one particular suspect, a swamp dweller called Gunther.  He seems warm and inviting, but when Sprig performs his bad cop routine, there’s a weird dark turn.  Gunther slowly changes color and grows fangs, going full monster after the denizens who wronged him.  To add to the consequences, Sprig’s bad cop routine makes the town refuse to shelter him and Anne from the rampaging frog.  For Sprig’s sake though, it’s good that a simple apology is what’s needed to make amends with Gunther.  As for the shell, it turns out that Anne and Sprig really didn’t need to look too hard for it as Ivy was the one who took it. She also decides to leave it with Sprig because she likes it better at his house.  Whatever you may make of this outcome, it’s still a charming scene for this potential couple.  

This cartoon may be light-hearted and exist more for fun’s sake, but as far as fun cartoons go, its characters and ways of following common setups make it well-executed.

A

Trip to the Archives

One element to some episodic stories is that sometimes they can have a basis of being part of something bigger while still maintaining the fun and chemistry of the characters.  That’s one thing to make this cartoon somewhat interesting.  

It’s about the Plantars visiting the local archives to learn more about what’s beyond the valley whose pass is set to finally clear up soon. That’s a huge factor in resolving the series’ main conflict of getting Anne home.  However, because this involves a lot of reading and research, Sprig is visibly bored and opts for a more active approach to preparing for the eventual trek beyond the valley.  Actually taking into account the dangers of active approaches via a humorously staged montage, everyone else sides with the research.  

The focus from here though isn’t on what everyone ends up learning, but Sprig being impatient and noticeably adamant towards the idea of reading.  Because of how bad he wants everyone to prepare by diving into an adventure headfirst, he decides to pull his own elaborate scheme.  He takes an important piece from the door with the intent of having everyone finding it, but they’re quick to uncover the piece and tell Sprig to put it back.  Then Sprig accidentally breaks the piece, trapping everyone inside, which is especially huge because no one has visited the archives in years.  Now, because of Sprig, the Plantars have to find another way out, resulting in many humorous mishaps that come with trying many elaborate plans in an uncommon situation.  

At this point, the main feeling would be frustration at Sprig for being so boneheaded, and while that’s there, benefit also exists surprisingly.  Getting through this scheme is allowing the family to grow their skills and prepare them for any unknown challenge they may face.  In other words, Sprig’s actions may have been predominantly bad, but there’s something meaningful to take from them too.  It’s after that reveal when the danger increases significantly.  Anne manages to get up to the archives’ skylight, but can’t fit through, and she’s at the mercy of giant cicadas intending on eating her.  The very thought of the main protagonist in real danger is enough to put one at the edge of their seat, so the Plantars need to act fast.  They cleverly decide that the best way to get out of the archives is through the pipe system in its bathroom, and the plan works.  Since the pipes lead back to Wartwood, I find it hard to believe that they’re able to get from there to the archives before the cicadas get to Anne.  

Either way, this is resolved, but the dark implications of what could have happened give Sprig a fitting scolding.  Out of it is a proud mature moment on Anne’s part.  While she would normally go along with Sprig’s adventures, she knows that this is a big moment to reach her ultimate goal of finally getting home.  For that, she’s willing to do things she usually wouldn’t, and Sprig endearingly gets this.  The final message does ultimately side with one way of doing things, but it’s also good to know that benefits of another aren’t completely ignored.  

At times, Sprig’s antics can be a little much, but with good chemistry and humor, the whole cartoon shines through as an episodic work with decent productivity.

A-

The Ranking

1.      Toad Tax

2.      Anne vs Wild

3.      The Domino Effect

4.      Prison Break

5.      Contagi-Anne

6.      Best Fronds

7.      Family Shrub

8.      Hop-Popular

9.      Lily Pad Thai

10.  Dating Season

11.  Anne or Beast?

12.  Civil Wart

13.  Stakeout

14.  Croak and Punishment

15.  Taking Charge

16.  Flood, Sweat, and Tears

17.  Trip to the Archives

18.  Anne Theft Auto

19.  Hop Luck

20.  Hop Pop and Lock

21.  Plantar’s Last Stand

22.  Girl Time

23.  Breakout Star

24.  Grubhog Day

25.  Cane Crazy

26.  Sprig vs Hop Pop

The next Amphibia review leans on the festive side as Anne looks after the frozen populace of Wartwood during a snow day, and Sprig is shocked to learn that Mrs. Croaker doesn't like him.
Next time on MC Toon Reviews, we look at "Really Small Problems" in The Owl House.
If you would like to check out other Amphibia reviews on this blog, click here for the guide made especially for them.

Monday, December 7, 2020

The First Day - (The Owl House Season 1 Episode 13) - 'Toon Reviews 42

If you like this review and want to stay updated for what else I have in store, become a follower of this blog, click here to like the official Facebook page, and click here to follow me on TwitterNow on with today's review:

The First Day

In addition to Luz’s growth as a witch, it’s important to see how this show highlights her growth as a character.  For that, the biggest benefit to this episode is how it features her at her most developed at this point as she finally begins official enrollment at Hexside magic school.

Following an amusing entrance exam which Luz passes despite undeniable awkwardness from her two spells, she slowly experiences Hexside’s educational system.  As she’s always been keen on becoming a witch, she’s set to learn as all kinds of magic there is.  However, there’s also a noticeable layer of growth as she goes about her first day.  She looks back at her days at her human school and how she could never make a good impression.  Now that she’s in an environment that suits her interests, she hopes to change all that while being a part of a magic school. 

Even so, it isn’t long before she discovers a catch to her learning goals.  As part of the strict magic system that’s been frequently discussed, Principal Bump says that Luz can only choose one track to learn from.  At random selection, he decides what track Luz will take, and it seems like that’s all Luz will be doing.  It’s nice that Luz makes a commendable effort to stick with the plan and not cause trouble, but her desires to do more are clear and make her sympathetic.  I certainly don’t see anything wrong with wanting to learn more.  In fact, the thing that gets her in trouble is probably the most innocent thing she’s done.  She takes interest in another track by holding an oracle’s crystal ball when she’s supposed to be learning potions, and Bump deems her a troublemaker for that.  She doesn’t even break the crystal ball.  When Bump responds by putting Luz in the detention track where she’s not allowed to learn any magic, you can easily feel for Luz, for this really doesn’t seem fair.

While in detention though, Luz learns that she’s not alone in wanting to do more than one magic.  She meets a group of outcast students also deemed troublemakers, Viney, Jarco, and Barcus, who ended up in detention for similar reasons.  A montage shows that they’re in here merely for experimenting with different kinds of magic, and that was enough for Bump to see the worst in them.  With the atmosphere set up as unfair for all these characters, they’re instantly a likable cast to follow.  Plus, they have an enjoyable dynamic as they find ways to make the most of their situation.  With their teacher falling asleep so easily, they’re free to study the magic they wish and even explore secrets of their classroom.  The latter element especially astounds with secret chalkboard passages, and a room full of doors that serve as shortcuts to various places in the school. Most of those doors lead to gags, but some lead to interesting character reveals, like one Luz opens to find Amity wondering how them going to the same school will change things.  It’s a little thing that says a lot about their already appealing dynamic and proves that even when Amity has very little to do in an episode, she’s still very fascinating.

Anyway, Luz being understood by this group of students seems very refreshing after what she’s been through.  However, before she can really call herself one of them, Willow and Gus show up on cue revealing they’re here to get her out and convince Bump she deserves better than detention.  The detention track kids overhear this, and like Bump, assume the worst in Luz.  This is a very unpleasing story direction and frankly a forced way to bring about drama.  They overhear one comment about Luz’s initial feelings about the detention track, don’t consider that they changed, and don’t give Luz a chance to explain herself.  All it does is make the atmosphere feel unfair for Luz, for now it seems that she doesn’t belong in the school environment, or even this one group of rebels.

Fortunately, the story offers a good and frankly exciting way to redeem everyone.  On this day, Hexside is to host an inspection to get grant money from the Emperor’s Coven.  However, this turns out to be a ruse as the inspector turns out to be a monster known as a Basilisk. Its power is to go completely rogue and suck magic out of unsuspecting students no matter who they are.  This gives the episode a chance to pick up in fast-pace, stakes, and tone, and Luz to take action when she and detention track kids are the only ones standing.  Commendably, when Luz assesses the situation, they drop their grudge and listen to what she has to say.  In her own ways, Luz boosts morale by convincing the group that what they do may be against the rules, but they’re the best thing to do while everyone else is getting hurt.  There’s a great display of talents from all the students as their magic mixing beats the Basilisk and gets everyone their magic back.  

Plus, out of this is a rewarding payoff afterwards.  Bump is ready to give the detention track kids an even bigger punishment as he still holds to the ways of the coven system, but Luz stands up for them with one big point.  The efforts to maintain order don’t seem worth it if other students get hurt, or in the detention gang’s case feel hurt by starting their own secret group.  When you think about it, this is a subject that can be said for the grand scheme of much of this entire show.  Also in good fortune, Bump understands this and agrees there’s nothing wrong with them wanting to learn more than one type of magic.  Luz even gets her wish to learn a little bit of everything, complete with a pleasing magical transformation into a multi-colored uniform.  Admittedly, it doesn’t feel natural that Bump would turn around after one speech, but after everything that’s happened, it’s the best thing one can ask for.  You might even argue that this is the start of a broader wakeup call to the flaws in the coven system.

Aside from some uncomfortably unfair moments, this is a worthy start to a new area of Luz’s time on the Boiling Isles.  She herself is true to her passions as well as determined to move past earlier flaws, other characters have endearing moments, the climax is fun, and there’s even solid comedy all throughout, particularly from a few scenes of King as a teacher.  It all comes together as a well-told episode about new beginnings, positive developments, and genuine promise for the future.

A

Fan Art



The Ranking

1.      Lost in Language

2.      Adventures in the Elements

3.      The Intruder

4.      Covention

5.      Escape of the Palisman

6.      The First Day

7.      I Was a Teenage Abomination

8.      Witches Before Wizards

9.      Something Ventured, Someone Framed

10.  A Lying Witch and a Warden

11.  Sense and Insensitivity

12.  Hooty’s Moving Hassle

13.  Once Upon a Swap

The next Owl House review is a very simple story about King feeling left out during Luz's time with Willow and Gus at a carnival, and responding by shrinking her friends.
Next time on MC Toon Reviews is "Croak and Punishment" and "Trip to the Archives" from Amphibia.
If you would like to check out other Owl House reviews on this blog, click here for the guide made especially for them.

Sunday, December 6, 2020

Civil Wart / Hop Popular - (Amphibia Season 1 Episode 12) - 'Toon Reviews 43

If you like this review and want to stay updated for what else I have in store, become a follower of this blog, click here to like the official Facebook page, and click here to follow me on TwitterNow on with today's review:

Civil Wart

A big benefit to shows with a light-hearted tone is that they can put amusing spins on just about anything with the right execution.  This includes elements of life that aren’t usually pleasing like sibling rivalries, as is the case with this cartoon.  To its credit, the basis for the rivalry is a believable one.  

Sprig is frustrated with how he constantly has to give up things he wants for Polly just because she’s the younger sibling.  From his point of view, such a rule with only a basic seemingly weightless reason to back it up, it legitimately doesn’t seem fair.  It doesn’t help that he doesn’t have anyone to really understand how he feels, particularly with Anne being an only child and getting all her parent’s attention back home.  Speaking of Anne, her human customs once again make for an interesting center for a story when a monthly entertainment gig inspires her to step in.  She introduces Wartwood to the concept of movies, as she selects a typical blockbuster film of action and love triangles.  The film itself is standard fare for these genres and I find it hard to agree with Anne's claim of it being a 'timeless classic', but the Wartwood populace is completely won over. When it ends on a cliffhanger, they’re desperate to know who the leading female chooses for her lover.  

This in turn leads to Sprig and Polly really escalating things when they both don’t agree on the endgame ship.  Along with Sprig wanting to have something all to himself for once, they ultimately declare war on each other over potential love interests, and the town takes sides too.  It isn’t long before Wartwood becomes a war zone over something so minor.  However, everything feels over-the-top enough to see it as funny and not take it too seriously, especially since it seems like that’s what the show wants you to feel.  

It’s also balanced by Anne and Hop Pop playing the sane neutral parties as they know how ridiculous this all is and try to stop it.  When talking Sprig and Polly into making up doesn’t work, they have a smart strategy of taking the other team’s flags.  However, that causes a major uproar between the sides as they go full-on savage, though it too is humorously staged with the attacks being throwing vegetables.  That said, it brings things to a heartfelt end where Sprig, who only plans on intimidating Polly, realizes that his side legitimately wants to harm her with the vegetables.  When they’re hurled, his love for his sister wins out as he jumps into the blow, and it’s treated like a heroic sacrifice afterwards.  It’s emotionally staged, but comedy wins out as the tone suddenly shifts to everyone wrapping things up as if nothing happened.  There’s even a self-aware comment from Anne explaining how this makes no sense as Hop Pop simply explains that it’s just the way frogs in this town work.  Plus, as funny as this whole take on shipping wars was, it’s good that Sprig and Polly are on good terms as the cartoon closes.  

Overall, this is simply a fun romp centering on simple conflicts and how frogs react to human customs, but with good humor and heart, it’s well-executed.

A

Hop-Popular

You easily know past events have major weight to them when they drive events of newer stories.  In this cartoon, a lot of what goes on follows up on the fact that the Plantars lost their major source of income, their vegetable stand.  Focus on this may seem hard to believe since they seemed to be getting along fine for several cartoons after that, but it’s later revealed that concerns of this have caught up by now.  Still this would have had to be considered sooner or later, and it really goes in hand with another big plot point of Hop Pop wanting to take a stand with his hometown’s politics.  

After failing to find a good job to make up for his lost stand, he hears of an election going on and gives a passionate speech about the poor leadership of the current Mayor Toadstool.  Hop Pop’s talk of how the town’s less than ideal conditions and how much the people are taxed gets to the populace and they all agree that he should run against Toadstool.  After a while, Hop Pop sees their point and is more than happy to attempt to become the new mayor, and you can easily see the potential in what this could bring.  Given what’s known of his character and his passion to his town, Hop Pop being mayor is something legitimately interesting to anticipate.  

Also, working in good creativity, the election process comes with several intense trials for each candidate to prove their care to the people.  They’ve got to face monsters, feed giant birds something other than the townspeople, and find their way home after being dropped in the woods alone.  This right here shows how strong Hop Pop’s capabilities are as he singlehandedly beats Toadstool in all of the trials, only building the potential for him as mayor.  

It’s at this point where conflict arises as Toadstool decides drastic measures must be taken to ensure victory.  By drastic, I mean that he tries to convince Hop Pop to take a dive in the last trial, promising a new stand and a lot of riches.  Considering providing for his family, a big goal for all caretakers, was his main drive, Hop Pop is torn between what he should do, and you can easily feel the unease of the decisions.  It’s just good that there’s a heartfelt scene of Anne, Sprig, and Polly promising to support whatever he decides to balance all tensions.  

Then the final trial comes with Hop Pop and Toadstool facing each other in a wrestling match, which if you think about it, is a good visual metaphor for the candidate process.  It takes the crowds rooting for him to finally convince Hop Pop that winning the election is the way to go, and he does so with good ease and knowing that this is not just about him.  He’s really trying to make a difference for the whole town, and after coming out on top in these trials he seems all set to become mayor at last.  However, it turns out that the entire valley gets to vote, which Hop Pop didn’t know, and while he wins the Wartwood vote, Toadstool wins overall.  It’s a logical explanation, but it’s still disappointing that all the built up potential amounts to nothing.  Still, there’s good heart to the conclusion where the town pitches in and gives Hop Pop a new vegetable stand to run from now on.  I can see this as a way of the Plantars re-earning their trust and getting better respect than before, even if you wouldn’t think they lost the stand in the first place now.  

Even so, this cartoon is still a great character piece for Hop Pop and his values, helped nicely by creative twists and a likable cast.

A

The Ranking

1.      Toad Tax

2.      Anne vs Wild

3.      The Domino Effect

4.      Prison Break

5.      Contagi-Anne

6.      Best Fronds

7.      Family Shrub

8.      Hop-Popular

9.      Lily Pad Thai

10.  Dating Season

11.  Anne or Beast?

12.  Civil Wart

13.  Stakeout

14.  Taking Charge

15.  Flood, Sweat, and Tears

16.  Anne Theft Auto

17.  Hop Luck

18.  Hop Pop and Lock

19.  Plantar’s Last Stand

20.  Girl Time

21.  Breakout Star

22.  Grubhog Day

23.  Cane Crazy

24.  Sprig vs Hop Pop

The next Amphibia review puts Anne and Sprig in a crime scene investigation setup, and a trip to the archives teaches the Plantars the concept of creative thinking thanks in part to Sprig's shenanigans.

Next time on MC 'Toon Reviews from The Owl House, it's "The First Day."

If you would like to check out other Amphibia reviews on this blog, click here for the guide made especially for them.